Category: Nintendo DS
Pirates DS (Unknown)

Pirates is a strategy game/management for the Nintendo DS.

Be the captain in a fictitious world near the Caribbean of the 17th century. Manage your ship and your crew, travel between islands and become rich!

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Pirates DS (NDS Game)

Pirates is a strategy game/management for the Nintendo DS.

Be the captain in a fictitious world near the Caribbean of the 17th century. Manage your ship and your crew, travel between islands and become rich!

Thanks to http://www.nintendomax.com/index.php?topic_id=10517 for the news.

http://gamelab.epitech.net/fr/projets/projects2012/193-pirates

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Stickman (NDS Game)

Stickman is an action platformer for the Nintendo DS.

Here is the rough french bablefish translation:

Stickman DS is a play of action platform on Nintendo DS. This play at summer carried out within the framework of our free project of end of the year in Epitech. The play puts in scene a stickman of which the goal is to cross all the levels in order to escape from the play. The use of the touchscreen of the DS is proposed thanks to the capacity of the player has to be able to modify the environment in real-times, by drawing directly that Ci on the screen. Thus the player interprets two roles: he controls the stickman and the assistance to cross the perilous places by modifying the environment.

Thanks to http://www.nintendomax.com/index.php?topic_id=10515 for the news.

http://gamelab.epitech.net/fr/projets/projects2012/184-strickman

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Nintendomax back on Track (NDS misc)

The french homebrew page Nintendomax, mainly covering Nintendo systems, is back on track!

http://www.nintendomax.com/

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Dududu v0.3 (NDS Game)

Birslip presents an updated version of his bird themed shoot’em up.

Thanks to cid2mizard / http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,4393.msg43522.html#msg43522

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XMid (13-09-2009) (NDS misc)

XMid plays MIDI files. It’s available for Gameboy Advance and Nintendo DS.

Specs:

-16 note polyphony (on both GBA and DS)
-Assembler optimized sound mixing (GBA only)
-Assembler written sound code (GBA/DS)
-GBA: ~5KB EWRAM, ~2KB IWRAM
-DS: ~0.7KB ARM7 RAM, ~3KB main RAM
-Four music players, to allow special effect ‘songs’
-No timers used on DS (timer 0 used on GBA)

http://forum.gbadev.org/viewtopic.php?t=16855

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Handwriting Calculator v0.25 (NDS Application)

Quipeace has updated his “handwriting” calculator for Nintendo DS. Other than other calculators you write the mats onto the screen. The calculators recognizes * : + and -.

Quote:

Another minor update:

Parenthesis are now supported 2*(4-2) = 4).
NOTE: “1” has to be written like you see it on your screen right now, a simple down-going line will result in a left parenthesis. You will be able to change this in the next release.

Valid input now turns green, and invalid backspaces will no longer erase pixels other than the black line itself.

http://forum.palib.info/index.php?topic=7850.0

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Handwriting Calculator v0.2 (NDS Application)

Quipeace has updated his “handwriting” calculator for Nintendo DS. Other than other calculators you write the mats onto the screen. The calculators recognizes * : + and -.

Quote:

Hey all 🙂 , time to release V0.2,

Not much has changed, I’m still trying to think of a good and nice looking options menu so that will come later. I have the code ready though, so it won’t take much longer.

You can now draw an diagonal (bottom left to upper right) line trough the last input to erase, so you can easily correct your mistakes. Invalid backspaces will be erased so they won’t clog up your screen.

The next release will hopefully include the options menu, with customizable handwriting shapes, a toggle between graffiti and two different pad input methods.

http://forum.palib.info/index.php?topic=7850.0

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Handwriting Calculator v0.1 (NDS Application)

Quipeace released a calculator for Nintendo DS.

Quote:

Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.

Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).

http://forum.palib.info/index.php?topic=7850.0

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DS OOP Layer (DSOL) v0.01 (NDS misc)

DS OOP Layer (DSOL for short) is a object orientated programming library for the Nintendo DS. It is written in c++ and is build directly onto libNDS. It’s main objective is to let people easily program for the DS in an object orientated way while still allowing people to take more controll if they need it. It also focuses on creating good and clean code and using good programming habits.

The library is fairly new, and therefore is still missing alot of stuff.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=13827 for the news.

http://vuurrobin.100webcustomers.com/index.php/about

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