News
Pointless Pacman v1f (PSP Game)

Pointless Pacman is a 2D Pacman clone with a unique twist.

Release notes:

There is a small update to fix the transparency in the ghost while it is flashing.

Of course it’s pointless for you, but for me, the point was to hide secret files in the eboot, and use a play combination to have files written to the photo or document directory that noone would know about if they found my PSP or Memory Stick 😀

This functionality has never been in any released version.

I hope this release doesn’t make news!
Art.

http://forums.qj.net/showthread.php?t=133888

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NervOS v1.7 (PSP Application)

NervOS is a shell application for PSP.

Features:

Calculator
Web Browser (sceKernelExitGame is patched on it so it returns to NervOS
after the user quit it)
Sony OSK for text input
Ability to skip tracks (after loading a playlist)
Ogg Support
Playlist reader (m3u)
File Browser: ability to delete files/folders.
File Browser: ability to rename files/folders.
File Browser: ability to copy files/folders.
File Browser: ability to make folders.
File Browser: displays file size after file name.
File Browser: sorts alphabetically folders and files and folders are
displayed before files.
File Browser: detects more 14 file types.
When entering Load Music, the music only stops after you choose a new
one.
Customizable font.
Icon0.png
Remove highlight bars.
Removed “..” and “.” From the file browser.
Fixed a bug in the task manager.
Internal Core changes
Fixed bug in the Image Viewer.
Fixed bug in the clock system

http://forums.qj.net/showthread.php?t=138986

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ICS Control v0.21 (PPC Application)

ICS Control is a GUI front-end for Internet Connection Sharing, a component of Microsoft Windows Mobile. It can be configured to do a variety of things including sharing your cellular internet connection over an adhoc WiFi network.

Requirements: .NET Compact Framework 2.0 and Windows Mobile 5 or later with the IPNAT driver included (most WM6 builds have this built-in). The “Internet Sharing” application that some phones have is not required, but IPNAT is.

Changes:

– Added host names from DHCP leases to DMZ and InternalHost dropdown lists.

http://forum.xda-developers.com/showthread.php?t=377047

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Library of Doom (Build 4) (A2600 Game)

Atari 2600 game coder “atari2600land” has updated his rather new homebrew game “Library of Doom”.

Release notes:

Thanks for taking the time to write the minikernels, Mike. I really appreciate it. Here’s the latest version. This includes the ability to shoot downwards, and changes the game screen to white. I still have some work to do on this game, but I want it all to fit in 4k.

http://www.atariage.com/forums/index.php?showtopic=124517

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HuGo (19-04-2008) (PCE emu for GC)

HuGo is a PC Engine / TG-16 emulator, ported over to the Wii by eke-eke.

Changes:

– added Wii mode support (including front SD rom loading with LFN, TP reload, …)
– added 4.7GB DVD support for chip-modded WII (GC mode only)
– removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
– added original rendering mode support (240i), like on real hardware
– added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
– added Console Reboot option in main menu (System Reboot)
– WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
– changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
– fixed broken MCARD support
– modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
– various menu rearrangment, minor bugfixes & sourcecode cleanup

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showpost.php?p=29685&postcount=27

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HuGo Wii (19-04-2008) (PCE emu for Wii)

HuGo is a PC Engine / TG-16 emulator, ported over to the Wii by eke-eke.

Changes:

– added Wii mode support (including front SD rom loading with LFN, TP reload, …)
– added 4.7GB DVD support for chip-modded WII (GC mode only)
– removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
– added original rendering mode support (240i), like on real hardware
– added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
– added Console Reboot option in main menu (System Reboot)
– WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
– changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
– fixed broken MCARD support
– modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
– various menu rearrangment, minor bugfixes & sourcecode cleanup

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showpost.php?p=29685&postcount=27

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SMSPlus GC (19-04-2008) (Master system emu for GC)

This is eke-eke’s port of Charles MacDonald’s SMS Plus emulator, based on Softdev’s last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.

Read smsplus.txt for detailled options and full credits.

Features:

* accurate Sega Master System & Game Gear Emulation with sound
* FM unit emulation (Japanese Master System)
* 2 Players Support
* Savestates Support
* Load a game from SDCARD or DVD (4.7GB support for Wii users)
* 3D glasses faking
* Game Database for automatic configuration
* Zipped rom support
* Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD
* Exit to Loader

Changes:

[SMS, GG]
– fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
– added port $3E emulation and full SMS BIOS support (see user notes)
– implemented SMS1 VDP “tilemap mirroring” bug: fix Y’s (J) status bar when running in SMS1 mode
– updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 “Game Over” screen & Robocop 3 “pause” bug
– corrected PAL CPU clock value
– modified FM Unit detection: fix FM music in many japanese games
– added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
are generally completely hidden under TV edges)
– corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
– improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
– added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
– adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
– fixed Hcounter table (thanks to FluBBa)

[NGC/Wii]
– added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
– added “Aspect” option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
– added “Xshift” & “Yshift” settings to let you adjust display area while keeping the original aspect ratio
– added “Border” option to enable/disable borders color emulation
– added “Palette” option to let you choose the Brightness level: RVB (darkest), Normal , Bright
– added Wii mode support (including front SD rom loading with LFN, TP reload, …)
– added EURGB60 & PAL 50hz TV modes support
– added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one, even on PAL wii)

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=4209

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SMSPlus Wii (19-04-2008) (Master System emu for Wii)

This is eke-eke’s port of Charles MacDonald’s SMS Plus emulator, based on Softdev’s last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.

Read smsplus.txt for detailled options and full credits.

Features:

* accurate Sega Master System & Game Gear Emulation with sound
* FM unit emulation (Japanese Master System)
* 2 Players Support
* Savestates Support
* Load a game from SDCARD or DVD (4.7GB support for Wii users)
* 3D glasses faking
* Game Database for automatic configuration
* Zipped rom support
* Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD
* Exit to Loader

Changes:

[SMS, GG]
– fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
– added port $3E emulation and full SMS BIOS support (see user notes)
– implemented SMS1 VDP “tilemap mirroring” bug: fix Y’s (J) status bar when running in SMS1 mode
– updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 “Game Over” screen & Robocop 3 “pause” bug
– corrected PAL CPU clock value
– modified FM Unit detection: fix FM music in many japanese games
– added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
are generally completely hidden under TV edges)
– corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
– improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
– added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
– adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
– fixed Hcounter table (thanks to FluBBa)

[NGC/Wii]
– added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
– added “Aspect” option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
– added “Xshift” & “Yshift” settings to let you adjust display area while keeping the original aspect ratio
– added “Border” option to enable/disable borders color emulation
– added “Palette” option to let you choose the Brightness level: RVB (darkest), Normal , Bright
– added Wii mode support (including front SD rom loading with LFN, TP reload, …)
– added EURGB60 & PAL 50hz TV modes support
– added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one, even on PAL wii)

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=4209

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Genesis Plus GC (19-04-2008) (Genesis emu for GC)

This is eke-eke’s port of Charles MacDonald’s Genesis Plus emulator, based on Softdev’s last release, with a lof of compatibility fixes and additional features. Download the latest version and execute genplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /genplus/roms. Read included genplus.pdf for detailled options and full credits.

A complete User Guide can also be found here: http://gxdev.wordpress.com/about/user-notes/

Changes:

[Genesis]
– updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
– added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech’s intro
– fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
– forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)

[NGC/Wii]
– removed not working DVD features (Wii mode only)
– fixed Timers with PAL roms
– added EURGB60 TV mode support: fix “red screen” issue with PAL Wii when using RGB cable
– added PAL50 TV mode support (PAL and NTSC roms), see video options
– added “TP reload” option, use “System Reboot” (Wii mode only)
– added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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Genesis Plus Wii (19-04-2008) (Genesis emu for Wii)

This is eke-eke’s port of Charles MacDonald’s Genesis Plus emulator, based on Softdev’s last release, with a lof of compatibility fixes and additional features. Download the latest version and execute genplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /genplus/roms. Read included genplus.pdf for detailled options and full credits.

A complete User Guide can also be found here: http://gxdev.wordpress.com/about/user-notes/

Changes:

[Genesis]
– updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
– added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech’s intro
– fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
– forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)

[NGC/Wii]
– removed not working DVD features (Wii mode only)
– fixed Timers with PAL roms
– added EURGB60 TV mode support: fix “red screen” issue with PAL Wii when using RGB cable
– added PAL50 TV mode support (PAL and NTSC roms), see video options
– added “TP reload” option, use “System Reboot” (Wii mode only)
– added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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