Category: Playstation Portable
Pipeline v0.1 (PSP Game)

“Pipeline” is a remake of the famous puzzle game “Pipemania (aka Pipedream)”. Rules are simple: Construct a path using random generated pipes from the starting point to the ending point, but be aware of the water which flushes out after a while.

http://forums.qj.net/showthread.php?t=139834

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Verbiran v1.0 (PSP Application)

Verbiran is a french learning application, which teaches irregular verbs (english).

http://forums.qj.net/showthread.php?t=139921

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Powder (Build 105) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

[All but GBA]: When you load a game, the fact you have loaded it is immediately saved. This means you can no longer power down before you die to avoid save scumming. (Eilu, Zach Firth)
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill’s “foes” properly ‘ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker’s skill, not the defender’s, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn’t affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don’t make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
“wizard’s hands” in chilling touch description, “an uber-storm” for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
“You gain insight into the nature of foo.” now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32×32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn’t the 16×16 res, it doesn’t come packaged with POWDER but has to be installed manually from the artpack.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

http://www.zincland.com/powder/index.php?pagename=release

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PSP-PDA v1.3.2 (PSP Application)

For those who haven’t seen previous versions of this great peace of homebrew, PSP-PDA is a set of PDA programs including notepad, music player, image viewer, address book, calendar, calculator, and clock.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/313-guid.html

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PSP Filer v5.0 (PSP Application)

PSP Filer a file explorer with few extras has been updated.

Changes:

– added Greek mode.
– fixed a bug that Filer was crashed when it opened some kind of RAR file (probably having a comment).
– fixed a bug that a zipped file made by Mac OS could not be accessed.

http://www.geocities.jp/mediumgauge/

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Nicky II PSP (PSP Game Port)

The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders are easy enough to uncover, and there are lots of hidden sections to look for. The levels are colourful, and the game has a cute look making it appear suited to younger players. Mirrors are placed around the levels, which transport you to a random place.

Although, save-game / level codes are currently not implemented, there are “secret” button combos, which enable a player to jump to next level and get bombs as well as other goodies.

The game will only work on custom PSP 3.XX firmwares.

http://deniska.dcemu.co.uk/nicky-ii-psp-111297.html

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Hokuto No Ken (08-05-2008) (PSP Lua Game)

Move Ken using directions to punch ennemies.

http://forums.qj.net/showthread.php?t=139795

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PSPlorer v1.4 (PSP Application)

PSPlorer is file explorer with some additional functions.

Changes:

– UMD backup in CSO format
– file conversion from iso to cso
– Directory transfert in ADHOC mode
– file and directory properties change ( access right, creation/update/access dates) ( WELL it’s not really new it was present in the HB but not in the doc)
– 1 bug correction in the default value of the OSK virtual keyboard. The effect of the bug was that sometimes strange extra char could be seen in the default value.

http://forums.qj.net/f-psp-development-forum-11/t-releasepsplorer-v14-139523.html

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Mario Eater (PSP Lua Game)

Move the flower to eat falling Mario. There are three levels. Reach a 100 points score to reach the following levels.

http://forums.qj.net/showthread.php?t=139534

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Resonate v0.45 (PSP Game)

Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you’re hit too many times, the adventure ends and you need to try again.

Features:

– five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
– high score tracking for each game
– enemies in various attack formations
– three kinds of power ups
– level editor for Windows, Linux or MacOS based on fltk and OpenGL

Changes:

– added high score upload/internet ranking
– added new XMB background picture
– added new XMB song from DimensionT
– fixed some crash bugs in the level editor
– filled in some user levels with enemies
– updated credits to list some missed people
– windows level editor included in distro
– level editor includes preview of enemies on screen

http://forums.qj.net/showthread.php?t=139622

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