Category: Playstation Portable
Sqrxz 3 v1.00 (Game)

Sqrzx 3 by Retroguru is a pretty insane Jump’n Run Game with Puzzle elements, available for Amiga OS4, AROS, Caanoo, Dingoo A320 (OpenDingux), Dreamcast, GP2x, Mac OS X, Motomagx, MorphOS, NetBSD (Intel), Pandora, Playstation Portable (unsigned), Symbian OS Series 60, Symbian OS UIQ3, Ubuntu, Windows and Wiz.

Make sure your mind works faster than a thunder and your fingers should be even faster than that.

[Trailer] Sqrxz 3 - Adventure for Love

The Dreamcast version has been updated, while all other 16 platforms are an initial release to it’s respective platforms.

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PokeMini v0.5.1 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.


* Relative files are now launched from current directory
* Fixed notification message display in 32bpp
* Added 50% Scanline LCD filter
* New Tools (Available in Debugger package):
* PokeMini Image Converter
* PokeMini Music Converter

Debugger only:
* F1 shortcut for documentation
* Improved external launcher
* IRQ Window “Frames in single-row” initialization fixed
* Minimized windows won’t be rendered now
* Added “Character Set -> From file…” in Memory viewer
* Added “Memory data” in Memory viewer with Import, Export, Copy and Fill operations.
* Win32 Only: Fixed DirectDraw surface pitch

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Crazy Eyes v1.3 (PSP misc)

Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).

PSP homebrew Crazy eyes


* You can now move your crazy eyes using the analog stick! (This doesn’t include custom eyes)
* Added “easter eggs” The Main menu theme changes currently on 2 specific dates!
* Updated instructions and changed the example picture.

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Jumps (12-11-2011) (PSP Lua Game)

Zasisem published a small simple Lua game for Playstation Portable named Jumps. Goal is to reach the top of the level, such as in Doodle Jump.

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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
– Added support for Lands of Lore: The Throne of Chaos.
– Added support for Blue’s Birthday Adventure.
– Added support for Ringworld: Revenge Of The Patriarch.
– Added support for the Amiga version of Conquests of the Longbow.

New Ports:
– Added PlayStation 3 port.

– Fixed the ARM assembly routine for reverse stereo audio.
– Added support for building with MacPorts out of the box.

– Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

– Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
– Fixed loading and saving in the PC version of Waxworks.
– Fixed music in the PC versions of Elvira 1/2 and Waxworks.

– Added support for the iOS version of The 7th Guest.

– Fixed crash when trying to talk and ask something at the same time.

– Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

– Implemented PC Speaker support for SCUMM v5 games.
– Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
– Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
– Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
– Fix freeze in Windows demo.
– Fix crash when using cutscene subtitles pack with the Macintosh version.

– Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
– The US version of Discworld II now shows the correct title screen and language flag.

Android port:
– Fixed plugins on Android 3.x.
– Moved the default saved game location to the SD card.

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DaedalusX64 (Revision 736) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

Revision: 473
Author: Salvy
[~] Simplified ObjLoadTxtr abit
Revision: 472
Author: Corn
[!] Optimized Yoshi memrect for a small speed up when moving
[!] Fixed compile warning in S2DEX
Revision: 471
Author: Salvy
[!] forgot this
Revision: 470
Author: Salvy
[+] Implemented S2DEX ObjRectangleR (untested, I can’t find any game taht uses it.. but it should work fine)
Note : All S2DEX funcs are now implemented, S2DEX is fully supported 🙂
Revision: 469
Author: Salvy
[+] Implemented S2DEX ObjRectangle (Pokemon Puzzle League is now playable) Note : You need a savestate to get in game
[!] Refactor S2DEX codebase (bye bye redundant code)
[!] Several clean ups in S2DEX
Revision: 468
Author: Corn
[!] fixing a blend to make sun rays transparent in XG2
Revision: 467
Author: Corn
[!] Semi fixed Extreme-G2 with a hack(does not clear zbuffer and uses setprimdepth on geometry)
[!] Made old TMEM implementation compatible with recent changes in S2DEX
[!] Big overhaul on Debug Dlist formating to make it easier to read
Revision: 466
Author: Salvy
[+] Implemented S2DEX ObjSprite (Bomberman 64 – The Second Attack! is now playable)
Revision: 465
Author: Corn
[!] Improved texture check accuracy for Yoshi
[!] small speed up for texture check
Revision: 464
Author: Corn
[!] Fixed broken sprites in Yoshi
Revision: 463
Author: Salvy
[!] Optimized Draw2DTextureR and Draw2DTexture
[!] Remove 4:3 viewport fix for S2DEX, no longer needed
Revision: 462
Author: Salvy
[!] Implemented proper sprite rotation (Fully fixes all the issues I had in Yoshi yay, also animations work now)
[+] Added blendmode for dust in Yoshi
Note : Rendering is now complete for Yoshi \o/
Note(2) : For some reasons one vertice is missing :/, will figure out later..
Revision: 461
Author: Corn
[!] Fix for TUC in OOT and MM
[!] Simplified S2DEX checks in GBI2
Revision: 460
Author: Salvy
[!] Videos, cut scenes etc are now rendered in Neon Evangelion, also fixes crash in intro, as well as several glitches in game.
PS: Rendering is now complete for this game 🙂
Revision: 459
Author: Corn
[~] some clean up in Audio List code
[~] some clean up in PSPrenderer
Revision: 458
Author: Corn
[!] Fix for Yoshi audio (tnx Salvy for tracking it down)
Revision: 457
Author: Salvy
[+] Implemented S2DEX ObjLdtxRect (Draws the Intro logo, (cool)command screen and HUD in Neon Evangelion)
[+] Enabled calls to ObjMtx and SubMtx ucode used by Neon Evangelion
[!] ALLOW GBI2 to use S2DEX ObjLdtxRect
Revision: 456
Author: Salvy
[!] Fixed crash in yoshi when pressing R
[!] Fixed 4:3 mode not working in S2DEX
Revision: 455
Author: Salvy
[+] Implemented S2DEX ObjLdtxSprite (this renders pretty much everything in Yoshi) – Yoshi is now playable \o/
Note : Sprites are inverted, will figure out later
Revision: 454
Author: Salvy
[+] Implemented S2DEX ObjMoveMem (Used for sprite rotation)
[+] Implemented S2DEX ObjLdtxRectR (renders text, smoke, and items in Yoshi)
[!] Replace texture->Touch() with texture->UpdateIfNecessary() in S2DEX (Corn)
Revision: 453
Author: Corn
[+] Add correct triangle culling for DKR (speed up)
[+] Blendmodes for DKR car slids and plane streamers
Revision: 452
Author: Corn
[!] proper blend for Mario Kart 64 (see balloons at race start among other things)
Revision: 451
Author: Corn
[+] Fixed texture update/purging with hash
[+] Added blendmode to MK64
[!] changed buttons in Debug Dlist single stepping frames->(SELECT) Exit debug->(HOME)
Revision: 450
Author: Corn
[!] Small speed up avoiding doing texture hash twice if a texture needs updating
[!] Avoid reloading textures used by S2DEX if still in use.
[!] Avoid scaling down temporary texture buffer below 128kB (should be ok for most games)
Revision: 449
Author: Salvy
[!] Allow GBI2 to use S2DEX ObjLoadTxtr
Revision: 448
Author: Salvy
[!] Fixed bgcopy
Revision: 447
Author: Corn
[+] Added hack for more thorough texture check in Yoshi
[!] WIP for S2DEX
Revision: 446
Author: Salvy
[!] Fixed Yoshi BG stretching in the edges (I’m sure BGCopy is now broken, I’ll fix it later :P)
[!] Use old texture update (temporarily)(slow as hell), pretty much to show up Yoshi BG is rendered perfectly

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Block Dude (14-10-2011) (PSP Game)

Mid of October 2011 cmbeke released a remake of Block Dude, known from the TI-83 and TI-84 calculator. It includes all 11 levels and uses the same passwords as the calculator version.

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Mobile Assault v1.8.1 (PSP Game)

Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.


– some bug fixes (regarding profiles)
– some improvements
– full french translation (done by noname120 with the help of ninokiwa-sun)
– partial italian translation


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Crazy Eyes v1.2 (PSP misc)

Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).

PSP homebrew Crazy eyes


* Added the ability to use your own sets of eyes in a menu inside of “Select eyes” called “Eyes options” where you can then choose either “default eyes” or “custom eyes” (Includes instructions)

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AnyLanguageStudy v3.0 (Unofficial) (PSP misc)

AnyLanguageStudy is an application for studying Japanese words, grammar and characters. It also includes vocabulary lists of other languages, e.g., Chinese and Korean. You’re also able to create your own word lists for the language you’re studying (see README.txt).


* Pressing TRIANGLE will reset the timer.
* Pressing SQUARE will hide/reveal the pop-up text.
* Remembering the Kanji list now uses larger images, a different layout, has been separated into two lists, and break points have been added.
* Country Flags list now uses continent/region break points instead of alphabetical.
* Extra styles. (4-6 are designed for image lists that use the left half of the screen for images, they simply have a modified ‘right.png’)

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