News
Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below.
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Changes:
– Image flashes no longer occur on non-lovecraftian creatures
– Updated findradius(); to searchradius(); in several instances
allowing the WinQuake and Darkplaces version to behave more alike
– Jump button no longer respawns player, only fire as told in death description
– Self-talk only occurs during idle time
– Proper death animation is now played when rock is selected
– Additional sound ques properly cleared on death
– More frags now indicate who died the most, or betrayed the team most (team kills)
– Sneaking speed is less framerate dependant
– Fixed restarting of a level even if a player is still alive
– Players entering a game with 0 lives left are now made observers instead of players
– Rare instance of player allowed to throw rocks / shoot the pistol while in camera mode fixed
– Camera is improved
– Players who are targetted by an enemy can no longer stealth kill that monster,
yet another player still can (thus allowing another player to save a friend)
this also mean you’re not able to perform a running stealth kill (considered a
minor exploit)
– Stealth kill ‘vision’ widened, you must hit their back a bit more accurately now
– Brand new roaming AI, based on some of The Ascension of Vigil code as well as general AI improvements
– More sounds added to help the atmosphere
– Balance tweaks that help prevent speed running, as well as making more logical gameplay sense
– Fixed FOV not being reset when falling out of a Shamblers vision in certain circumstances
– The death music track now plays for observers
– Observers can now restart the round by pressing fire when everyone is dead and out of lives
– Wall tucking properly narrows a monsters vision cone making it even more effective than sneaking
– Fixed a bug where if a monster killed a player, they’d always move towards the player unless
distracted
– Kill command works, doesn’t take away from the lives pool
– Crosshair turns off when walltucking and renables when not
– Upgraded models for the pistol and bullets
– If the player is killed by certain attacks they’re now gibbed
– DP Only: Client side prediction is turned on when not sneaking, helps running away / lag
http://www.dcemulation.org/phpBB/viewtopic.php?f=15&t=96837
fackue updated the Dreamcast’s port of GNUBoy and added .ZIP support.
Other release notes:
I didn’t really do much besides add ZIP support, quzar’s been basically helping me along the way and removed a bunch of code that was unnecessary. I have no idea what’s wrong with the menu after loading a few roms – it ends up say “/cd/gb” and then you gotta restart. I also disabled bilinear filtering. I’m not sure what else I could possibly do on my own so I’m gonna go ahead and release it as-is.
Oh yeah, I also merged the pre-alpha release of gnuboy 1.0.4. They say it fixes a couple games.
Oh, I also added a VMU icon to the game saves.
One final thing. The “zip” support in the original release was actually gz support and should work in the original release as well as this one.
Sorry I couldn’t do anything that I really wanted, like the options menu.
http://dcemulation.org/phpBB/viewtopic.php?f=45&t=91022
Hello everyone, for those who care, I am still alive 😉
The past days have been a pure pain pleasure, but with the help of painkillers I am temporary almost back to normal, which also allows me to post a little bit now.
I try to keep up with the news and grab all releases from the past few days. I hope that Pocket PC, Atari 2600, Coleco Vision , Wii and GP2x releases are up to date now. Special thanks to kedo and poqako for posting the GP2x releases (you guys could help more, not only when I am sick ;). Hipp Hipp Hooray for kedo and poqako! Thanks again!
There were also a bunch of people wishing me all the best, thanks for that too – I really didn’t count with something like that.
The webboard ( //phpbb/index.php ) was updated to phpBB v3.0.1 yesterday, which was a true pain – but everything should work 100% again.
News updates for iPhone, Nintendo DS, etc… will follow a little bit later. It takes some time to gather the information from five days of absence 😉
As of PDRC #3.99 – We are still waiting for one judge to sent in his results, I hope results will be finally out by Sunday night or Monday morning. Of course every contestant will get a sperate e-mail in time then.
Now sit back and enjoy reading the backlog 😉
Regards
Kojote
PS: Starting on 1st May 2008 we might have a new sponsor from Switzerland (Hi Mauro… ;). This will help us to hopefully fully or partitially cover the server costs.
BlackFlip is a Polarium clone, an easy to play (but hard to finish) puzzle game perfectly suited for stylus play.
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Further release notes:
The rules of the game are really very simple : there are black and white tiles which need to be flipped so that each row is either all white or all black… Different lines can even have different colors. Yes, as simple as that !
But the twist is that you can only do a single path, which can’t overlap with itself. To draw that path, simple click on the puzzle, and move around. You can backtrack at anytime. To validate the path, simply click on the destination point and it’ll flip all the tiles !
The grey border around is a neutral zone : no flipping on it, and it’s not involved in the color check. So you can move on that one as if you were moving in and out of the puzzle. Doesn’t sound like much, but using the grey tiles effectively is the key to solving the hardest puzzles.
For more details on how the game works, check out the video !
The games main feature is it’s incredibly hi number of puzzles : more than 6000 !!! These range from very easy (0 stars, solvable in a few seconds) to very hard (5 stars, only solvable in a few minutes and by advanced players)…
This early release is pretty crappy, misses a few graphics, and doesn’t actually have more features than that. But all the puzzles are available/solvable, and your progress is saved.
If you like puzzle games, this is a must-have ! If you don’t like puzzle games… Well… Just give it a try, it’s a matter of seconds before you learn how it works and see the potential of the beast. Just don’t play directly on the harder puzzles…
TODO-list for the next versions :
– Better general interface
– Sorted menu (by author, difficulty, etc…)
– Winning/losing animations
– In-game level creator
– Level generator with difficulty settings (not as fun as real levels, and… well, just finish the 6000 levels first…)
– Etc…
ALL the credit for the game idea goes to Mitchell Corp. for creating the original Polarium game (for Nintendo DS and Gameboy Advance). If you like this game, considering buying one of those versions, the author definitely deserves the money !
Blackflip PocketPC is a port from the flash version by [F]laboratorium.org. All the credit for the graphics and the levels go to them and all the users who contributed to making/sharing all these puzzles. The game will be updated regularly to have up-to-date versions with the latest levels !
Have fun !
http://www.xflib.net/index.php?topic=84.0
This program is a plugin for default MailBox program, and whenever you receive an sms this program shows special notification message. And also you can view it the same way in your inbox. This program does not change your SMSes.
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Program Features :
– Shows and displays ANIMATED smilies found in SMS texts in inbox and notifications.
– Use smileys in compose forms.
– Assign .mp3,.ogg,.wav and other popular music file formats as your SMS ring tones.
– Remove phone number from the title of SMS notification,when the contact is known.
– Replace number in body of delivery report with the name of contact.
– Shows pictures of contacts in SMS notification.
– Easier to use menus for working with SMS notifications.
– WM5.0 like notifications for WM2003 users.
– Support for vibrate and vibrate time
– Bringing a menu for numbers found in your sms to “Send SMS”,”Save to Contacts”,or “call”
– All features(including program) are configurable from control panel
http://forum.xda-developers.com/showthread.php?t=328363
TimeSyncTZ is a Time Zone aware NTP client that also copes with Daylight Saving Time (DST).
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http://forum.xda-developers.com/showthread.php?t=383792
This program will make a missed call appear on your friends phone without actually calling them. Seems like a good idea if you just want someone to call you back without disturbing them with the ring.
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Changes:
[+] Language support without file. Supported langs: French, german, spanish and english
[+] New Interface with Images
[+] The programs runs fastest (1500ms) ~ 1.5 secs more fast
[+] Favourite Contacts
[+] Now the cPerdidasF.exe and Tapilib and the config file not have to exists in “/”. May be anywhere
[F] Some minor bugs
[+] Added a signal Strenght control
[+] Added Installer
http://forum.xda-developers.com/showthread.php?t=383814
Splash Screen Randomizer is a simple tool that launches in the background at startup and swaps out the Welcome Splash screen with a random splash screen from a folder that can be defined by you.
http://forum.xda-developers.com/showthread.php?t=383838
Athers WM7 UI is a clone of the interface of Windows Mobile 7.
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http://forum.xda-developers.com/showthread.php?t=383615
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