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Auto Lock (CSDEVCTRL) v6.11.1 (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).

Changes:

03/06 – v.6.11.1 – Various fixes

http://forum.xda-developers.com/showthread.php?t=386451

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TxtEd Mod v1.0 (Wii Application)

TxtEd is a simple text mode file editor for Wii. TxtEd Mod is a modification of it. The controls are now similar to the Keyboard of the Wii Menu.

http://wiibrew.org/wiki/TxtEd_Mod

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X and O v1.0 (Wii Game)

X and O is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB. It’s main purpose isn’t only for fun, but for letting others learn from the source. Every line is commented to help readers know what’s happening.

http://wiibrew.org/wiki/X_and_O(Learn_from_Code_Edition)

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Remote Touch DS WIP (NDS misc)

Remote Touch DS; mouse and keyboard from your DS!

Quote from Tobias:

thought I would post a little about my personal project. Basically this project is a project connected to my Computer Science degree, but I thought I would post it on here as well, and maybe you guys would be interested in testing it and using it. As I said it is just a personal project made to explore what is possible with the DS and should not considered as a very useful application – just for the fun of it 😉

I am going to release it soon, but it’s not quite ready yet.

http://forum.gbadev.org/viewtopic.php?t=16687

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PALib (01-06-2009) (NDS misc)

A new beta release of PALib is here, it’s a programming library useful for mostly game coders.

Changes:

[PAlib] Compiled with DevKitARM R26 and libnds 1.3.4
[RTC] Real Time Clock fixed. time() and gmtime() is used now
[RTC] Instead of printing out the years that passed since 2000 i.e. 09 for this year, PA_RTC.year now is set to the absolute year 2009
[RTC] PA_RTC.FPS also works now that RTC is fixed
[3D Sprites] Added some fixes for 3D Sprites; Deleting 16bit sprites should work now (Thanks to Rodrigo Roman)
[Examples] Removed PAFS examples

http://forum.palib.info/index.php?topic=7048.0

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Escape from Minos (Wiz Fenix Game)

This is an endless game. The goal is to flee, find lost treasures and collect the diamonds that appear in the bonus stages. These stages appear every five labyrinths. To escape from each labyrinth you need a key. When you’re near, you’ll hear how Theseus’ heart rate accelerates.

The rating takes in consideration first the number of treasures (the more treasures, the highest the record), and second, the number of diamonds (at same number of treasures, the more diamonds the better), and third, the number of mazes (at same number of treasures and diamonds, the more mazes will be higher in the classification).

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,95

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Rock Rain (Wiz Fenix Game)

Rock Rain is a survival game. Survive the rocks!

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,96

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OutcaST v0.04 (Alpha) (Atari ST emu for Wiz)

OutcaST is an Atari ST emulator.

Release notes:

Fixes the sticky joystick so plays very well; adds basic directory browsing so you can put disk images in subdirs now.

http://www.codejedi.com/outcast/

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RPG Demo v2 (PSP Lua misc)

Here comes an early RPG Demo by Xteaph-N.

Release notes:

Here is the 2nd version of my demo. I’ve rewritten the framework so now it can easily support many different magics, allies, and enemies. This demo has 2 spells, 1 enemy, and 2 players. The battle system is at this point pretty much complete. Just in case your wondering the controls are; circle is always confirm and X is always deny, in menus. I just have to finsh a few for things with the magic and it will be complete.

http://forums.qj.net/psp-development-forum/152106-release-rpg-demo-v2.html

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Blox (02-06-2009) (Wiz Game)

B’lox! is now available on the Wiz. This version includes over 20 new puzzles making over 120! The game is the same as it always was – guide sliders onto pads of the same colour. What could be more simple?

http://www.gp32x.com/board/index.php?showtopic=48112

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