News
LightMP3 is a MP3/OGG Vorbis/FLAC/Atrac3+ player designed to drain little energy from your battery. Can decode MP3 and ATRAC3+ via Media Engine with CPU set at 20Mhz, OGG Vorbis with CPU set at 50Mhz, MP3 via libMAD with CPU set at 70Mhz, FLAC with CPU set at 100Mhz. With battery at 100% and display set to minimum brightness it should last 9 hours.
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With battery at 100% and display turned off (press START while playing a track) it should last more than 11 hours.
Features:
Added: When pressing L the song will restart if more than 2% has been played
Added: support for relative path in playlists
Added: support for WMA (Windows Media Audio)
Added: “Sleep Timer” feature (kurian2z5)
Added: Bookmark function (for audiobook): press L+Circle while listening to a track.
There’s a new option in the settings file.
SHUTDOWN_AFTER_BOOKMARK=0
The default is 0, if set to 1 the psp will shut down after creating a bookmark.
The next time you’ll start LightMP3 will ask you if you want to load the saved bookmark.
Fixed: standardized the fast forward/rewind speed for the different codecs (kurian2z5)
Fixed: Conflict with Hold+ (kurian2z5)
Added a setting to disable the “display off on hold”.
If you use Hold+ please disable this in LightMP3.
Fixed: Korean language support.
Fixed: shuffle (always the same number were generated in RC1)
Fixed: Added sql transaction to playPlaylist (faster change of track)
Fixed: Bug in ID3v2.2 parsing
Fixed: Bug in scrobbler log (time saved to file was the end of the track)
Thanks to www.tehskeen.com for the news.
http://forums.qj.net/psp-development-forum/157558-release-lightmp3-2-0-0-rc3.html
Find the differences between two images.
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Thanks to www.dev-fr.org for the news.
http://www.dev-fr.org/index.php?topic=4404/0/
Added Sep 7, 2009, Under:
Wii
Yossi released Categorii for Nintendo Wii.
Quote:
Do you have too many apps listed in your HBC? Do you rarely play apps starting with “W” anymore because it takes too long to scroll all the way down to there? Have you ever installed an app but never played it because it got lost in the clutter? Your misery ends now. Introducing, Categorii!
http://wiibrew.org/wiki/Categorii
Funkystuff has updated his open source game BrickBlox, it’s a breakout clone.
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Changes:
i guess uh i just redid some stuff like fixed the case if it hits 2 blox it does a double reverse and i cleaned up the collision a bit.
http://forum.palib.info/index.php?topic=7684.msg59131#msg59131
This is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.
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Changes:
1.0a:
Updated Ep3-Ninja AI (no longer “float” after hitting ceiling)
Fixed Ep3-Ninja AI glitch (no longer ‘freeze’ after seeing player)
1.0:
Changed screen resolution to 320×240 to fill GP2X screen
Now uses Paeryn’s excellent hardware SDL libs
When map is too small to fit on screen, it now draws it centered and hides border tiles
Added volume control
No longer writes a log file by default, use command line ‘-debug’ for this
Now sync()s after closing a file that was written to
Removed all multiplayer stuff from code, since we’re not going to use it on GP2X
Added one-button fire option for you non-purists out there 😉
Options now save and load automatically between game sessions
Fixed “Continue Game” crash that occured on some systems
Fixed some dodgy code in the Ep2-Walker AI that occasionally segfaulted
No longer plays Episode 3 end sequence after dying in last level
Corrected “X=Y” button mapping issue
Updated several tile attributes to be more accurate to the original game
Mangling Machine now accurate to original game, and probably a lot more possible 🙂
Fixed Ep2-Earth Explodes sequence
Updated Voricon AI (No longer always decides to walk right)
Updated Ep1-Tank AI (Must fire before looking, now possible to jump over)
Updated Ep2-Tank AI (Pause before volley, no longer moves during volley)
Updated Ep3-Mother AI (touch no longer insta-kill, pushes player)
Updated Ep3-Fireball AI (kills other AIs)
Updated Ep3-Meep AI (touch no longer insta-kill, pushes player)
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,147
Yoshihiro has released a new beta of his Nintendo DS emulator that runs on the Sony PSP.
Changes:
Removed vertical screen mode but I’ve added the screen swap.
Added language support now working.
GU support added.
Very nice speed up; now many games are really playable.
Fixed when nds games freeze your psp.
Source code added for psp; still not cleaned
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=13690 for the news.
http://www.pspgen.com/forums/dsonpsp-beta-5-by-yoshihiro-t179060.html
lordbla successfully compiled the MPlayer-sources optimized by Ingenic. It can already play music and videos!
Here comes an update:
http://rapidshare.de/files/48275911/mplayer_kernels_config.tar.gz.html
Here it is, the new version of the ingenic mplayer. For an update, you only have to replace the executables and the config-file.
It has improvements and regressions. Most videos I’ve tested ran very very well, some even better then with the media-player in the native firmware, but in some ff/rev will result in a loss of video-output. That may very well be a configuration issue, a little testing by the community may do wonders here.
OSD is still disabled because it is lagging.
Please, everyone, mess around with the config-file and tell me what you experience.
Have fun. I think this release is a valuable addition to the native media-player and dingux.
http://a320.freeforums.org/ingenic-mplayer-now-considered-as-beta-t1188.html
Added Sep 6, 2009, Under:
GP2x
GP2X-2600 is an Atari 2600 emulator for GP2x based upon Stella.
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Changes:
– Cheat support !
– New background images
– Text editor to write your own comments on games
– Text editor to modify the global cheat.txt file
– Display first comment line while browsing game files
– Memory monitoring engine to find your own cheat code !
http://dcemu.co.uk/gp2x-2600-atari-2600-emulator-for-gp2x-v1-1-0-241951.html
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