Category: Playstation Portable
Justin Sharrad is working on a FLAC player for PSP. FLAC is a high quality audio format, refer to a Wikipedia article if you want to know more about it.
In this early stage, it just plays the files as you select them with your up and down buttons. The X button starts playing and the O button stops playback.
You can leave feedback here: http://forums.qj.net/f-psp-development-forum-11/t-release-flacplay-early-beta-124628.html
http://www.psp-programming.com/jsharrad/flacplay/
MinerPSP is based on the game Miner VGA released into the public domain by Harrel W. Stiles in 1989.
You control a miner who’s objective is to go underground, collect, and sell valuable materials to win the love of Miss Mimi. She likes rich men but money is not the only thing that will win her heart…
WebFest is a tunnel shooter game for PSP, based mostly on Tempest, but with slightly modified gameplay. This version is compiled for PSP firmware 1.50, so may not work on the newer slimline PSP2000 yet.
Thanks to Jum himself for the news via the PDRoms webboard: http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=390
http://jum.pdroms.de/
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven’t seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It’s running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).
Changes:
– Display and save thumbnail images for each save state
– New graphics
– Option to prevent the blue led to be displayed when
L or R are pressed
– Option to display frame rate
http://zx81.zx81.free.fr/serendipity/index.php?/archives/233-PSPColem-A-ColecoVision-Emulator-for-PSP-v1.1.0.html
Here is a new version of PSPWrite the text editor for PSP
It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.
The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library) with a new patch from Craig to support Sprint PCS IR keyboard.
It has been developed on linux for Firmware 1.5 and 3.40-OE, and for the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.
Changes:
– IR keyboard is now active in all menus and the ENTER
key works fine (no need to press Ctrl-X in menus)
– file extention are now ignored so you can edit any file
– the last folder used to load a file becomes the new default
folder
– the last folder is saved in the configuration file
(so the default folder is not always pspwrite/txt/ folder)
– options are now saved on exit
– ask before to overwrite a file
– keys such as page-up or page-down are now working fine
in the virtual keyboard
– add missing key mapping in the help file
– option to specify the text and background color
– option to specify the width/heigth of the editor screen
(the screen will be automatically centered)
– tabulations are now supported
(and expanded in space optionally)
– Bug fix and code cleaning
http://zx81.zx81.free.fr/serendipity/index.php?/archives/234-PSPWrite-A-Text-Editor-for-PSP-v1.0.2.html
Here comes the readme:
Pixelizer v1
Coded by Judas
Pixelizer is my first public release. The game takes its likeness from the palettes and boards of Animal Crossing. Since there were already so many designs for it, I figured that would be best. The game also take part of its gameplay from Pencil Puzzles. Pencil Puzzles are small puzzles in the back of Tips & Tricks magazine. (Thanks T & T) The object is to fill in squares to form a picture. Well, combining that, with Animal Crossing brings you the addicting game you see here. And yes, there is a coder by the name of Access_Denied who created Pencil Puzzles for the PSP, but in all honesty, the code wasn’t that good. (Sorry Access_Denied) His game is what inspired me to make this. Anyway, here’s what the game is.
GamePlay
The object is simple. Fill in squares until you get a picture. On the right of the giant grid, you will see a block titled “Current Block”. Copy that block’s pixels over to the giant grid, following the coordinates indicated by the two ‘arrows’ to guide you to which box. As you progress, the picture will become more clear, but more confusing at the same time. In this case, look at the preview box to get a smaller, clearer picture of it. When you’re done you shall see the beautiful picture. Then, simply take a screenshot, and you’re done. Start a new puzzle.
Controls
R-Trigger + L-Trigger — Change Current Block.
Triangle — Change from giant grid to color select menu.
Cross — Assign the highlighted square the current color.
Start — Take a screenshot. (Saved in ~/Pixelizer/ScreenShots/xxxxx.png)
Select + Circle — Return to menu to select puzzle.
Future Releases
I plan on making future releases, including many, many puzzle releases. Please send all comments, questions, suggestions and bugs to mtlavris@yahoo.com or PM Judas on the QJ.net forums.
Puzzles
I do plan on releasing more puzzles. But, I also plan on writing a guide on how to make your own puzzles. But, if you decide to make your own, please assign them random names, as to not give away their picture. (I use anagrams of the original name.)
Credits
All coding done by Judas.
Thanks to Access-Denied for the idea.
Thanks to Tips & Tricks for the puzzles.
Thanks to Animalcrossingcommunity.com for the patterns.
And finally, thanks to QJ.net for being awesome.
http://www.sendspace.com/file/9iud6u
Sakya has released a new beta of his audio media player LightMP3.
Changes:
-Added: LightMP3 is now a 3.xx application (install it in PSP/GAME3XX directory)
-Added: support to OGG Vorbis file (with streaming, so no filesize-related problems)
OGG Vorbis has fast forward and rewind
Note: the equalizer won’t work with OGG Vorbis file.
OGG Vorbis works fine with CPU @ 50Mhz
-Added: Now supports 8khz, 11khz, 12khz, 16khz, 22khz, 24khz, 32khz, 44khz, 48khz (both MP3 and OGG Vorbis)
(many thanks to crazyc!)
-Added: “Repeat track” mode (old “Repeat” becomes “Repeat all”)
-Fixed: volume up and down with remote controller didn’t update volume bar.
-Fixed: display brightness is restored when you quit.
http://sakya.altervista.org/new//index.php?mod=read&id=1192547115
Try to land your shuttle on each platform before you run out of fuel or your oxygen level reaches zero. Use the analog nub to navigate your shuttle. If you landed on each platform, fly to the right border to exit the area.
PSP Space Invaders 2600
# Many different game modes.
# Special Time Trial mode.
# Save / View / Load replays.
Written for the PSP Source Coding Competition (December 16, 2006)
Modo is a ultra simple mod player, but also supports other audio formats.