News
Aerthel updated his Nintendo DS homebrew game “Project Sheratan”.
.jpg)
This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series’s card system.
Changes:
– Card are 3D Sprites now, allowing them to ‘flip’
– The contextual help bar can be maximized/minimized by just selecting it with the stylus
– Deck now shuffles cards at start and every time you discard a card (so this time you get different almost always)
– At Hand Initialization, the cards flip in order, like they did in the game.
– When a card is discarded, the new card added to the hand from the right side is animated.
– New card added to show Numberless cards. This type of card won’t be able to participate in a combo with the default set of card rules.
Also, I upgraded the project to use the recently new version of PAlib (v080823), I highly recommend it, it’s very easy and has a lot of nice features. I think I’ll test the new efs functions next =).
http://forum.palib.info/index.php?topic=5590.0
NightFox is working on a new game, a collection of minigames. The first puzzle is now ready and can be downloaded via the link below.
_(NDS_Game).jpg)
http://blogs.gamefilia.com/knightfox/29-08-2008/12094/codename-puzzlemania-primer-puzzle-listo
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes from atari2600land:
New version.
+Put the ending in. To see it, at the title screen, have the right difficulty switch be A.
+Put two new screens in level 4.
+if the right difficulty switch is B, you will start at level 4.
Once level 4 is finished, it will justify the cart having 32k (the game itself will be around 17k.)
http://www.atariage.com/forums/index.php?showtopic=121915&st=75
Added Aug 29, 2008, Under:
Wii
Eke-eke has released a new version of Hu-Go GX Turbo Grafix 16 / PC Engine emulator for the Nintendo Wii and GameCube. The most notable feature is the emulator can now load ROM files from the Nintendo Wii’s DVD-ROM drive without the need for a modchip.
Changes:
[NGC/WII]
– fixed Load/Save WRAM options being inverted
– fixed progressive mode (480p) automatic detection
– added automatic alphabetical file sorting (Marty Disibio)
– added ROM History for faster ROM access (Marty Disibio)
– fixed I/II & RUN/SELECT buttons being inverted
– fixed ROM files scrolling size
– added DVD support in Wii mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=3922
Eke-eke has released a new version of Hu-Go GX Turbo Grafix 16 / PC Engine emulator for the Nintendo Wii and GameCube. The most notable feature is the emulator can now load ROM files from the Nintendo Wii’s DVD-ROM drive without the need for a modchip.
_(PCE_emu_for_GC).jpg)
Changes:
[NGC/WII]
– fixed Load/Save WRAM options being inverted
– fixed progressive mode (480p) automatic detection
– added automatic alphabetical file sorting (Marty Disibio)
– added ROM History for faster ROM access (Marty Disibio)
– fixed I/II & RUN/SELECT buttons being inverted
– fixed ROM files scrolling size
– added DVD support in Wii mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=3922
Added Aug 29, 2008, Under:
Wii
Eke-eke has released a new version of SMSPlus a Sega Master System / GameGear emulator for the Nintendo Wii and GameCube. Like his previous release this emulator can now load ROM files from the DVD-ROM drive of the Nintendo Wii saving you much needed space on your SD card(s).
Changes:
– added ROM History for faster ROM access (Marty Disibio)
– added DVD support in Wii mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4209
Eke-eke has released a new version of SMSPlus a Sega Master System / GameGear emulator for the Nintendo Wii and GameCube. Like his previous release this emulator can now load ROM files from the DVD-ROM drive of the Nintendo Wii saving you much needed space on your SD card(s).
_(Master_System_emu_for_GC).png)
Changes:
– added ROM History for faster ROM access (Marty Disibio)
– added DVD support in Wii mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4209
Added Aug 29, 2008, Under:
Wii
Eke-Eke has released a new version of his Gameboy Mono/Color emulator for the Nintendo Wii and GameCube. This new version also features the ability to load ROM files from the Nintendo Wii’s DVD-ROM drive.
Changes:
* fixed Classic Controller buttons default map
* added automatic alphabetical file sorting (Marty Disibio)
* added ROM History for faster ROM access (Marty Disibio)
* added DVD support in Wii Mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4443
Eke-Eke has released a new version of his Gameboy Mono/Color emulator for the Nintendo Wii and GameCube. This new version also features the ability to load ROM files from the Nintendo Wii’s DVD-ROM drive.
_(GBC_emu_for_GC).jpg)
Changes:
* fixed Classic Controller buttons default map
* added automatic alphabetical file sorting (Marty Disibio)
* added ROM History for faster ROM access (Marty Disibio)
* added DVD support in Wii Mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4443
Added Aug 29, 2008, Under:
Wii
Eke-eke has released a major update for GenesisPlus GX a Sega Genesis emulator for the Nintendo Wii / GameCube. Along with the massive list of updates (below) it comes with DVD-ROM ROM loading.
Changes:
[Genesis]
– YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
– YM2612(MAME): fixed EG attenuation level on “KEY ON”: fix Ecco 2’s splash sound
– YM2612(MAME): fixed SSG-EG emulation: fix Bubba’n Stix (Track 5) and many others
– YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
– implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
– fixed a bug affecting CRAM/VSRAM DMA timings
– fixed Sprite Attribute Table address mask for VRAM writes
– improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
– disabled “Address Error” emulation when UMK3 hack is loaded: fix game crashing after a round ends up
– added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
– improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
– added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
– added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun’n Games, …)
[NGC/Wii]
– added Wiimote support for Menacer/Justifier/Mouse
– added DVD support in Wii mode (no modchip required)
– added “Gun cursor” option to enable/disable gun position display
– added “Invert Mouse” option to invert Sega Mouse vertical axe (required by some games)
– improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=3919
Page 1,889 of 3,085« First«...102030...1,8871,8881,8891,8901,891...1,9001,9101,920...»Last »