Wagic is a game that allows you to play “Magic the Gathering” against an AI opponent. This is a very early release.
ColEm PSP is a ColecoVision emulator for PlayStation Portable.
Release notes:
There are no major changes to report with this update; it synchronizes the PSP version with the Marat’s official distribution. There are changes to the VDP (video) code, although I haven’t noticed any differences in rendering or performance.
Thanks to http://www.dcemu.co.uk for the news.
1945 The War Is Now is a simple shooter game clone of the arcade game “1945”.
Changes:
– Improved the management of the points
– Now the remaining life is considered how a percentage
– Gameplay divided in level
Fresh from the swiss demoparty Buenzli 2008 ( http://www.buenz.li ) comes a new demo from Paradise called “Paradise Europe 2008”.
It’s an unfinished demo coded directly at the partyplace, so stay tuned for an improved final.
Polygunwars is a clone of the BIZARRECREATIONS 360 arcade shooter, developed in C++ using JGE++ libraries.
Digikid13 comes up with a Pong written in Miro Lua.
Changes:
UpDate Info (Not Much):
+Ability to change Ball speed in Single and Multi up to 25
+Added Options menu
+Made paddles move a LITTLE bit faster.
OoblikXMB is a XMB replacement project for the PSP by Ooblik.
Changes:
– USB Toggle
– Web Browser (almost)
– Customizable Skins
FOL & Team released an updated version of the UAE port to PSP.
Changes:
* Dumped all sound bar stereo, in an attempt to gain speed
* Corrected Makefile error, which lost us some speed
* Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo)
* Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option
* Fixed screen going off center when switching off auto zoom and when selecting 4:3
* Add lock for new CPU option, stops accidently pressing option and invoking a hard reset
* Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files
* Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little)
* Add Hard Reset to Main Menu
* Add Hard Reset when PSPUAE hits “Fetch Error” (stops fetch crash/loop if Cycles set wrong after loading config)
* Altered Cycle Turbo, CPU Chipset timing to higher value (only when using Turbo Cycles)
* Dumped Sound Optimise as it did very little and caused crash
* Fix Audio Event time
* Fix Audio delay (FOL, added this as an option, so a few more FPS could be gained at the expence of the audio quality).
* Fix Home Button Exit crash, if you were in PSPUAE menu.
* When cycle unit is changed, pspuae will hard reset instantly
* If KickStart 1.3 is not found it will look for any other kickstart, with the following name format, KICK205, KICK30 etc etc. If none are found, PSPUAE will exit to PSP XMB
Akop Karapetyan updated his Spectrum emulator Fuse PSP.
Changes:
– A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
– Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off
This is a remake of the famous “Moorhuhn” shooter for PSP.
Release notes:
Some of you may remember this game I released last year. It needed Luaplayer 0.16 mod 4 to run, which only runs on the old PSP.
I’m using Luaplayer HM 8 and IntraFont now and it’s compatible with the slim PSP.