News
Babylon 5 (GBA 3D techdemo)

A new 3D demo by”kustom”has been released. head over to GBAdev for the screenshot plus download.http://www.gbadev.org/

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gpSCUMM (Lucas Art’s Adventure Interpretor for GP32)

DJWillis waskind enough to post some WIP news on his homepage regarding his SCUMM port for the GP32. Here are the lines taken from his homepage:

Regarding the status of gpScumm, here is a little WIP. I have the ph0x?s/my code working well enough on the ScummVM 0.5.1 code base (and CVS code) but performance in some newer games is shockingly bad . Sam and Max and the non-LucasArts games are not really playable (slow or buggy) currently. I have just figured out tonight how (I think) to get it all to build using ARM ADS so if the performance claims are true that could lead to a healthy speed up of maybe even 5-8% over GCC . Other then that there are some fixes to the sound code, save code and a few general speedups/tweaks and little changes to the port, nothing too major. All the fixes that went into the core ScummVM engine from 0.3>0.5 are also in there (obvious really).As soon as I can get most games up to a playable speed then I intend to chuck a public beta and source out of the door. I don’t really see the point in releasing a version that is little better then what is already out (or in some cases much slower).I am also working on adding OGG (libTremor) and MP3 (libMAD) support to gpScumm but a number of issues make that quite slow going, namely the lack of memory on the GP32 and the CPU cycles required to decode the MP3/OGG stream and the fact that fmOPL (the engine ScummVM uses for AdLib synthesis) is a CPU hog on the GP32 making it very hard to get game, MIDI and MP3 or OGG working in the 133MHz speed limit. I have no problem with overclocking but I am dammed if you will have to overclock the program just to get it to work . Also, the fact that I am really not that good a programmer does not help . I am fairly sure I?ll get it working in the end (I have some great offers of help) but don?t hold your breath.

http://www.distant-earth.co.uk/gp32/

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Font Engine Demo v0.1 (GBA techdemo)

Tim Crockford wrote a small demo demonstrating how to display text of variable width. You can get the demo at GBAdev.http://www.gbadev.org/

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gbQ v1.0 (Gameboy emulator for Gamecube)

or9 has released a GAMEBOY emulator for the Gamecube. There is no support for save games or sound yet. The first version is also very unoptimized. You can get the ZIP (which includes a NTSC and a PAL DOL) from the Gamecube/Emulators section here at PDroms.

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New Files! (VB, GC, PS2)

Finally there is a Virtual Boy section. A hughe thanks toKR155Efor pushing me a couple of times… 🙂

Virtual BoyBlox v1.0 by KR155E, Simon by Pat Daderko, Tic Tac Toe by Pat Daderko, Tron VB by Pat Daderko, Virtual Pong by Alberto Covarrubias, Etch-A-Sketch by Pat Daderko, Framebuffer Drawing Demo by Pat Daderko, Glow Demo by KR155E, Hello World Demo v1.0 by Amos Bieler, Hello World Demo v1.1 by Amos Bieler, Mario Flying Demo by Frostgiant, Matrix by Cooler, OBJ Pointer Demo by Dan Bergman, Reality Boy Demo 1 by David Tucker, Reality Boy Demo 2 by David Tucker, Scaling Demo by Parasyte, Super Fighter Demo by KR155E, The Croach by Alberto Covarrubias, VB Rocks by KR155E, VeeBee Cursor Demo by David Williamson, Virtual-E Cursor Demo by Alberto CovarrubiasGamecubeBalls by now3DPlaystation 23D Mutha by Raizor, Aura for Laura by Soopadoopa, Blabla by NippY, Colosseum by Nicola, Forms by adresd, Go For It by Djhuevo, Good Bye by NoRecess, Lion Extra by Lion, Stop Gap by Raizor, The Poor Demo by Kalir, VU Competition Harness v0.9 by adresd

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Virtual Boy Freeware Roms

KR155E wrote me an email complaining again that I do not have Virtual Boy Freeware Roms on PDRoms 🙂 Until I have enough motivation to create a Virtual Boy section please visit the page linked below.http://www.planetvb.com/spiele/selfmade/index.htm

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File Update! (GBC, GC, GP32, NES)

Gameboy/ColorBubbles by Tulou, HotGB by Icebird, Knark by Phantasy, Little Short Demo by Oyd11, Nervous by Fatality, Stadin Brankkari (Final) by ph0xGamecubeWireee by Peter, Chip8 Emulator 1.0a By DesktopManGame Park 32Akireta 3D Ngine v0.2 by Orion_, LCD Raster Blaster by Mr Spiv, CaSTaway GP v13.0 by Jeff Mitchell, fGB32 v01-10-03 by rlyeh, fSMS32 v20-07-03 by rlyeh, Genemu (Release 1) by ZardozJ, GPColem v0.3 by Consolius, Handy Port 2 v0.01b by Per Sterner, Little John GP32 v0.4 by Yoyo, NeoGP32 (Alpha Version) by ThunderZ, NesterGP v1.2 by Scherzo, snes9xgp v0.97 by Snes9xGP Team, Speccyal K v0.6 by Tyrell, Xcade v0.04 by codejedi, ZXGP32 (Beta 3) by David Douglas, Ah Catsmanga Daioh (08 August 2003), Bob The Amazing Lemon v0.2 by Woogal, Doom v9 by Tom Forsyth, Craig Rothwell&Rob Brown, Fire&Fire by Icon, Giri Giri Walker v0.1 by Tailzone, GP Games v0.6, GP Gravity Force v2.0 by David Douglas, GPAtaxx v0.4 by Jean-Batiste Langlois, GPChess v0.5 by rcx21000, Jump n Bump v0.044a by GeneticNova, LapiGP (Beta 1) by Alexander Beug, PTC (for GP32) v1.0 by Oscar BraindeaD, PORB v0.19 by Per Sterner, Sarien (GP32) v0.4 by Anders Granlund and A600NES (8-Bit)Years Behind by Retrocoders, Time Conquest by _demo_, Jet Fighter Z by DamageX

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Regardings PDRoms updates…

I’ve incredible teethpain. Until this problem isn’t solved, I’ll not be able to update PDRoms in the usual quality. Hope you guys understand that. – Kojote

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Gianas Return WIP (GP32 game)

Directly from the”Giana’s Return”homepage:

WIP News 11th October 2003* The fourth beta test is done * 5 new levels are designed which makes a total of 30 levels now * 10 bonus stages are designed as well (those stages are designed, but it is not sure yet, if the first public version will have them included!)WIP News 10th October 2003* 4 new screenshots for your viewing pleasure.

http://www.gianas-return.de

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LapiGP Beta 1 (GP32 game)

LapiGP is a GP32 remake of Lapi which is a freeware PC game from 1985.http://www.shaken-bytes.de/

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