Category: Playstation Portable
Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck.
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=15292 for the news!
http://wololo.net/wagic/2009/11/01/wagic-unofficial-0-9-2-french-patch-italian-translation-update-and-other-stuff/
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Changes:
Initial MP3 (JSR 135 Multimedia API) implementation added. This is a MediaEngine (hardware-based) implementation–very fast, and easy on your processor. It is for file-based playback only as of this release (no streaming from the net as yet), and has the following known limitations: there are no shuttle controls or volume control, metadata reading is not yet supported, and backgrounded playback, while functional, will break your network connection.
Added a ‘mark all contents’ command to AMS folders
http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[!] We should clear our screen faster now (thx A_Nub for tip)
[+] Added a hack to disable culling, set off default but and can be enabled on Advanced Menu
[+] Added missing code for various functions within DLParser_GBI2_MoveMem (needs more debugging..)
[~] Enable DisableCulling for Aidyn Chronicles on roms.ini (Aidyn Chronicles is playable now)
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
FCEU-PSP is an attempt to port FCEUltra, a great Nintendo Entertainment System emulator, for PSP. This is the first project of a “newbie” in the PSP programming world, so there will be always something to be improved.
FCEU-PSP is opensource and you can help me to make it better.
Thanks to http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13833.html for the news.
http://code.google.com/p/fceupsp/
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Your tame creatures now have a heart badge beside them to identify them as such.
Switching to a different tile res will no longer cause a crash. (Inu)
Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey’s tiles will show up as expected. (Inu)
Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
Hopefully backspace will work on OSX. (Nathan Bogue)
Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
Jumping when buried prohibited. (Nathan Bogue)
Kobold thieves are pluralized properly. (Nathan Bogue)
Living frosts are now bloodless. (Nathan Bogue)
Digging upwards on special levels has more sensible results. (Nathan Bogue)
Remove the console window on Windows.
Shattered trees will drop their occupants. (Nathan Bogue)
Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
[SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
ctype.h is included in map2c.cpp now. (Ben Hjelt)
New tileset from Chris Lomaka.
One new room.
Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
http://www.zincland.com/powder/index.php?pagename=release