Category: Wii
Added Dec 9, 2008, Under:
Wii
The Homebrew Channel is a self-updating homebrew application loader by Team Twiizers which allows users to load homebrew applications without having to run the Twilight Hack every time. Once installed, users can access the channel from the Wii Menu just like any other Wii channel. It can launch homebrew applications from an SD card or via TCP/USB Gecko using Wiiload. The newest release is compatible with the 23 Oct Updates.
Changes:
meta.xml now handles all ISO-8859-1 characters properly
Wiimote power button support (shutdown)
Wiimote rumble honors system setting
Fixed some crash bugs
Fix meta.xml UNIX style newline regression
All wiimotes work now, not just the first one
Classic Controller support
Nunchuk support (scroll only)
Guitar Hero 3 guitar support
Left and right change pages too
Hit 1 on Wiimote for net reload (like net icon click or GC Z)
Add information to installer
Fixed some networking issues with net disabled
Pushed in some text to avoid overscan crop
Widened video width to match system menu (“black bars” fix)
B returns from app screen (unless scrolling)
Try to initialize network earlier
Retry network init a few times
Fix a networking issue (libogc)
Reload stub now identifies itself (magic number)
Support broken HTTP proxies in update check
Show IOS revision in main menu
http://wiibrew.org/wiki/Homebrew_Channel
Added Dec 9, 2008, Under:
Wii
Minesweeper is a homebrew clone of the classic Windows game coded by mangaman3000 . It comes now with Wii Remote support and score saving.
Changes:
Now saves scores, makes it much more worth playing IMO.
Will try to update menu screens and encrypt the save file for next release.
http://wiibrew.org/wiki/Minesweeper
Added Dec 9, 2008, Under:
Wii
It’s Yahtzee for the Wii coded by Chris.
http://wiibrew.org/wiki/Yahtzwii
Added Dec 9, 2008, Under:
Wii
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
Added Sound Setting screen
Added Release Notes screen
Added functionality to fetch release notes from internet
Added send highscore to google analytic
Added nine music tracks
http://wiibrew.org/wiki/RedSquare
Added Dec 8, 2008, Under:
Wii
With Nintendo Wii remote, Nunchuk and Wii Balance Board, it is easy to produce drum kit sounds from programming of their acceleration, joystick and weight data. These data can be transmitted from Wii controllers via Bluetooth to PC or Mac without Wii consoles. Wii Drum High integrates all three kinds of Wii controllers to stimulate a complete drum set of Hi-hat, Snare, Base drum, Crash cymbal, Ride cymbal, Mid tom and Low tom. Up to 4 sets of Wii remote and nunchuk can be used at the same time.
Thanks to http://www.nintendomax.com for the news.
http://hezhao.net/project/wii-drum-high.html
Added Dec 8, 2008, Under:
Wii
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Changes:
– Added google analytic http request
Thanks to http://www.nintendomax.com for the news.
http://members.tele2.nl/wplaat/wiibrew.html
Added Dec 8, 2008, Under:
Wii
Bert Jan updated his custom linux distribution “xwhiite-linux” for Nintendo Wii.
New features in v0.2
– VNC server
– VNC client
– Microsoft remote desktop client
– iPod integration via gtkpod: use your wii+ipod as jukebox!
– on-screen keyboard
– swap enabled (32MB – uses a local swapfile included in the package, no need to setup an extra partition)
– sshfs support
– a bunch of other small improvements and cleanups. The entire dist still fits on a 512MB SD card.
Thanks to http://www.tehskeen.com and http://www.nintendomax.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=9777
Added Dec 7, 2008, Under:
Wii
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files.
Video in action: https://www.youtube.com/watch?v=xfN0029swK0
http://wiibrew.org/wiki/Paradroid
Added Dec 7, 2008, Under:
Wii
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
This library is developped in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
http://wiibrew.org/wiki/SpriteManager
Added Dec 7, 2008, Under:
Wii
LPairs is a classical memory game. This means you have to find pairs of identical cards which will then be removed. Your time and tries needed will be counted but there is no highscore chart or limit to this.
http://wiibrew.org/wiki/Lpairs