iPSPhone imitates an iPhone on your PSP.
Changes:
* Bugfix
* All Games/Apps Can Quit by Pessing START
* NEw Battery ICon
* PortableQuiz Added
* Its the last Version by ME!
* USB Mode [L > Off+R > On]
* Has a Intro
iPSPhone imitates an iPhone on your PSP.
Changes:
* Bugfix
* All Games/Apps Can Quit by Pessing START
* NEw Battery ICon
* PortableQuiz Added
* Its the last Version by ME!
* USB Mode [L > Off+R > On]
* Has a Intro
This plugins transforms your PSP into a Mechanical-sounding alarm clock and works by parsing CONFIG.TB in msdrive:PSPGAME150Time Baby – When the PSP turns on because of alarm, this works by checking the RTC clock and the alarm time in CONFIG.TB if the time matches, it plays the alarm sound [RAW MONO PCM ] in “seplugins/alarm.wav”, which is also customizable.
Do you like crossword puzzles? Here comes a french version of it for Pocket PC’s released by selkis.
http://www.dev-fr.org/vos-news/(ppc)-t-d-v-motkroise-beta-1-00/
Here is a new release of jEnesisDS.
Major changes in the new version:
– Custom Z80 ASM core implemented.
– Custom YM2612 and PSG emulation, running on the ARM7. So there is sound now 😉
– Many parts rewritten. Speed without Z80 core should be quite a bit faster for most games.
– Idle-loop detection completely rewritten. Shouldn’t break any games anymore. Therefore the option to disable it was taken out.
– Some changes to the HW renderer. Some glitches should be gone, others were probably introduced. Will be rewritten for the next version.
– Tweaked H-Int auto detection, so less games should need the “ON” option to boot now.
– Mode-Button added (L+R+Start)
– Skipped option screen at startup, so you get directly into the game selection.
Other release notes:
There is still a lot to do and i hope you wont have to wait as long for the coming version.
I know very well, that the sound is not perfect, but it’s the best i could do in the time working on it, so please don’t complain..
I am sure that i can improve it and i am positive that all games will run at full speed with sound one day.If a game runs too slow, disable the Z80 by turning “Fake Z80” on – of course that will most likely turn off the sound as well (Except for games that have their sound driver on the main CPU, like Sonic, Gunstar Heroes and others).
Any feedback is welcome of course (except bad one ;P)
Thanks to Lordus and http://dcemu.co.uk for the news.
Icarus Adventure System let you create your own adventure game using a comfortable UI on a Windows PC. The created adventures will compile into a single NDS binary. Unfortunatly the tools is available in spanish language only.
Thanks to http://dcemu.co.uk for the news.
nipil is still heavily working on an improved version of his “Scrabble Assistan”. Here is what he said in the GBAdev.org boards today:
As you can see, the following points are have already been addressed:
– visual: grey square is visual click feedback
– visual: green shows active function/option
– visual: validation/ok button
– visual: bigger, finger-friendly touch-zone (i don’t advocate it)
– data: Up/Dw are paging buttons, used for score & search
– visual: Hide letters/numbers when not appropriate
– visual: back to “landscape” mode, which is left handed friendly
– data: search with sort options (alpha, score, length)New/Undo/End are respectively used to start a new game, undo the last
scoring validation (for error-correction) and “End” enables to enter
negative scores when the game is finished (to account for the letters
players didn’t manage to place).I hope i can release the next version by monday evening.
PS: Colors are not firmly decided yet, but are valid hints.
PPS: I can’t seriously put borders around letters, it’s too ugly.
Anyway, noone should have any trouble clicking the letters now,
even using my own fingers, i can touch and control everything 😉
http://forum.gbadev.org/viewtopic.php?t=14879&postdays=0&postorder=asc&start=30
WireWorld DS is a DS port of a cellular automation under the same name.
So far it has:
– basic WireWorld implemented
– editor builtin
– clear/clear electrons
Further release notes:
About WireWorld
WireWorld has 4 states:
space – represented by black
wire – represented by gold
spark – represented by red
tail – represented by blueSpark changes to tail.
Tail changes to wire.
Wire changes to spark if it’s surrounded by 1 or 2 sparks.Even with so simple rules, it’s able to implement many stuff in it.
Changes:
+ – added
– – removed
* – modified
/ – bugfixed
! – important0.3:
+ ADDED LOADING (and saving)
! sorry, but saving is buggy. I don’t want to work on WireWorld DS anymore though.
Snowflakes is a game where you roll a snow ball and try collect the snowflakes scattered around the field. Your goal in the end is nothing less but to roll a giant snow man! This version is slightly updated from the Drunkencoders 2007 Christmas compo, fixing few bugs and adding features like support for the DS Motion Card and an ending screen where you can actually see what’s going on. 🙂
Subleq DS is a mod of original subleq. Subleq consists of just one command “subtract and branch(jump) if negative or zero)
Each subleq command consists of 3 words: a, b and c. a, b and c are memory addresses.
If b – a is negative or zero, jump to c. Otherwise, go to the next command. The code IS in the memory, so Subleq DS is self-modyfing. Special memory addresses are addresses that don’t execute subleq; instead, they execute a command they’re made to do. The addresses are put to b.
Changes:
– removed test code
– fixed a bug or two
While the spiders were moving around the forest, they got their webs completely tangled up… Try to move the bugs around and untangle the mess… Crossing lines are shown in white, untangled lines in green.
Changes:
– Added Sudden Death (arcade) mode for even more fun !
– Core CPU/ram optimisations
– Pause button !
– Added version number to title screenSudden Death mode is an arcade mode wgere you only have 20 seconds per level ! Thankfully, you can cumulate time over several levels. The higher the level, the more time left when you finish it, and the higher you score. In this mode, only 2 bugs are added per level.