Category: Playstation Portable
About a week ago Mediumgauge has updated PSP Filer, which is a file explorer with a bunch of extras.
Changes:
picture viewer:
– fixed a bug that Filer was crashed when reading picture in background at low memory.
– made scroll speed faster whie reading picture in background.
– added a feature to jump to the edge of the picture by pressing START with left, right, up and down.
– enabled to move next/previous picture while reading picture in foreground.
http://www.geocities.jp/mediumgauge/
Here comes a driver and SDK for the Neoflash Motion Kit by Raphael.
Release notes:
After a long time, here’s an update for the motionkit driver too. It finally brings the driver and SDK out of beta status and merely contains a new motionUnload function that allows to unload the currently running motion driver so you can load a different version as well as addresses a problem when trying to load the driver in a 3.xx+ kernel application.
So what does it do?
If you are a dev: You get easy acces to the neoflash motion kit input data without any SIO coding on your side, provided as raw gravital acceleration vector as well as a rotation vector that represents the tilting of the PSP. Those values are also filtered and smoothed over time in a configurable way to enhance signal quality without any coding on your side. You also don’t have to care whether the user has the motion kit plugged in or not, you just poll the motion data as an additional input method – as long as no motion kit is plugged in, the driver will just return zero values for all vectors. If your application requires a motion kit to be plugged in, you can easily check for that too (the SDK sample application shows a method to do so). Apart from that the driver bypasses the nosound problem that the motionkit suffers from because it’s being connected to the headphone port. It’s even possible to switch the motion kit and headphones at any time without a problem.
If you are a user: You get a custom firmware plugin for adding a simple support for the motion kit to any UMD game or homebrew by enabling the button forwarding mechanism, which interprets motion gestures as configurable button presses. Ever wanted to navigate through XMB by tilting your PSP? Do it!
Discussion: http://forums.qj.net/showthread.php?t=143051
http://www.fx-world.org/wordpress/?p=51
JoySens is a custom firmware plugin for Sony PSP that allows you to control the sensitivity of the analog stick in a very efficient way as well as “repair” faulty analog sticks. In very bad cases where the analog stick is not repairable, you can also just disable it so it doesn’t interfere with your games anymore. Apart from that it includes functionality to swap and remap DPad input to analog stick and vice versa, hence allows you to control the XMB with the analog stick for example.
Changes:
– fixed compatibility issues with Sony UMD driver (and possibly some other applications that require more kernel memory)
The config file system now uses a mere 1Kb of RAM where it used 24+Kb in 1.4/1.41
– Reduced module size a bit (to further help memory problems)
– added a workaround info output for POPS (flickers a lot, but at least you see something)
– fixed the adjust calculation to avoid crashes for high values (shouldn’t happen anymore even with adjust 32.0)
– fixed a little Button remapping bug
http://forums.qj.net/showthread.php?t=143050
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes from J.F.:
Made pspirkeyb files relative to the B2 directory. It’s probably why some people couldn’t get the IR keyboard to work – they didn’t have the proper files in the seplugins directory. Now they don’t need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you’ll need to edit the pspirkeyb.ini file. I’ve verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=630
Akop Karapetyan updated his Spectrum emulator Fuse PSP.
Changes:
Palette corruption on various PSP units
Bug in the sound rendering engine that would cause occasional sound slowdowns
http://psp.akop.org/fuse
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
http://www.zincland.com/powder/index.php?pagename=release
mrafenne has release the probably first shell application for Playstation Portable in arabic language.
Thanks to http://www.dcemu.co.uk for the news.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=3982
wololo presents us a video of his upcomming game “Magic – The Homebrew”.
Quote from wololo:
Just pimping my project here.
Not sure if there are Magic fans here, it’s been 12 years since I last played it myself… but I wanted to start coding for the PSP a while ago, and decided to go with something “simple” : a card game. But because standard card games felt boring, I went with this one…(did I say “simple” ?)
Well it took some time, but I now have something almost playable…
http://fr.youtube.com/watch?v=-EnzknIS_bI
stay tuned, it might be downloadable someday, once I get rid of the hundreds of bugs I have
http://forums.qj.net/showthread.php?t=142985
Akop Karapetyan updated his Spectrum emulator Fuse PSP, but the release seems to have withdrawn.
Quote:
UPDATE At least one user has reported palette corruption problems, so I’m pulling the new version down until I can revert the psplib code back to an older version. Please bear with me, and if you have the version originally released, please don’t distribute it.
http://0xff.akop.org/