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DoubleSkill is a simple and brain-damaging game – You have to control, at the same stylus, the bottom bar and the top ‘raquette’… Use the Stylus or the Pad to do so. If one of the 2 balls falls, it’s game over!
http://www.xflib.net/index.php?action=games&name=DoubleSkill
Shift is a dynamic puzzle game that doesn’t require the stylus to play, making it ideal for quick games in the metro or the bus.
Form groups of 3 or more blocks with the same color and they will disappear.
Changes:
– Bigger smartphone screen size (now hides taskbar)
– Fixed taskbar bug on smartphones
– Rotated keys to work better on 320×240 smartphones
– Added ‘Back’ key to exit when playing
http://www.xflib.net/index.php?action=games&name=Shift
FluBBa has released an updated version of his Master System emulator SMSAdvance for Gameboy Advance. The author just fixed a small bug with the new VRAM copy
http://www.ndsretro.com/
This program is not using the Google Maps API (except for address search), it is retrieving the images directly.
Changes:
added Windows version to the release
added Google Maps and Yahoo Maps! hybrid views
added Virtual Earth hill view
added a list of available views in the menu
new icon and screenshot
joystick should be less sensitive and more precise
added optional on-screen informations (lat/lon/zoom/view)
geocoding now uses maps.google.com (and not .fr)
load balancing between Google Maps servers
menu updated (smaller font, nicer coding)
readme file was updated
http://royale.zerezo.com/psp/
Added Mar 29, 2008, Under:
GP2x
Untangle the dots so that none of the lines cross.
Release notes:
Hopefully the first of many games from this excellent puzzle collection. Untangle the dots so that none of the lines cross.
This was a port of the SVN version r7703 for which I (Ledow) had to write an entire SDL frontend. It now works on the GP2X, as do many of the games, but I need people to test with this one! F-200 users, USB mouse users especially because it *could* work on the touchscreen but I don’t know.
Even so, I have another 10 or so games approaching release for GP2X, waiting for feedback on this.
A simple game to start you off.
Note that this port isn’t affiliated with Simon Tatham himself, I’m just using his puzzle code. So credit for puzzle and framework to him, credits to SDL conversion and GP2X port to me! 🙂 Enjoy!
Discussion thread: http://www.gp32x.com/board/index.php?showtopic=41293&view=findpost&p=597201
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2526
Added Mar 29, 2008, Under:
GP2x
Notaz has updated his Genesis/Megadrive + Sega CD emulator for GP2x.
The main features of this release are
1) SVP (Sega Virtua Processor) support for Virtua Racing at playable speeds (often fullspeed).
2) Greatly improved streaming for Sega CD games. Read-ahead buffer must be disabled for this to work.
Other than that there are the following changes:
Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, wrote ARM recompiler and some HLE code for VR. Credits to Exophase and Rokas for various ideas.
Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
Fixed a bug where some key combos didn’t work as expected.
Fixed a regression in renderer (some graphic glitches in rare cases).
Adjusted fast renderer to work with more games, including VR.
Fixed a problem where SegaCD RAM cart data was getting lost on reset.
Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the Linux kernel and C library (thanks to Rokas and Exophase for ideas again). Be sure to keep “ReadAhead buffer” OFF to avoid slowdowns.
PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
Files now can be deleted by pressing A+SELECT in the file browser.
The source code should be out soon.
http://www.gp32x.com/board/index.php?showtopic=41283&view=findpost&p=597107
Added Mar 29, 2008, Under:
GP2x
Micket has updated Oldplay for GP2x. Oldplay plays plenty of older but also news audio formats. You may consult the readme.txt for a full feature list.
Changes:
* Fixed bug where volume was not changed until song was playing
* Increased max volume (per request). The difference between low and high is now
VERY large. Hopefully everyone will be satisfied.
* Mods are back at stereo again (per request). Since there is a stereo-mix feature
those who want mono should use that.
* Turning off the screen might work on F200 now
http://www.gp32x.com/board/index.php?showtopic=41276&view=findpost&p=597007
This is a program that lets you play with sounds and sound effects using loops. It can simply be used as a toy or you can use it to think up possible new sound effects for your games.
http://www.atariage.com/forums/index.php?showtopic=123441
Release notes from qw3rky:
Recently, I went out to Cleveland, Ohio for an internship. The most convenient way to get to work was to take the rapid train into downtown. Being a white kid from the suburbs, I wasn’t all that familiar with public transportation, but I resolved to make use of it the best I could. To help myself learn the routes and timings of the trains and buses, I made a little map for my DS which I could consult whenever I was feeling lost.
I cleaned up the code, ported the graphics functionality to use the cool new uLib library from Brunni, and I’m releasing it here. You can scroll around a map of the Cleveland RTA, and then you can click on train stops to see when the next few trains are coming.
I realize the utility of this is limited to the few people who live in the Upper Midwestern United States, but it was a helpful little app for me, and maybe someone else will find it useful too.
Controls:
* d-pad scrolls map
* stylus clicks on train stops and shows schedule, press any button to return to map view
http://forum.gbadev.org/viewtopic.php?t=15285
ETkoala updated his Chip8 emulator for Nintendo DS. Most importants updates are: SCHIP games are now playable and added directories support to GUI browsing.
Changes:
-CPU: Added SCHIP support
-CPU: Fixed SP (it was skipping the first one)
-CPU: RND opcode fixed (fixes VBRIX bugs)
-CPU: LD Vx, K (Wait for keypress) fixed
-GUI: Added directory support
-GUI: Added file-sorting
-GUI: Long names are now short when displaying
-Misc: Fixed some memory overflows
-Misc: fixed some debugging problems
-Misc: Added auto-zoom (fit to screen, schip has different resolution)
-Misc: Added ‘reset to default’ option
-Misc: Added few options (‘reset to default’ and ‘save and continue’)
-Others: some minor fixes.
http://forum.gbadev.org/viewtopic.php?t=15280
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