News
MAME4ALL GP2x v1.3 (Arcade emu for GP2x)

Franxis and team updated their MAME port for GP2x. MAME is a “multiple arcade machine emulator”.

Changes:

Changes by Headoverheels:
– New Gaelco games added (MAME 0.37b7): Big Karnak (bigkarnk) and Biomechanical Toy (biomtoy).
– New SunA 8 bit games added (MAME 0.37b15): Hard Head (hardhead), Hard Head (Bootleg) (hardhedb) and Rough Ranger (rranger).
– Optimizations in Xain’d Sleena.
– Fixed the NEC cpu bug that caused slowdowns in Raiden (MAME 0.37b15).
– Fixed some bugs in the I86/NEC cpu emulation. This includes raster effects problems in Geostorm and the 99 credits bug in Lethal Thunder (MAME 0.66).

Changes by Franxis:
– Cheats support added.
– Auto-fire support. Thanks to the code by AGAWA Koji.
– Jackal has been corrected.

Changes by Slaanesh:
– Optimizations in Commando (now it uses tilemaps).

http://www.talfi.net/gp32_franxis/

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GP2x-MSX v1.0.6 (MSX emu for GP2x)

fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.

It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.

GP2X-MSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that ZX-81 had previously ported to PSP.

This version fix game compatibility issue (all games that required painter.rom cartridge)

Changes:

– Speed improvements in CPU and sound emulation
– Add missing keys such as HOME, GRAPH, STOP
– Add option to increase emulated sound volume (different from gp2x volume)
– Auto-fire mode, press RTrigger+X to switch it on/off (useful for games such as 1942)
– RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/299-guid.html

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ScummVM Wii (Test Release 2) (Wii misc)

ScummVM is currently beeing ported Nintendo’s Wii. This is an early test version.

Changes:

i fixed the palette bug in the “test2” version – i hope 😉

http://wiibrew.org/index.php?title=Talk:Homebrew_apps/ScummVM

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Bike-Car accident (misc)

I was just having an accident and don’t feel well, i am still a bit shocked and things start to hurt now. I’ll head off for hospital, news are postphoned for a while.
-koj

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Zelda – The Shards Of Light (NDS Game)

Zelda is still having a hughe fanbase in the world of video games. A german developer named BassAceGold is currently developing a homebrew Nintendo DS Zelda fangame named “Zelda – The Shards Of Light”.

From the progress blog:

Well, I’ve been putting a little work into the game lately and its getting pretty far through. So far I have only 19 more things to achieve + bug fixes before the Overworld is completed!

—–Overworld—–

—weapons—

-Finish off items(sub items too ie. raft)

-fix enemy collision to all items and damage

-re-write AI handling

-add in all the caves with the old man and their scripts

—graphics—

-add in new overworld graphics
-add in new enemy graphics

-add/fix effects for the 7th level lake revealing
-pause sprite animations when in the inventory
-add new time of day effects to bg layer 2

-add faries to fountains & healing stuff

-add item collision for all burnable bushes/bombable walls/moveable rocks/and those statue things
Its still a lot of coding but its mostly just fixing things at this point for the overworld.

The first Demo will be released (to those who donate) once the overworld part is completed which could take any where from a month or 2 or 3, just depends whats happening though cause school is taking a lot of time. Anyways I thought I’d just leave this update

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://www.nds-zone.com/bassacegold/

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Neko Project II v0.82 (PC-9801 emu for DC)

Histat has released a new emulator for the Dreamcast, Neko Project II. It is a PC-9801 series emulator. You can get it from the official website.

Quote:

Neko Project II for Dreamcast
For more information, latest release at http://neko.sourceforge.net

1) About
Neko Project II is a pc-9801 series emulator

2) Install
these files should contain in data directory
* BIOS.ROM
* FONT.ROM or FONT.BMP or FONT.TMP
* SOUND.ROM (optional)

unzip np2-version-dreamcast.zip
change dirctory np2-version-dreamcast
put your need file to data directory
and burn data directory at your own way

3) Contact
histat -> histat AT users.sourceforge.net

Thanks to Maturion / http://www.dcemulation.org for the news.

http://dcemulation.org/phpBB/viewtopic.php?f=34&t=96940

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GX RGB Renderer Library v1.0 (Wii misc)

GX RGB Renderer Library is a library for Nintendo’s Wii.

It supports the following functions as of v1.0:

coded by NoNameNo
void GRRLIB_FillScreen(u16 color);
void GRRLIB_PutPixel(int x,int y, u16 color);
void GRRLIB_Line(short int x1, short int y1, short int x2, short int y2, u16 color);
u16 GRRLIB_Conv888_565(u32 colorin);
unsigned GRRLIB_Rand(unsigned long MAX);

coded by uschghost
void GRRLIB_DrawImg(int xpos, int ypos, int width, int high, const u16 data[]);
void GRRLIB_DrawTile(int xpos, int ypos, unsigned short width, unsigned short high, const u16 data[], int frame);
void GRRLIB_DrawMap(int xsize, int ysize, int map[],const u16 tdata[] ,int tsize,int scrollx, int scrolly);

coded by dhewg
void GRRLIB_InitVideo ();
void GRRLIB_Start();
void GRRLIB_Render();

http://wiibrew.org/index.php?title=Homebrew_apps/GRRLIB

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Pimp My Name (R3) (PSP Lua Application)

Define a 8 letters Name and a custom color. Chosse a Font style and the Name will be displayed as a Tag.

Changes:

Now you can define a 8 Letters Name
New Visual Keyboard
You can define the Color of your tag
New More Fonts (video games titles Fonts Added on a second Page)
All bugs And Errors Fixed
New commands added
Code optimized

http://forums.qj.net/showthread.php?t=138169

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Fahrplanauskunft v0.9.1 (PPC Application)

This a a little program to create Wayfinding Lists for Buses on http://www.vrr.de

Changes:

Bugfix: File Dialog didnt copied the filename into the textboxes and used the old ones…

http://forum.xda-developers.com/showthread.php?t=379751

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Terrance and Phillip (Build 22) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added 2 new screens. Screen 21 has the first appearance of a “smart pig,” a pig that knows where you are and chases after you.

http://www.atariage.com/forums/index.php?showtopic=121915&st=50

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