Category: Playstation Portable
Plasma Pong v1.1 (PSP Game)

Here comes an update to Dark_sabre’s Plasma Pong…

Changes:

Music
added SND0.at3
added PIC1.png
added ICON0.png
analog support
Even faster gameplay
Multiplayer (second player uses Tri and X)
New BG in game

http://forums.qj.net/showthread.php?t=142573

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Pro X Custom Radio (PSP Application)

ProX brings us an internet radio streaming application for Playstation Portable, with a Zelda theme.

http://forums.qj.net/showthread.php?t=142816

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PaintMIXER v2.2.0 (PSP Application)

PaintMIXER is a painting program similar to Microsoft Paint.

Changes:

– Added functionality Triangolo
– Added functionality Testo, with possibility to change the font
– Added functionality Irradia
– Added an option in the ini file, in witch is possible to change the program’s language.

http://forums.qj.net/showthread.php?t=142750

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Basilisk II v1.1.0 (MacOS em for PSP)

The official release of Basilisk II for the PSP is here!

Features:

Emulates a Mac II series machine running OS 7.0.1 through 8.1, depending on the ROM used.
Uses UAE CPU emulation, with new SoftFloat FPU emulation for better compatibility.
The PSP memstick can be mounted on the Mac desktop (requires File Manager 1.2).
Supports on-the-fly change of colors and resolution (requires Display Manager).
Has stereo, 16-bit, 44kHz audio (requires Sound Manager 3.0).
Supports emulated floppy and CDROM with removable media (no CD audio yet).
Supports up to four hardfiles for use as fixed drives.
UDP tunnel for AppleTalk networking across WIFI (no general networking yet).
Emulates a Mac Extended ADB keyboard and mouse. Buttons can be remapped on-the-fly, and popular IR keyboards are supported on the Phat PSP.
Supports extra memory and TV out on the Slim PSP.

http://forums.exophase.com/showthread.php?t=8149

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Wolfenstein 3D v4.8 (PSP Engine Port)

Zack updated his engine port, which can be used to play Wolfenstein 3D and Spears of Destiny.

Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”.

Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed.

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Hold Plus v2.62 (PSP Application)

News from Torch:

What does Hold+ do when the switch is enabled?

* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

Release notes:

Fixed a bug where the Analog Up features would not respond after opening the Photo menu in the XMB. After you exit the Photo menu, just toggle the Hold switch once and the Analog Up features should work after that.

Thanks to http://www.dcemu.co.uk for the news.

http://forums.qj.net/showthread.php?t=141671

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Meteoritos v1 (PSP Game)

dark_jonax released his first PSP homebrew game. It’s in portuguese language.

http://forums.qj.net/showthread.php?t=142724

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Basilisk II (Test 20) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes from J.F.:

Okay people, we’re really getting down to the nitty-gritty… the goalpost is in sight. I’m tempted to consider this RC1.

Here’s test 20. MAJOR changes:

The floating point has been SUBSTANTIALLY rewritten. I’ve incorporated SoftFloat into the FPU emulation to get extended precision floating point. I’ve also added most of the FPU functionality that’s usually only present in B2 when using x86 assembly. The only compromise left is the transcendental functions are still done in double precision. I seem to have cured most of the FPU problems – the scrollbars in OS8.x work, Arashi and Maelstrom play properly, the calculator gives proper answers… I’d appreciate it if people really checked this as well as they can. This was a BIG rewrite of B2 code (for the FPU). This code should also be portable, so it could help folks trying to port B2 to other platforms as well. Given the rewrite in the FPU and other more minor changes to the B2 code that AREN’T platform specific, I’ve decided to bump the B2 version from 1.0 to 1.1.

The Mac would hang on RESTART, and I don’t feel like chasing that bug down, so I altered B2 to shut down on restart instead of trying to restart. So instead of the PSP hanging and people screaming about that, now they’ll just whine about the emulator shutting down instead of restarting. 🙂

Fixed some other minor bugs, but spent so much time on the FPU that I don’t remember them anymore. 😀

I still haven’t heard any feedback on the IR keyboard support. I’d appreciate it.

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=570

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PaintMIXER v2.1.0 (PSP Application)

PaintMIXER is a program that recalls MSPaint.

http://forums.qj.net/showthread.php?t=142633

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Uncharted Lands WIP (PSP Game)

This release is a very early release, and is mainly just a proof of concept. It still contains some bugs. But the next release is to be rid of almost all of these bugs. So please post feedback and suggestions for the game at the release thread.

http://forums.qj.net/showthread.php?t=142638

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