Shift is a dynamic puzzle game that doesn’t require the stylus to play, making it ideal for quick games in the metro or the bus… It is a bit hard to take in hands on the first go, but once you pick it up you just can’t stop playing.
Changes:
– Added support for 240×240 screen resolution
– Added support for smartphones ! (YAY !) in 240×320 resolution only (might do the lower res if I feel like it though :p)
– Minor alpha fix
http://www.xflib.net/index.php?action=games&name=Shift
Do you like crossword puzzles? Here comes a french version of it for Pocket PC’s released by selkis.
http://www.dev-fr.org/vos-news/(ppc)-t-d-v-motkroise-beta-1-00/
While the spiders were moving around the forest, they got their webs completely tangled up… Try to move the bugs around and untangle the mess… Crossing lines are shown in white, untangled lines in green.
Changes:
– Added Sudden Death (arcade) mode for even more fun !
– Core CPU/ram optimisations
– Pause button !
– Added version number to title screen
Sudden Death mode is an arcade mode wgere you only have 20 seconds per level ! Thankfully, you can cumulate time over several levels. The higher the level, the more time left when you finish it, and the higher you score. In this mode, only 2 bugs are added per level.
http://www.xflib.net/index.php?topic=38.0
PocketCM is a finger friendly contact application for PDA phone, it will allow you to scroll to you list of contacts, call them and edit them. Actually it’s the rewrite in native of ContactManager, a .NET version of a finger friendly contact.
Changes:
Added a button near company/city edit field to select value from existing contacts
Tweaking and fix in the theme
Bug fixes (DWORD alignment on blt, and alpha blt, clipping bugs, update contact detail after edit, …)
Fixed a bug that cause cached to not be recreated correctly
Fixed a bug that cause some image to be stretched instead of blitted, you should see a huge performance improvment in some theme
Thanks to http://www.dev-fr.org for the news.
http://www.pocketcm.com/index.php
Skinz Sudoku is a Sudoku game which combines good looks and ease of use.
Changes:
– No more invalid grids generated
http://www.xflib.net/index.php?topic=32
Pocket Finance Diary is a simple financial manager for tracking expenses.
Using Pocket Finance Diary you will have more income available, and you will perform your expenses in a more efficient manner.
http://www.pocketfinancediary.com/
Here’s a new release of Shift ! It doesn’t change anything to the gameplay, but makes it overall better to use.
Changes:
– Cleaned the code
– Start game animation (blocks slide in, useless)
– Uses less CPU power
– Optimized battery use
– Requires less memory
– Quitting ingame returns to menu
– Scores entry in the menu
– Scores for normal and hard now shown
– The blocks move faster
– Faster booting
– Added XFlib logo and version number on title screen
– Added possibility to hide/show next coming blocks!
http://www.xflib.net/index.php?topic=31
Mollusk has updated his game “Skinz Sudoku”. It’s a marvellous Pocket PC Sudoku game, which shouldn’t be missed.
Changes:
– Speed optimisations
– Save improvements (now saves the time I had forgotten to add… shame on me…)
– Improved grid coloring (should react better in all situations)
– Faster boot time
– Fixed Write mode mini-number bug
– Screen light should stay on now
http://www.xflib.net/index.php?topic=28
Alex, known for his port/remake of PuzzleManiak for the Nintendo DS had a poll about “PuzzleManiak” für Pocket PC’s. The user has decided and Alex has started coding. There is a first early Alpha version available for download now.
Release notes:
Finally, a version 0.1 alpha is now available.
This is really an alpha version.
That means that a lot of things are not working.
For instance, Sudoku is not working at all!
Because I didn’t implement keyboard’s input…
You can play all other games, but after a game you’ve to close the game and to restart it…
Game lost (like in Mines) is not detected yet.
I released this alpha version to get a maximum of feedbacks.
So, you know what you’ve to do now…
The .exe is attached to this post.
😉
Thanks a lot Mollusk for your support !!!
http://www2.xflib.net/index.php?topic=27.0
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…
0.11.0 (2008-01-15)
New Games:
– Added support for Elvira: Mistress of the Dark.
– Added support for Elvira 2: The Jaws of Cerberus.
– Added support for I Have no Mouth, and I Must Scream (demo and full game).
– Added support for preAGI game Mickey’s Space Adventure.
– Added support for preAGI game Troll’s Tale.
– Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
– Added support for Amiga version of Waxworks.
– Added support for Lure of the Temptress.
New Ports:
– Added iPhone port.
– Added Maemo port for Nokia Internet tablets.
General:
– Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
– Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
– Added optional ‘confirm exit’ dialog to the SDL backend.
– Added support for TiMidity++ MIDI server.
– Added DMedia MIDI driver for IRIX.
– Improved detection of new game variants and localized versions.
– Completely reworked internal access to files. (GSoC Task)
– Added option to delete games from the list with Del key.
– Added support for “~/” prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
AGI:
– Added support for AGI256 and AGI256-2 hacks (GSoC Task)
– Added support for Amiga menus and palettes (GSoC Task)
– Better support for early Sierra AGI titles
AGOS:
– Fixed crashes related to OmniTV playback in The Feeble Files.
– Improved work on 64-bit systems.
Broken Sword 1:
– Added support for FLAC encoded music.
Kyrandia:
– Added support for Macintosh version.
Parallaction:
– Added support for Amiga version of Nippon Safes, Inc.
– Many bugfixes
Queen:
– Added support for Adlib music.
– Added missing music patterns playback in Amiga version.
SCUMM:
– Added subtitle skipping (via ‘.’ key) in older games which didn’t have this feature so far (e.g. Zak, MM, Indy3, Loom).
– Added support for Chinese COMI.
– Better support for eastern versions of games.
– Various fixes for COMI and other games.
– Added support for original save menus (browse only). Use Alt-F5 to activate.
– Added support for Spanish version of NES Maniac Mansion.
– Better support for German version of C64 Maniac Mansion.
– Fixed bug with cursors in Windows versions of Humongous Entertainment games.
SAGA:
– Added support for compressed sound effects, voices and music.
Touche:
– Added workarounds for some glitches/issues present in the original game.
WinCE Port:
– Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
– Plugins now supported for WinCE (but not used in this release).
– Redesigned ‘Free Look’ action, mainly for the lure engine’s requirements.
– Smaller optimization setting to counteract the growth of the executable.
– Various bug fixes.
GP2X Port:
– Support F200 Touchscreen
– Various fixes to input code
http://www.scummvm.org/downloads.php