News
PSP7800 v1.1.2 (A7800 emu for PSP)

Here is a new version of PSP7800 the Atari 7800 console emulator!

Changes:

– Major speed improvements (> 60 fps at 222Mhz)
but limited at 50fps by default
– Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space Xevious !
On given games, the auto fire can’t be stopped easily
(so you might have to disable it several times)
– It uses now only PSP GU for rendering
– IR keyboard support
(pretty useless, but don’t forget, i’m a shadok)
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
– Analog pad can be used in the rom file requester
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Bug fix in the low battery watchdog

http://zx81.zx81.free.fr/serendipity/index.php?/archives/282-guid.html

By with 0 comments
CastleAttack (01-02-2008) (XBOX 360 Game)

News from bdev13:

Release notes:

CastleAttack is my tribute to Warlords (one of my favorite Atari 2600 games). The object of the game is to protect your castle from the ricocheting fireball while trying to destroy your opponents’ castles.

One to four players can play at once (the cpu assumes the remaining positions). There are three difficulty levels.

This project was developed using XNA 2.0 so you may need to download the update before you can load this project into your environment.

Full source is included. Versions for Windows and XBox 360 are included. I didn’t include the contents of the bin folder for the 360 (so that the zip file was small enough to be uploaded) so you’ll need to build the 360 version before deploying to your 360 (which you would probably want to do anyway)

http://www.gameprojects.com/project/?id=d92ac025ab

By with 0 comments
PSPMud v0.1.1 (PSP misc)

PSPMud is a mud client for the psp, based on Danzel’s Peldet 0.8.

Other release notes:

use D-Pad for basic movement (North, East, South and West)
Square = Enter Key (needed for scrolling pages)
Circle = OSK for entering your commands

you can connect to servers either by manually entering their address,
or by entering them into the provided servers.txt, so you only
have to choose them at programm startup.

more features in upcoming versions

PSPMud is compiled for Kernel 3.x

http://forums.qj.net/f-psp-development-forum-11/t-releasepspmud011-134094.html

By with 0 comments
Transport Tycoon Deluxe (01-02-2008) (GP2x Game Port)

ZodTTD and Senor Quack updated their port of TTD.

Changes:

* You can now push and hold Control anywhere on a window and drag it. This
allows complete use of windows that won’t all fit on the small GP2X screen like Difficulty
Settings and Patch Configuration. Credits for some of the code goes to the PSP port author,
Jaime Penalba.
* Cleaned up window placements of difficulty settings and patch configuration.
* Fixed cut-off text and windows in newspaper articles.
* Added TTD’s UNICODE TTF support, made TTF font drawing default to better
support foreign languages (all except Asian languages which will need a
separate TTD2X add-on pack)
* Added cheat menu hotkey: A+B+X+Y
* Added new command-line parameters:
1.) -p XX changes the normal cursor movement rate to XX, values can be 1-29
2.) -P XX changes the fast cursor movement rate to XX, values can be 1-29
(defaults for both of these are 3 and 12 respectively)
3.) -X (capital X) allows swapping of triggers when in F200 controls mode
to be mouse clicks instead of the usual Control/Shift keys.
This is to answer a request from a few users.

http://www.gp32x.com/board/index.php?act=ST&f=42&t=40476

By with 0 comments
Super Mario Galaxies v0.8 (NDS Game)

cid2mizard updated his Super Mario themed space shoter fangame for Nintendo DS.

http://cid2mizard.dev-fr.org/p3843/2008-02-01-super-mario-galaxies-v0-8.html

By with 0 comments
Laser Hockey DS v0.3.1 (NDS Game)

Moose at Play updated his hockey game.

Changes:

Added multiplayer buttons Join and Host
Added DS-DS initialization
Extra update when performing screen switches
Now drawing right before the V-Blank
Added status text on connection error
Wireless no longer turns on before it is supposed to

Thanks to http://www.dev-fr.org for the news.

http://moose-at-play.blogspot.com/

By with 0 comments
Puzzle RPG (NDS Game)

Risike has released a new puzzle game for the Nintendo DS.

Thanks to http://www.dev-fr.org for the news.

http://www.dev-fr.org/projets/(ndsjeu)-puzzle-rpg/msg20983/?topicseen#new

By with 0 comments
Alien Breed WIP (GBA Game)

Mike Hawkins is working on a remake of “Alien Breed” for the Gameboy Advance.

Status:

For anyone who may still be interested, I am currently converting the old Amiga favourite Alien Breed for the GBA. It is being written in 100% assembler as are all my efforts. It is about 80% complete.

Mike has sent the FIRST screenshots of the WIP build to PDroms. Enjoy!

Update 15:12:
Now we even have a video in action: http://youtube.com/watch?v=HwefafiPvW0 – kindly provided by the coder and uploaded by Kojote.

http://forum.gbadev.org/viewtopic.php?t=14945

By with 0 comments
Converter v0.19 (iPhone Application)

Converter is a units converter for iPhone coded by Vladimir Kofman.

Changes:

– Now storing “recently used” units. So it’s much easier to work with long lists (like currencies). Currently the value is hardcoded (but will be configurable in the future versions).
– Localization support. Now the application can be easily translated (I’ve started with Russian and Hebrew).
– Numerous ui enhancements and bug fixes.
– For those upgrading to 1.1.3 – the application seems to work just fine.

http://code.google.com/p/iphone-converter/

By with 0 comments
Blox – Testers wanted (GP2x misc)

iprice is looking for a beta tester of his new game Blox.

Notes:

Hi all, I’m completely new to the GP2X, and I’m actually asking for help with regard to a working project.

I’m in the process of finishing off a puzzle game written for the GP2X

I’ve been writing it on a pc in GLBasic, however I’m not able to test my game on a GP2X (F200 only at the moment).

I’m asking for a genuine willing a dedicated volunteer (or two) to help test the game on a real F200. I’m interested in any/all bugs sound problems and gameplay difficulties especially with touchscreen control.

The final version will be freely available for any GP2X.

The file as it stands is less than 2Mb compiled(.RAR) so it’s not very big. The game is simple in concept, but becomes devilishly difficult, but hopefully still fun.

If you are genuine, interested and most importanly ABLE to test on a REAL GP2X F200 (the one with touchscreen), then please email/PM (if available) me.

http://www.gp32x.com/board/index.php?act=ST&f=48&t=40458#

By with 0 comments