News
Added Sep 20, 2009, Under:
Wii
Sand Traps by Uffe Flarup is an original puzzle game for Nintendo Wii. The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit.
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Changes:
– New levels with new ‘crumbling stone’ feature
– Improved movement for falling sand
– Level BMP files now uses an indexed palette for easier editing
– No longer uses absolute file paths
http://wiibrew.org/wiki/Sand_Traps
Ezial and Yoannd26 ported the game Super Methane Bros to Dingux.
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Quote:
This is a port of the game Super Methane Bros for Dingux. Big thank’s at the developper who made the Gp2x Version. The game is in version 1.4.7.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,156
Zogna is a calculator for NDS.
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It supports:
1.Support “+ – * / ^ % ( )”
2.Support “sin cos tan†,input is angle ,EXample: sin60
3.Support “asin acos atan†,ouput is angle,example: asin0.5
4.Support “exp sqrt log ln”,example: ln2
http://forum.gbadev.org/viewtopic.php?t=16871
Jess Ragan has updated his Gameboy Advance version of the game Gorf.
From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.
Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.
Release notes:
Yet more news on the GORF front. I’ve purged a few bugs from the previous build, and it should (should) work with 3-in-1 cartridges now. If you’d like to contribute to the project, I’d appreciate a list of what works with the game and what won’t. Here’s an early preliminary list, compiled from player input on the AtariAge and Denial web sites. The fix should resolve some of the issues people have had with their hardware, but not all. As usual, if you play the game on untested hardware, you do so at your own risk, but I’d appreciate any testing and status reports you’re willing to provide.
http://www.lakupo.com/grblitz/
The JMLToday Titanium plugin provides you with,
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Quote:
– Clock, Date
– Weather forecast current, today and the follwing 4 day + city + conditions
– Tear-off calendar
– Notifications: Battery, Wifi, Bluetooth, next appointment, next alarm.
– Supports S2U2 weather (option: UserWeather)
– Context menu (on page 1)
– Special Internet Setting for light use (Page 2)
– Interface to implement AddOns by using simple MortScript (Micha will explain it)
Changes:
– Offset (2nd Hour) with minutes (@fazalali110)
– Restart Titanium after language change
– Voicemail notification(@jadesdan)
– Program Scheduler
– SMS/Email/Call history/VoiceMail to the menu at all times (@adwinp)
– Appointment reflect a 12 hour clock versus 24 (@harvblain)
– System imperial/metrique (miles vs kilometres) for weather (@adwinp)
– Add ‘DateUser’ register key with the date in format defined in .ini (@jumba)
– Verify skin compatibity with resolution
– Notification callback
– Sms/Tel/Vmail/Mail Central notification
– User format for weather
– Auto-Update Weather
– Clock animation (@Ric69)
– Demo skin JMLToday_V5.4
http://forum.xda-developers.com/showthread.php?t=540413
Flags & Nations is a Nintendo DS homebrew that offers 9 amusing minigames based upon flags and nations.
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In the first game you have to match the proposed flag to the nation, selecting it with the stylus.
In the second game you have to write the letters that compose the nation’s name. An help key is available to see the flag.
In the third game you have to select on the map the capital city of the nation related to the proposed flag. Using the stylus you can scroll the map.
In the fourth game you have to write the name of the nation whose letters are showed in random order. Pressing the help key you can see the flag.
In the fifth game you have to paint the proposed flag selecting the colors on the palette and touching with the stylus the area to paint.
In the sixth game you have to press the rotation key to adjust the flag position, then go to the next flag.
In the seventh game you have to remember a flag’s sequence and then select with the stylus the requested one.
In the eighth game you have to match the proposed nation with its flag, selecting it with the stylus.
The ninth game is a puzzle, you have to compose the flag moving its parts with the stylus. Selecting a cell, it moves on the empty one.
The game can be played at 2 levels: in easy mode only the G20’s flags are proposed, in standard mode all the 197 defined flags are used and the difficulty increases very much!
Besides to minigames Flags & Nations allows to look up the flag’s archive, offering the possibility to check onto the map the position of the flag’s related country.
Enjoy Flags & Nations!
Thanks to http://www.nintendomax.com/index.php?topic_id=10543 for the news.
http://www.object65.it/FlagsDS.aspx?lang=eng
darkchen ( http://gbatemp.net/member.php?name=darkchen ) has released a Gameboy Advance (GBA) emulator for Nintendo DS.
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Unless previous attempts, this emulator runs FULL SPEED, but has one disadvantage, as it requires you to own an iPlayer Flashcard.
Authors page: http://darkchen.blog.com/
http://gbatemp.net/index.php?showtopic=180309
Bilou in Green Woods is a platform game where you need to collect all apples spread in a level. The game has been updated, but is not compelte yet.
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Changes:
* sound & music by Pierrick Hansen thanks to 0xtob’s libntxm,
* ease-of-use thanks to Noda’s EFS
* new monsters
* improved controls
* one extra (draft) level
* 5 hitpoints per lives and unlimited lives
* a few hidden places you needn’t to find
* some more gfx
* parallax scrolling
http://forum.gbadev.org/viewtopic.php?t=16865
Collect cherries to progress on levels, melons give more points.
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The game is an early demo, things should improve over time.
http://forum.gbadev.org/viewtopic.php?t=16870
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