PSP Filer a file explorer with few extras has been updated.
Changes:
general:
– putting filer/text/binary [.bmp/.jpg/.png] in the same folder of Filer, Filer changes background as mode changes.
picture viewer:
– image loading will be done in a separated thread.
– reduced a bug that audio playback was stopped while reading a piture.
– added a feature to read next picture in background. (maximum 7 pictures)
Thanks to http://www.dcemu.co.uk for the news.
http://www.geocities.jp/mediumgauge/
MadMax11 has updated his space game “Maelstrom”. It now reaches Alpha 3 status.
http://forums.qj.net/showthread.php?t=142466
Miro Savedata Suite is a useful program for managing or rescuing your PSP. You can create backups, etc…
http://forums.qj.net/showthread.php?t=142428
Here is a new version of Red Squirrels RSPsar Dumper!
Changes:
-Added support for 4.05 Official Firmware
-Fixed usbhostfs.prx that did not work in CF 4.01M33
-My last public update for this homebrew.
http://forums.qj.net/showthread.php?t=142429
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Okay, here’s test 17. Let me know how it goes. Only change is in the waits to trigger task switching.
http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=480
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
No. The mac is not designed to run at less than 512×384. Using anything smaller WILL cause problems. Besides, if you can’t read the 512×384 display in 16:9 (so it’s using the full 480×272), you need reading glasses. Not my problem. Perhaps you should get a 104″ HDTV and a Slim PSP. 😛 😀
The fact of the matter is, most Mac software (color games in particular) are written for a minimum of 640×480. I suggest people run it in that mode most of the time. You can switch resolutions on the fly with this version of Basilisk, so feel free to do so, switching down to 512×384 when you need to read something that is “too small”.
Okay, here’s test 16. Made a few more changes to the timing, and now I support suspend/resume. The only thing that shouldn’t work after resume is the network. I might add that later. I’m not very motivated on that front right now.
Just a reminder to people who haven’t bothered reading the Basilisk docs – the external filesystem used to read the memstick requires System 7.6 or newer.
http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=480
Fuse PSP is a Sinclair Spectrum emulator for PlayStation Portable.
Fuse PSP is a Sinclair Spectrum emulator for PlayStation Portable.
http://psp.akop.org/fuse
The Neo-Guys are holding another Summer Coding Competition. Deadline is 20th August 2008. Systems permitted are GBA, NDS and PSP.
Quote:
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 “original score ” , but the second entry (same project from last contest but improved, and just enter one more time again ) will don’t get any “original score” in this contest.
[2] With this contest we will keep to use the new judge way still — everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the “TOP REVIEWER” sample — http://www.neoflash.com/forum/index.php/board,108.0.html
We will keep the new award — “NEO TOP REVIEWER” too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top “NEO Professional Reviewer” will get our prize.
[3] The No.1 winner from last Neo contest can’t use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA’s GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of “NEO Summer coding contest 2008” to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 “Motion Score”.
[8] You don’t need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Thanks to http://www.dcemu.co.uk for the news.
http://www.neoflash.com/forum/index.php/topic,5206.0.html
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Okay, test 15. This fixes a few bugs – one in the imap/floppy/cdrom menu, I switched back to unix gettimeofday timing (seems a little more consistent), it should handle the caps lock key correctly, and should load IRDA.PRX on 3.80+. Would someone with a Phat and 3.80+ please check that?
I also fixed a minor quibble in the default input mapping – CROSS is now enter instead of keypad enter. I now allow for comments in the input maps. Look at the included default and Maelstrom maps as examples. Here’s a tip for testing your input maps/keyboards – under the Apple Menu is a little jewel of an app called Key Caps… use it!
http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=450