Category: Playstation Portable
Basilisk II (Test 19) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes from J.F.:

Here’s test 19. Updated the input mapping. Rules are as follows:

1 – You can have a maximum of 64 map entries.

2 – Map entries have two hexadecimal numbers followed by four decimal numbers.

3 – The first number is which PSP buttons must be pressed to match this map entry. The second number is which PSP buttons must NOT be pressed to match this map entry. Any combination is allowed. If you don’t specify all the buttons between the two fields, you can match to more than one entry (which is something you may want to do).

4 – The third through sixth numbers are Mac input values. They may be key codes, mouse buttons, or mouse movements. The following rules apply to Mac input values:

Anything less than 255 is a Mac key code. For the caps lock to work properly, it must be the first and only Mac input value for the map entry.

A value exactly equal to 255 is a null code – it does nothing. Be sure to fill unused values with 255!

A value between 256 and 511 is a mouse button, where the button number is the value – 256. So 256 is mouse button 0, 257 is mouse button 1, etc. Note that the 68K Mac never really used anything other than mouse button 0.

A value between 512 and 768 is a mouse movement. The movement is a value from -8 to +7 added to 8, with the horizontal movement being multiplied by 16. Negative values move up or left; positive values move down or right. So if you wished to move the mouse up at a speed of 2 and right at a speed of 5, the movement value would be 512 + (5+8)*16 + (-2+8), or 726. It might be easier to visualize it in hexadecimal, even if the value must be in the map as decimal. In hex, the mouse movement is 0x2XY, where X is the horizontal movement, and Y the vertical.

Notice that the mouse movement is new – I added that so that the d-pad could be used as a mouse if the analog stick weren’t working. I’ve included a new input map that makes the d-pad the mouse.

Note that the default mapping has changed! LTRIGGER is now the OPT key, and RTRIGGER the Control key. The CROSS is now the mouse button, while Enter was moved to SQUARE. The rest are the same as before: the d-pad is the Cursor keys, CIRCLE is CMD+w, and TRIANGLE is CMD+q.

This matches the d-pad mouse pretty well, where the d-pad becomes the mouse movement, and LTRIGGER changes from OPT to FAST mouse movement. So if you just press the d-pad, the mouse moves slowly, and if you hold LTRIGGER and press the d-pad, the mouse moves quickly.

Note that making RTRIGGER Control by itself was necessary to get contextual menus working right. Hold RTRIGGER, then press X over top something to get its contextual menu.

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=540

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Plasma Pong v1.0 (PSP Game)

Dark_sabre released “Plasma Pong”.

http://forums.qj.net/showthread.php?t=142573

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Hold Plus v2.61 (PSP Application)

News from Torch:

What does Hold+ do when the switch is enabled?

* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

Release notes:

Fixed a bug that was introduced in v2.6 that caused the control input buffer to completely fill up, hence causing the Analog Up features not to work in Hold mode, when the plugin was used for an extended period of time.

http://forums.qj.net/showthread.php?t=141671

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USB Fake Version (PSP Application)

Dark-Alex has released a new plugin for PSP CFW users. This plugin fakes the firmware version reported to the PC and PS3 via USB, so that PSN downloader does not reject your CFW PSP.

What’s this?

This is a plugin to fake the version that the psp reports via usb to the PC and PS3. This plugin has been made mainly to avoid the psn downloader complain about firmware version.

Instructions: just copy seplugins to the root, and activate the plugin in recovery. The plugin will fake the version to the one contained in seplugins/usbversion.txt, which by default is set to 4.05,but you can set it to other version.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=7955 for the news.

http://www.dark-alex.org/

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PSPSeq v3.00 (PSP Application)

PSPSeq is a homebrew audio synthesis and sequencing application for making music on the PSP.

New features:

– loading and saving of synthesizer presets
– exponential frequency modifying envelopes for all generators
– memory optimizations allowing for handling up to 7 MBytes of samples within a song
– FM generators improved to include feedback parameters
– per-step pan
– faster load/save of sequencer data
– configurable color schemes
– better envelope controls

http://forums.qj.net/showthread.php?t=142490

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Coverflow WIP (PSP Application)

sony psp player is still working on his PSP application Coverflow.

Quote from sony psp player:

Hi,

I’m here to tell you that my (now our) project is still alive. Nielkie joined me. He has done a cover search function.

List of new features:
-Progress bar
-Cover search
-Visualizer
-less bugs due to new id3lib by Nilkie
-Album based (far from working)

The menu in the video is not finished yet, nor is the cover search function, but i wanted to give you an idea of it.

Video:
https://www.youtube.com/watch?v=aJeE8QeDa-c

http://forums.qj.net/showthread.php?t=142523

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JelloPhysics v0.2 (Beta) (PSP Port misc)

Drakon ported Walabers JelloPhysics ( http://walaber.com/index.php?action=showitem&id=16 ) soft body library to Playstation Portable.

http://forums.qj.net/showthread.php?t=142520

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Pong v0.2 (PSP Lua Game)

Digikid13 comes up with a Pong written in Miro Lua.

http://forums.qj.net/showthread.php?t=142521

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Hold Plus v2.6 (PSP Application)

News from Torch:

What does Hold+ do when the switch is enabled?

* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

Release notes:

Modified the code a bit so that it should work better in GAME mode, although I don’t really support using it in GAME mode.

http://forums.qj.net/showthread.php?t=141671

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Basilisk II (Test 18) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes from J.F.:

Here’s test 18. Cross your fingers and hope this fixes it ONCE AND FOR ALL. If you’re any decent at beta testing, you’ll notice the new PSP setting for relaxed timing on the 60 Hz IRQ. When enabled, the 60 Hz timer waits about 16 ms from whatever the time currently is, so you get the 60 Hz IRQ about 60 times a sec, but no guarantees. Disabled uses the default B2 code to try to maintain a drift-free 60 Hz interrupt. This naturally uses more time and can bog down the Mac depending on what else is going on. The default is relaxed timing, which is much smoother.

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=510

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