Category: Playstation Portable
MadMax11 has updated his space game Maelstrom.
Release notes:
The main updates with this build is the ability to jump to a new system using a jump portal and a jump map, 7 new ships, and 1 new upgrade. I’m still requesting feedback and bug reports, which is more detailed in the readme.
http://forums.qj.net/showthread.php?t=142211
PSP Kanji is a kanji learning software for the PSP. Create Kanji/Hiragana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
Thanks to http://www.dcemu.co.uk for the news.
http://pspkanji.sourceforge.net/
News from Torch:
What does Hold+ do when the switch is enabled?
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Release notes:
Added feature to allow operation of the PSP with display turned off.
http://forums.qj.net/showthread.php?t=141671
After the great Kaiten Patissier and Ura Kaiten Patissier games, team Alpha Secret Base released Champyonshipp Kaiten Patissier today. The gameplay stays the same as in Kaiten Patissier and Ura Kaiten Patissier. With this release you get 50 really hard levels to challenge your brain and reactions.
Release notes from MK2k:
Have fun with the PSP port of it. Oh and on a side note, please don’t blame me about the title, I took it directly from the Alpha Secret Base website and actually know how to write “championship” 🙂
http://mk2k.net/serendipity/index.php?/archives/19-Champyonshipp-Kaiten-Patissier-1.00-PSP-R1.html
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Okay Wally, I know you’ve been waiting…
Here’s a test build. It’s not meant to be used, it’s for feedback on the GUI mainly. That doesn’t mean it doesn’t work – it boots my 8.0 CD just fine. It’s just not usable yet due to limitations.
Ignore the crappy refresh routines – I’ll be replacing them entirely in the next few days. I just used enough of a stretch blit to be able to see something to be certain the emu is running.
Currently, the analog stick is the mouse, with LTRIGGER/RTRIGGER as the buttons. The d-pad is the cursor keys, and X is ENTER. I’ll eventually have denzef keyboard and pspirkeyb support, as well as the ability to remap the buttons when in that mode. As I mentioned, this is just a test.
The only volume you can select is the cdrom. You can select hardfiles, but they aren’t remembered or used (yet). I’ll put a floppy selector in there as well tomorrow or the next day.
The default directory for roms is “roms”, the default dir for floppys is “disks” (and floppies should all have an extension of .dsk), the default dir for cdroms is “cdroms”, and hardfiles is “hardfiles”. It doesn’t mean they HAVE to be in those directories, but that is where the file requester will go first.
I allow three Mac resolutions – 512×384, 640×480, and 768×576. You can select four different depths – 4bit, 8bit, 16bit, and 32bit. At the moment, the video is also hardcoded to only display on the LCD. I’ll change that when I change the refresh routines.
The binary here is currently set for small memory so I could check how it would work on a phat – you can get up to 16M on a phat and 44M on the slim (not with this build – with a build set for large memory).
Anywho, here’s the current test build and src arcs.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.ps2dev.org/viewtopic.php?t=3741&start=210
PRXutility++ allows you to gain several information about your battery, such as time left, charge level, temperature and voltage. It also shows you which motherboard your PSP has and gives information about CPU and BUS speed.
PRXutility++ also allows you to shutdown, reboot or let your PSP sleep.
Discussion: http://forums.qj.net/showthread.php?t=142098
http://www.pspgen.com/~pspflashsystem/
The Magic Number is a simple game coded in Lua which reads your mind and tells you which number you are thinking of.
http://forums.qj.net/showthread.php?t=142118
RHYTHM is an audio sequencer for the Sony PSP (Playstation Portable).
RHYTHM was created to entertain and inspire the end user (producer) by allowing the user to create music with a high level of artistic freedom.
RHYTHM is a single player game where the user organizes sounds into rhythmic and melodic patterns, and then organizes the patterns into complete, exportable songs. Up to 16 sounds can be simultaneously sequenced with a precise degree of control in up to 64 patterns. These patterns can then be arranged into a song which can consist of up to 999 song steps. The user can then export the completed song as CD quality PCM wave files.
The heart of RHYTHM is its sample based audio engine aptly named the RHYTHM ENGINE. The RHYTHM ENGINE enables the user to chop, pitch-shift, time-stretch, and effect digital audio files.
The graphic user interface (GUI) is designed to be a highly efficient visual aid to the creative process of producing electronic music. RHYTHM clearly displays the basic building blocks of audio sequencing, musical notation, sound editing, effects processing, and song arrangement in a well defined and organized manner. The GUI is easy to navigate while still providing detailed information and control over the users music.
RHYTHM uses four pattern mode views (PATTERN, TRACK, WAVE, & EFFECTS) and one song mode view (SONG) to display all song information. Each view has similar control and data input. Each view displays a specific type of information. PATTERN VIEW displays an overview of each pattern. TRACK VIEW displays sound specific pitch information. WAVE VIEW displays sound specific sample information. EFFECTS VIEW displays an overview of the effects applied to each sound.
The control scheme and button implementation is designed to be simple and easy to understand. Button functions are intuitive and require little guidance to learn. Control functionality is consistent throughout each view.
RHYTHM’s simple and intuitive interface gives the user access to an otherwise complex music process. Producing music is streamlined which keeps creative ideas flowing instead of being interrupted by a bombardment of programming features and a cascade of menus and sub-menus. With beat templates and instrument sequences, RHYTHM will instantly bring out the music producer in everyone.
Release notes:
07-04-2008 PSP Rhythm 8.0 Released. -New User Interface, Optimized Audio Engine, ADSR Synth Mode
http://www.psprhythm.com/
PspStates Experiment is a plugin for Dark Alex’s CFW v4.01 M33 1 or 2, which allows INSTANT saving and loading for ANY PSP game.
Changes:
– Fixed important bug in inter-thread code (semaphore wasn’t waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.
– Added states per game basis. The controls are slightly different: old controls now do a local savestate/loadstate of the game, while pressing additionally select button will save/load a global state. See instructions for more info.
– Fixed bug that caused normal sleep mode waking up inmediately.
– UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below.
Note: Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version, the plugin in ram after the load will be the old one, so it is probably better to discard old save states.
http://dark-alex.org/