Fruit’Y – Playing with edibles is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST. The game consists of two boards of fruits. The left field belongs to a cute tiger who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?! Possibly it does, at least for the first few levels!
Fruit'Y - Playing With Edibles | by Retroguru (Official Trailer)
Public downloads are available for these fine systems: Playstation Portable, GP2x Wiz, Dreamcast, Wii, GameCube, GCW Zero! Along with other systems not covered by PDRoms such as Amiga OS4, MorphOS, Linux, Windows, NetBSD, TI Nspire CX, …
* allow user to set up/down/left/right keys in input config.
* the input configuration will be applied only when the user leaves the config menu.
* fix editor release version crashing in Windows platform.
* faster screen transition in Android.
* do not allow player to shot more projectiles after firing an amor-piece special one.
* check the maximum number of projectiles depending on type, weapon or normal.
* if jump height surpasses 80% of total height, continue jumping even if player releases the jump button.
* new object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses.
* do not allow player to jump while on push-back.
* reduce push-back duration and movement.
* adjust hit animation to endure only while player is intangible.
* change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair.
* Shocker’s projectiles must use sin trajectory.
* new graphics for some stages and adjusts in tiles, tileset and map backgrounds.
* New physics system, much closer to Megaman/Rockman.
* Stage sub-bosses, with room that blocks player passage until it is defeated.
* When game is finished, two new characters become available.
* Stage review and redesign.
* Three armor pieces that give each character a different ability.
* New object types: Fire beam, Death ray, Teleporters, Block that can be destroyed with explosion, Special tank, recharge both hit points and all weapons.
* You can now set the direction (left/right) of an object when placing it on the map in editor.
* Ice terrain with inertia.
* Great optimization in the game with the removel of a duplicate screen updating call.
* Enemy respawn can be defined in the editor.
* Combination of keys down and jump isn’t used for sliding anymore. use button instead.
* Removed stages using different tileset after beaten.
* Fix chain weapon behavior, it now should follow player movement and direction.
* Improvements and correction in game dialogs.
* Several bug fixes and small improvements.
* Improvements in weapons
Newton Voyage by Sebastian Mihai is a simple game where you must maneuver your ship before you lose control of it, with the purpose of reaching the goal. There are various planets whose gravity affects your ship. Thanks to Sebastian himself for the news.
All you have to do is navigate your way from the bottom floor of each level to the top floor. You’re on foot though because the lifts have security guards that are on the look out. After all you are a thief and you need to avoid being spotted by a aecurity guard too many times, if you fail to avoid being spotted too many times you will go to jail and it’s Game Over.
You’ll need to manoeuvre the thief along a series of floors being sure to avoid getting spotted by any of the security guards in the fast moving lifts as they whizz up and down. As the levels get harder so do the lifts, as they speed up as you progress threw the levels.
Every round has 16 levels, after the 16th level you will progress the the next round were all the levels you have just completed start over again but lifts now moving quicker than before. Every round the game gets quicker and harder to play.
Nibbler by Insoft is a remake of an old classic arcade game called Nibbler, were you navigate a snake threw a maze collecting all the apples before progressing to the next level. It has a retro look and feel to it.
Xump by Retroguru is a simple one screen puzzle game initially released in 2005 by Psilocybin Development. This overhaul is a rewrite featuring new graphics, new levels, new music… simply new everything.
Help Xump and his human master Holger to disarm mines on fields located somewhere above our atmosphere. Collect coins by destroying fields or mines but do not fall of the playing field. There are 48 levels plus hidden 32 original levels if you can unlock them.
Xump - The Final Run | by Retroguru (Official Trailer)
The fourth installment of Sqrxz has been released. Sqrxz 4 – Cold Cash has been released to the public on 20th April for plenty of systems, such as Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel, Amiga OS4, MorphOS, Symbian OS Series 60, Symbian OS UIQ3, Raspberry Pi, Caanoo, GP2x and OpenPandora.
Sqrxz 4 - Cold Cash | by Retroguru (Official Trailer)
Sqrxz 2 by Retroguru is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Playstation Portable Port port is courtesy of Thor and has been entered in the PSP Homebrew Game Competition 2013.
Story:
Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search! Oh what troublesome days… Help poor Sqrxz get back all his emeralds!
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! 🙂
* Highly improved artificial inteligence
* Several new enemies
* New logos for Upperland and Mega Man’s 25th anniversary
* Game over when lives goes under zero
* Several corrections and improvements in editor
* Parabole function for jumps ad projectiles
* Higher time for enemies and bosses invencible time after hit
* Higher damage taken by player
* Positioning use float points for exact diagonal to a point
* Selection between Rockbot and Betabot is done only on “new gameâ€
* Better credits on ending
* Better graphics from our new partner Hunter Trammell
* Better speed on Playstation 2 and PSP
* Better stage backgrounds
* Bigger initial stage size