Category: Playstation Portable
pspflashsystem updated his RPG style game Bleach Adventure.
Changes:
– One of the hollows follows you with automatic displacement
– Added “IA”
– Management of displacements of the civilians in the city (the civilians are links but in the final version will belong true “civilians”)
– System of collisions ameliorated with addition of the superimposing of the elements of the decor
– Fixed some bugs in the battle
– Modification of some element of the decor (the colours of dialogues being not changed through lack of time at this time of hollydays)
– Better precision of the attacks of the hollows: consequently hollows would not miss you any more
– Modification of the PIC1.png
Discussion: http://forums.qj.net/showthread.php?t=142105
http://www.pspgen.com/~pspflashsystem/
MadMax11 has released his first PSP homebrew to the public and asks for feedback.
http://forums.qj.net/showthread.php?t=142095
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Updated 32×32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can’t eat won’t be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy – I hope I’m not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn’t effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H’ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don’t show up in the intrinsic list if they’ll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do – this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.dcemu.co.uk for the news.
http://www.zincland.com/powder/index.php?pagename=release
waywardson has released a beta versino of his “Star Defender” game for PSP.
He is actually looking for feedback, so you may do so and help him improving his game.
http://forums.qj.net/showthread.php?t=142089
LightMP3 is a MP3/OGG Vorbis/FLAC/Atrac3+ player designed to drain little energy from your battery. Can decode MP3 and ATRAC3+ via Media Engine with CPU set at 20Mhz, OGG Vorbis with CPU set at 50Mhz, MP3 via libMAD with CPU set at 70Mhz, FLAC with CPU set at 100Mhz. With battery at 100% and display set to minimum brightness it should last 9 hours.
With battery at 100% and display turned off (press START while playing a track) it should last more than 11 hours.
Features:
-Support for kernel 3.x and Slim&Light
-Support for MP3, OGG Vorbis, ATRAC3+ (*.aa3, *.omg, *.oma), FLAC
-File browser
-Support for m3u playlist
-Playlist Editor
-Retrieve track’s information from ID3v1/ID3v2 or Vorbis Comments
-Coverart retrieved from ID3v2 (only MP3) [image formats: jpeg, png]
-Works with remote controller
-Playing mode: Normal, Repeat Track, Repeat All, Shuffle, Shuffle/Repeat
-Equalizers (only for MP3 played via libMAD)
-Audioscrobbler log (you can upload your log to your last.fm’s account with this page http://paulstead.com/scrob/)
-Sleep mode (the psp will shutdown automatically at the end of a track or directory/playlist)
-Media Library: scan your ms for media and then browse them by Artist, Album, Genre or make your search.
Changes:
-Added: Switched to OSLib MOD, now supports intraFont
-Added: New skin system (now all the elements can be moved, see skin.cfg). Font is defined in the skin.cfg file
-Added: In the Media Library you can play a track pressing CROSS (like in the file browser)
-Added: You can rate your tracks in the Media Library (CROSS + DPAD UP/DOWN)
-Added: english, italian, portuguese, russian language. Many thanks to fabiom, coach777, Magic PSP
-Added: help (press L + R)
-Added: you can add selected playlist to the current one (press START in the playlist browser)
-Added: Directories are marked with a leading “/” in the file browser
-Added: You can check a playlist with triangle (removes dead-links)
-Added: option for keys autorepeat interval
-Added: “Top 100” in media library
-Added: Option to enable/disable splash screen
-Added: “Borwse All” in media library
-Added: Cover displayed in file browser and in Media Library (stay 0.5 seconds on an item). Works only with folder.jpg and cover.jpg (doesen’t read coverart from ID3v2)
-Added: Display now fades in and out when you toggle economy mode
-Added: Music pause if you remove the headphones while listening to a track
-Fixed: Playback of mono MP3 using libMAD
-Fixed: Faster navigation between functions
-Fixed: crash in playlist editor when press UP, RIGHT or NOTE on an empty list
-Fixed: stop FLAC playback
-Fixed: Analog was working also in HOLD
-Fixed: Minor bugs
http://forums.qj.net/showthread.php?t=142080
CHANGE-D is a simple application which allows you to keep a better directory structure for your programs. The game folder will be organized into two folders (Games & Apps). You can easily change between thsoe folders by just pressing one button.
Release notes:
GOOD news, i just update it so it could have 150 and 3xx and 4xx folders available to swap 🙂
http://forums.qj.net/showthread.php?t=142051
Tweexter is very similar to Gamehouse’s Texttwist. You are given a set of 7 letters(on future release, it will be a combination of 6 and 7 letters) and you have to unscramble it to a more sensible word. To advance to the next round you need to solve the 7 letter word.
Thanks to http://www.dcemu.co.uk for the news.
http://reizencroft.wordpress.com/2008/07/01/tweexter-v01-released-for-the-psp/
News from Torch:
What does Hold+ do when the switch is enabled?
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
Release notes:
Fixed a bug where if the Hold switch was turned off and quickly turned on again, the PSP would not suspend after being left idle for a few minutes (the idle timeout didn’t work).
http://forums.qj.net/showthread.php?t=141671
PSPSnake is a snake game with Ad-HoC support.
http://forums.qj.net/showthread.php?t=142028
PspStates Experiment is a plugin for Dark Alex’s CFW v4.01 M33 1 or 2, which allows INSTANT saving and loading for ANY PSP game.
As it states out it’s still experimental.
Discussion: http://forums.qj.net/showthread.php?t=142029
http://dark-alex.org/