Category: Playstation Portable
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Test 14 – IR keyboard support! At least if you’re on 3.52 or older. I forgot Sony doesn’t load IRDA.PRX in games anymore. I’ll add code for that on the next version. Tested in 3.52 M33-4 with Targus and Palm keyboards. Now I’m extra mad the Slim doesn’t have an IR port. 😉
http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=420
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Hope you’re not superstitious! Here’s test 13. Now uses AppleDouble format instead of B2 format on the memstick. This is the format Apple uses to write files to non-HFS format disks. In this format, you have two files for each file you see on the desktop: the first has the regular name and holds the data fork – note that this file may be 0 bytes long, but still MUST exist; the second file will have “._” prepended to the regular name and holds the finder info and resource fork. They should be in the same place – if you’ve gotten a zip from the 68kShrine, you’ll notice both those files are present, but in different directories. I don’t know why – maybe zip does that. Just copy the files into the same directory. For example, when you copy the glider files, you’ll have these in the same directory:
“Glider 3.14”
“._Glider 3.14”
Also, directories can have finder info as well, so after running this on the memstick, you’ll find “._files” in the main B2 directory. That is the AppleDouble file that holds the finder info for the main directory “files/”. That is normal.
I noticed there is a problem with the B2 external filesystem where it won’t write to the memstick. I first noticed it on the new code, so I went back to the old and it was there as well. I added logging to the code and found it’s a problem in B2, not my external filesystem. I might look into it more later.
Anyhow, see how you like this as opposed to the B2 filesystem.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=420
downPSP is a PSP application which will allow you to download PSP homebrews directly to your PSP.
More details at the source posting here: http://dcemu.co.uk/downpsp-v1-8-5-119492.html
http://psp.scenebeta.com/caracteristicas/scenery-beta-2008
SG57 came up with two classics for PSP, also providing source code. This one is a clone of Block Dude.
Features:
Pretty close to the same graphics as on the calculator, just colored
Has sound effects, just little ones though (from the playSound function in the tiffsdk gfx library)
Included levels are exact replicas of the originals
It supports up to 100 levels named consecutively in the lvl folder from 1.lvl to 100.lvl in a very easy to use map format.
Thanks to http://www.dcemu.co.uk for the news.
http://www.psp-hacks.com/2008/07/12/homebrew-hits-minesweeper-and-block-dude/
SG57 came up with two classics for PSP, also providing source code. This one is a clone of Minesweeper.
Controls:
Move the cursor fast with teh analog stick (good for just starting out randomly selecting squares)
Move the cursor slowly for more precise cursor movement
Press X to activate a square if not already activated and it isnt flagged
Press [] to flag a square as a mine or if it is flagged it removes the flag
Press SELECT to start over and pick your difficulty (easy, intermediate, expert)
Thanks to http://www.dcemu.co.uk for the news.
http://www.psp-hacks.com/2008/07/12/homebrew-hits-minesweeper-and-block-dude/
News from Torch:
What does Hold+ do when the switch is enabled?
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Release notes:
Added feature to allow normal Hold mode where only the keypad will be locked without changing the display or CPU speed. Hold ANALOG UP when turning on Hold to do this.
The button for operating in Display Off mode has also been changed to ANALOG UP while turning off Hold.
http://forums.qj.net/showthread.php?t=141671
Quran PSP allows you to read the Quran comfortable on your PSP. There is no english language version yet.
Changes:
-adding search functions
-Adding functions Chapter 32
-new menu
-correction bugs
http://forums.qj.net/showthread.php?t=142318
homemister91 is working on another update of his modified LUA Player for PSP.
Here are the WIP news:
About a week ago I told everyone that LuaPlayerHM8 would no longer support .ttf fonts. Well, After some time I have figured out how to include both IntraFont and .ttf fonts. Here is a screenshot of the Intrafont (red with silver glow) and .ttf font (title).
http://forums.qj.net/showthread.php?t=142269
The object of the game is to stop the timer at an exact second. There are 10 levels, each with a different amount of time. Your score is based upon how close you are to stopping it at the exact second (eg. 5.000 seconds). Your scores for each level are combined and at the end of the game, the game checks to see if you have set a “low score” (lower scores are better). If you have, your low score is updated.
http://forums.qj.net/showthread.php?t=142291
dragula96 did not abandon his Tetris project Tetriabetes, but it has been silent for a while.
He decided to go publich with the second beta of version 1.50 and if no bigger bugs are found, version 1.50 might be the final one.
For those Tetris fans out there… go and grab Tetriabetes!
http://forums.qj.net/showthread.php?t=142285