Category: Playstation Portable
This plugin has been designed and coded to optimize the energy consumption of the PSP while we stay in the XMB.
This plugin has 4 main functions described here.
-Music Mode: To activate this mode you have to press L+R, this performs an underclock to 60Mhz for the CPU and 30 Mhz for the main system bus, suitable to listen to your Mp3 and even ATRAC music files. Pressing again L+R will set the CPU/Bus speeds to the ones you had previously configured.
-ToggleIdle: This mode disables the autoidle feature of the console (not of the screen) this mode can be toggled on/off by pressing R+START, useful when watching pictures of any kind.
-PowerLock: Pressing R+NOTE you will block the console power switch in order to prevent an accidental turn off of the system, if you toggled it on and you attempted to turn off the console it will simply don’t, but when you unlock it, the console automatically will turn off (if you did not touch the power switch it will unlock but it won’t turn off the system).
-Black Screen Mode: Pressing L+START we turn off the PSP screen until we press L+START again, the screen will turn on and set itself with the previous brightness level we had. Useful used toghether with Music Mode it can save you a lot of battery!
-Software full power off: Pressing R+SQUARE, the system will turn off totally, this feature was too easy to implement, I lef this here because you liked it, and if it is useful to someone I won’t remove it.
http://forums.qj.net/showthread.php?t=140345
LUA SYSTEM SP3 is a shell designed for PSP.This version is a pre-release (beta/demo).
http://forums.qj.net/showthread.php?t=140358
This is a PSP adaptation of classic side-scrolling action adventure game for DOS, made by Century Interactive and published by BMG in 1995.
PSP port is based on a cross-platform game engine recreation by Gregory Montoir ( http://cyxdown.free.fr/bs ).
You’re a pilot of a B-17 bomber in 2nd World War. After you’re shot down by German fighters, you crash land through some sort of time hole in a strange world, where both dinosaurs and humans live. The first thing you have to do is save a princess; she’s your companion throughout the game.
The game itself is a mixture of jump and run and adventure; on most screens you have to think and watch first before you do anything.
How to install:
The game will only work on custom PSP 3.XX firmwares. Installation of the full version of the game requires ~170MB of space on memory stick.
– Copy BermudaSyndrome folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware’s subversion
– Get demo or full version of the game
-rename “bermuda” folder inside the game archive to “DATA” and copy in to ms:/PSP/GAME(xx)/BermudaSyndrome folder.
This is a PSP adaptation of classic side-scrolling action adventure game for DOS, made by Century Interactive and published by BMG in 1995. PSP port is based on a cross-platform game engine recreation by Gregory Montoir.
You’re a pilot of a B-17 bomber in 2nd World War. After you’re shot down by German fighters, you crash land through some sort of time hole in a strange world, where both dinosaurs and humans live. The first thing you have to do is save a princess; she’s your companion throughout the game.
The game itself is a mixture of jump and run and adventure; on most screens you have to think and watch first before you do anything.
http://deniska.dcemu.co.uk/bermuda-syndrome-psp-111614.html
sdlBasic is a small, efficient multiplatform basic interpreter originally created by Roberto Viola in 2002.
Its core is based on wxBasic and syntax, inspired by AMOS, is easy to learn by beginners http://www.sdlbasic.altervista.org contains the reference guides language overview, comand syntax, examples and additional tools and resources, required for development.
Using the interpreter
sdlBasic program(s) should be saved in [program_name].sdlbas file and placed in sdlBasic folder, together with EBOOT.PBP file and fonts directory. Of course, sdlBasic folder can be renamed, and EBOOT icon/background can be replaced with a number of tools. If only one .sdlbas file is detected in the folder, the interpreter immediately runs it. Over wise the program selection screen is displayed.
PSP-specific features & limitations
– setdisplay() dimensions are limited to 640×480, 320×240, 480×272 (and some derivatives)
– only some keyboard keys are mapped (arrows, enter, space, escape) and available through key() / inkey commands.
– all psp buttons can be queried with getButtonJoystick() call with button indexes from 0 to 13
– mouse calls are partially implemented via the analog pad and buttons mapped to [x],[o],[triangle],[square]
– isPSP=1 and os=PSP variables are added for platform detection.
– network, mpeg and cd-control calls as well as shell() are not implemented yet.
– mp3 playbeack is not supported. Ogg, wav and tracker formats should be used instead.
http://deniska.dcemu.co.uk/sdlbasic-for-psp-version-0-5-114787.html
UMDumper is the popular UMD dumping software authored by PhonicUK in C. It is the only current dumper for 3.xx kernel that will rip directly to CSOs without requiring any extra steps. It is also the fastest of the dumpers out there due to its use of multithreading and asychronous IO. Supports both fat and slim PSPs.
Changes:
* Automatically correct invalid filenames
* Reworked CSO Support
* CSO Levels 2-9 are back!
* CSO Speed improvements!
* Mp3 Playback while ripping!
Press Square to toggle playback. Simply replace Music.mp3 with the song of your choice. Must be 6MB or less.
* Even more international versions
* Improved memory management
* Misc minor bugfixes
* Fixed crash when starting dump in CSO mode with insufficient free space.
* Improved performance for PSP slim
* Eboot image and music!
http://forums.qj.net/f-psp-development-forum-11/t-update-umdumper-030d-released-mp3-playback-cso-improvements-140266.html
Art has udpated his clock/time application Time Baby.
Changes:
– Further saving of RAM to address running out of memory issue for people with plugins enabled.
– Selection between background wallpaper and custom colour is possible when a wallpaper is present.
http://forums.qj.net/f-psp-development-forum-11/t-time-baby-v15-with-intrafont-139859.html
Art has udpated his clock/time application Time Baby.
Changes:
– Added graphic progress bar for loading graphics, configuration, and program modules.
– Improved mp3 title scrolling for Mad MP3 Player subdisplay. Title length is now accounted for.
– Added mp3 track title scroller in plasma screensaver when started from mp3 player sub display mode.
– Removed file extensions from mp3 title displays.
– Various code fixes and improvements.
http://forums.qj.net/f-psp-development-forum-11/t-time-baby-v15-with-intrafont-139859.html