TruFlow is an advanced coverflow type music browser.
jj_calvin is working on a 3D terrain engine.
homemister91 released an update to his modified Lua Player variant LuaPlayerHM.
Changes:
%%%%%%%% NEW %%%%%%%%
Fixed Wlan.startGameShare(filep ath) Now all homebrew work for gameshare.
Added and Fixed System.autoCpu() now has power modes. 1 for saver, 2 for performance.
Added Controls.wlan() returns 1 for on and 0 for off
Added System.stopPRX() Will stop and unload a PRX file that has been loaded. It needs the unique name of the PRX file given when the PRX is loaded.
Eg name = System.loadPrxKernel(file name) System.stopPRX(name)Fixed System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used. returns a unique name
Fixed System.loadPrx(filename) Will load a PRX into the memory. returns a unique name
Fixed System.startGameSave() Saves game data Eg System.startGameSave(“Nam e of savegame”,”Name of game”,”Details/message”,data to save, “Name of the game*used to identify the save data”)
Fixed System.startGameLoad() Loads the save data selected Eg data = System.startGameLoad(“Nam e of the game*used to identify the save data”)
Fixed Wlan.init(connection number) Can use just Wlan.init() to see all conections of use Wlan.init(1-10) to automaticaly connect to a specific conection.
Added IntraFont * Use in between Gu.start3d() and Gu.end3d() *
IntraFont.init() Call befor loading intrafont. Starts the IntraFont engine
IntraFont.term() Ends the IntraFont engine
IntraFont.load() Load a font 1 = Normal 2 = fast draw|less memory 3 = Large Memory 4 = Japaniese
IntraFont.print() Prints the text to screen Eg IntraFont.print(x,y,TEXT, Size,Color,Glow) Color and Glow must be in a HEXIDECIMAL format Eg
“0xFF0000FF” = red *****Use in between Gu.start3d() and Gu.end3d()
IntraFont.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the colorAdded New TTF library (
Font.init() Call befor loading Font. Starts the Font engine
Font.print() Prints test to the screen with a font. Eg Font.print(x,y,”TEXT”,col or,fontslot)
Font.load() Loads a font to a font slot Eg. Font.load(“ms0:/font.ttf”,1) slots range from 1 to 5
Font.unload() Unloads a font from a slot Eg. Font.unload(1)
Font.term() Ends the Font engin
Font.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the colorFixed System.startUpdate() Now works properly
Added March33 and NP9660 use for ISO loading. *Only when LPHM Drivers are installed.
Improved System.runeboot()
Improved System.startPSX()
Added Mp3me.setPos() Sets the position of the mp3 file can be used for FastFwd OR Back. Returnes the position of the file
Added Mp3me.getPos() Returnes the position of the file
Added Mp3me.stream() Will return the remaining buffer left of the mp3.
Added Mp3me Will stream songs from the internet
Added Mp3me.visL() Will return the Visualtion data for left channel.
Added Mp3me.visR() Will return the Visualtion data for right channel.
Fixed Mp3me.percent()
Fixed Mp3me.rawSongTime()
Added PingPSP. In Adhoc send string “PINGPSP”, start a timer and stop the timer when the Nickname of the pinged psp is returned with PING. Eg Adhoc.send(“ping) the receved data will be “OtherPSP’sNicknamePI NG”
Added Aac to Audio files able to be played (thx to sakya)
Aac.load()
Aac.play()
Aac.stop()
Aac.eos()
Aac.gettime()
Aac.percent()
Aac.pause()
Aac.songTime()
Aac.artist()
Aac.title()
Aac.album()
Aac.genre()
Aac.year()
Aac.trackNumber()
Aac.layer()
Aac.kbit()
Aac.mode()Added Aa3me.setPos() Sets the position of the Aa3 file can be used for FastFwd OR Back. Returnes the position of the file
Added Aa3me.getPos() Returnes the position of the file
Added Aa3me.stream() Will return the remaining buffer left of the Aa3
Added Aa3me Will stream songs from the internet
Added Aa3me.visL() Will return the Visualtion data for left channel.
Added Aa3me.visR() Will return the Visualtion data for right channel.
Fixed Aa3me.percent()
Fixed Aa3me.rawSongTime()
Added System.getTachyon() return version
Added System.getPommel() return version
Added System.getBaryon() return version
Added System.download() Use like the Webbrowser System.download(url,downl oad path) Must be in same directory as the LPHM Eboot
Eg System.download(“http://www.homemister.axspace.co m/LuaPlayerHM7.zip”,”ms0:/PSP/GAME/LPHM”),
You can also use the Webbreowser to download files just put the download url in.########## LPHMDRIVERS############
Added Syslib Will load the syslib.prx from the flash1:/ Alows for the following functions
Added System.mute() Mute the System volume
Added System.disableDisplay() Turn off the Screen
Added System.enableDisplay() Turn on the screen
Added System.getVolume() Returns the system volume 0-30
Added System.setVolume() Set the system Volume 0->30
Added System.setBrightness() Set the backligh brightness 0->100
Added System.getBrightness() Return the backligh brightness 0->100
Added System.homePopup() 1 to enable 0 to disable
Added volup,voldown,screen,note ,home to the Controls function. Therefor all controls need the LPHMDRIVERS installedAdded System.hook() Will make the target EBOOT.PBP loaded after the game is exited. Can be used to return to your app from UMD,ISO,Other Homebrew,PSX.
Eg System.hook(“ms0:/PSP/GAME/LPHM8/EBOOT.PBP”)
Added System.unhook() Will stop the returning to the selected EBOOT.PBP Eg System.unhook()Fixed Other Bugs.
%%%%%%%% Updated %%%%%%%%
System.madeby() to 8.0System.playerVer() To 8.0
CSPSP has been udpated!
Changes:
Fixed a bug in the server list pinging code
Map files are now deleted if the download is cancelled before completing (prevents crashes when trying to redownload the same map)
Fixed a bug that prevented properly putting the PSP in sleep mode while the game was running
Implemented grenades (you can only carry one grenade at a time though)
Added the highlighted gun’s image and cost to the buy menu
Implemented a simple decal system for blood and explosion marks
Implemented a grid partitioning system to optimize collision detection (larger, more complicated maps don’t slow down as much now)
Fixed a bug that made the remaining ammo count after reloading inaccurate
Made the camera less jerky during variations in frames per second
Added a map check that gives an error message when the map and the server’s map don’t match (this should also catch half downloaded maps that would have otherwise crashed the game)
Fixed a bug in the knife collision check when more than two players were in contact
Redid a lot of the bot code (they should now detect when they get stuck and try to move away)
Implemented A* pathfinding (bots can actually find each other now instead of moving randomly)
Made waypoints optional (bots won’t move on maps without waypoints)
Fixed a few other bugs
dan369 updated his Zelda fangame for PSP.
Changes:
-Changed the Image loading around a bit so images are accessed when need be
-Fixed Some Sound Bugs (Menu)
-Diagional Movement
-Analog support
-New Inventory Page Added (Character view Link’s stats)
-Added Rupees
-Added Chests
-Changed sum Collision
-Use a collision function, makes code look neater/cleaner
-Added 6 new maps,
Outside Link’s House2 and 3 Town_1,2 and 3
-The Shop map has been added aswell but no shop interfaceYET
-Added a simple HUD (press L to access)
-Slower Movement when walking on hills
-Started the Questing System
-Added the Baker Animation
-And other minor things
AutoStart PRX allows youto specify a number of separate homebrew applications to load at launch. Each application can be bind to certain key. When that key is held during bootup, the PSP will automatically load your homebrew.
Changes:
You can now bypass the autoboot by putting the WLAN switch up.
You can launch PSX games now too.
Rewrote the configurator and the configuration file parser. Configurator looks better and is more user friendly. (Thanks to Mc Cabe for the background)
PRX size decreased thanks to recoding and psp-packer.
No need to enable the prx for game.txt now.
JoySens is a custom firmware plugin for Sony PSP that allows you to control the sensitivity of the analog stick in a very efficient way as well as “repair” faulty analog sticks. In very bad cases where the analog stick is not repairable, you can also just disable it so it doesn’t interfere with your games anymore. Apart from that it includes functionality to swap and remap DPad input to analog stick and vice versa, hence allows you to control the XMB with the analog stick for example.
Changes:
– fixed crash when saving settings from game
– fixed JoySens not starting in homebrew
– made JoySens not boot in recovery
Visual Application is a 3rd party Nanodesktop application. This homebrew provides a calculator, a text to speech synthetizer and a WAV/MP3 graphical player. It is based on the API of Nanodesktop library.
Mario Kart is a Mario Kart 64 remake/clone for Playstation Portable written in Lua.
New features and changes:
#2 Modes: Cup Event & Race
# Three Cups are included, but only one is fully playable
#Mushroom Cup (Luigi’s raceway,Moo Moo farm, Koopa Troopa Beach, Kalimario Desert)
#Flower Cup (not yet playable.Will be added into the last release)
#Star Cup (not yet playable.Will be added into the last release)#Race Mode:6 tracks are available, in a solo or a two players race mode
# 10 Characters are available for playing
– Bowser
– Donkey
– DryBones
– Luigi
– Mario
– Princess Peach
– Petey Piranha
– Toad
– Luigi
– Wario
#The playing time was increased. (8 laps to complete a race)# The Module for managing Best Times have been ameliorated
# Sprites and GFXs were changed (By JOY6679)
# Freezes Fixes
# All Bugs Fixed
smallHex is a hexeditor for Playstation Portable by Xeeynamo.