Publisher Mega Cat Studios has another NES title in the pipe. Little Medusa is an extended improved homage to Kickle Cubicle and similar colorfull and cute. The game can be currently pre-ordered starting from 49.99 US$ excluding shipping.
Become a polymorphed deity and take back Mount Olympus in this action puzzler. The Titans have escaped their eternal prisons and transformed Artemiza, a young goddess, into a gorgon. Now she must petrify enemies, solve puzzles, and dodge traps in her battle to save the realms of the gods.
I got a list control working! I was also distracted by our puppy, sorry about that. As I mentioned in the video, I’m thinking of working on the GUI controls off stream just so we can come back to the tool on Monday and just get stuff exporting to the NES (like I planned on for tonight, but it didn’t go to plan). Let me know what you think in the comments. Thanks!
In today’s episode we reorganized our code, and got the tree structure working with cached children so that we didn’t have to destroy and reallocate the controls each time. In addition, I implemented new controls include a frame control that creates a context for additional controls to “live” in. Let me know in the comments if you want to see me writing more code for the controls on-stream or if you’d like me to get back to NES related code. Thanks for watching!
Ninja and Ninja II are fast-paced QTE (Quick Time Events) based games consisting of multiple events that challenge players of all ages at reactions speeds, button mashing, and precise on-screen timing; hailing from Toshi503 Studios for the Nintendo Entertainment System (NES). These two games come in a “2-in-1” fashion and are already complete, reflecting a magical “Black Box” art style. The game is currently seeking (sort of) funding via Kickstarter!
Gradual Games are heavily working on their new NES game Trophy. The game itself is in development since Janaury 2016.
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Our new game Trophy has been in development since Jan 2016. Prob still 1-2 years left of dev, but we’re finally where we can start showing some progress. Here’s a boss from the game. Enjoy! #screenshotsaturday #nesdev #neshomebrew #indiedev #indiegame
Okay, it was a major diversion 🙂 In this episode, I started work on a tool for managing assets in the game in C. We spent the episode building some immediate mode GUI functionality and will continue to build upon that as we need more functionality.
In this stream, I finished up the code for handling state transitions, cleaned up code with regards to waiting for the PPU appropriately, finished the simple compress title screen, and talked about what kind of tool I’d like to make for the game and for NES programming in general. Thanks to all those that watched and thank you for those who commented and made corrections- I appreciate the feedback!
Lucky Penguin is a NES homebrew game by Lukasz Kur and Marcelo Barbosa. The Penguin needs to get all clovers, as fast as he can. First levels are easy – but it will become a harder task in later stages!