News
Pickle updated Wolf4SDL (Wolfenstein 3D SDL Port) an engine port, which can be used to play Wolfenstein 3D.
Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”.
Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed.
This is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,55
Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.
The solution is client-server based, obviously, and requires you to have a server running.
Release notes:
* Minor changes on the server backend – possible problem with shutdown/restart on XP (maybe) fixed.
http://forum.gbadev.org/viewtopic.php?t=16687
Pickle released a test version of Lemonboy for the Wiz.
Quote:
Pickle has compiled a quick port to the Wiz GP2X latest version of Lemonboy, emulator for Game Boy Color and Game Boy. Includes all the functions of the GP2X version.
This is a test version with some errors, to carry out tests, which may have some bugs.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,1,119
Dark_Wolf released a demo version of his game Naruto Target Practice.
Quote:
This it is my second homebrew released : Naruto Target Practice. It´s just a Demo version but i am already working on a new version. Don´t Worry about the How to Play because it is everything explained in the game
– Only works on PSP with CFW or CFW enabler.
– Tested on 5.00M33-6.
For more information and how to install read the Read Me.txt file inside the .rar.
http://forums.qj.net/psp-development-forum/153159-release-naruto-target-practice-demo.html
Headoverheels released an early version of FinalBurn Alpha for the Wiz console. It is an arcade emulator for MC68000/Z80 based arcade games. It plays CPS-1, CPS-2, Cave, Toaplan, NeoGeo, and other arcade games.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,73,118
Added Jun 21, 2009, Under:
Wii
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files.
You start off as a ‘Influence device’, your task is to clear the ship of all the rogue robots. Movement is by the arrow keys, Left control is the action key. Press it while you are moving and you will shoot your lasers, hold it down while not moving and you will go into transfer mode. This allows you to take over other droids. Pressing it down while over a terminal will take you into the ships computers, where you can view information about droid, ship view and a map of your current level.
Changes:
Thanks to Teknecal for his help tracking down this issue. The problem did not affect my Wii, but some Wii’s or SD cards apparently do not work with the old libfat path style the lacks the sd: prefix. Full sd: paths have been added to all files. That is the only change in this release and should fix compatibility.
http://wiibrew.org/wiki/Paradroid
coincoin released an update of his first homebrew game for the Nintendo DS. Play with your friends by impersonating the head of each one of the two peoples and enemies try to destroy your opponent.
Changes:
– Correction bug definition screen (pixel-man reappears directly on the other side)
– Adding splash screen: “Touch to start”.
http://www.playeradvance.org/forum/showthread.php?t=32877
Fanadicalcowhead and Fisk are working on DS Doom, a port of Doom for the Nintendo DS.
Quote:
Hi! I’d like to announce that Fisk and I are recompiling the current dsdoom, here’s what have in store
– Better controls
– Fixed saving
– removal of doom shadow fading for an increase in FPS
– Iwad and Pwad selector
– Better user interface
It May not look much different but, the doom shadow fading is gone! It may have looked fairly decent but… The new rendering (without doom shadow fading) increases FPS up to 35fps, Gives a more OpenGL feel to the software rendering and for detailed wads will look much clearer and cleaner, not to mention it will run REALLY fast!
Thanks to www.nintendomax.com for the news.
http://dsdoommods.freeforums.org/dsdoom-v1-1-3-in-the-works-t2.html
Added Jun 21, 2009, Under:
Wii
crazygoth updated his Wii game “Pacline”. Collect dots and avoid the ghosts!
Changes:
– Added 3 lives
– Several colors for the ghosts and they’re also a little more beautiful
– Image on sd (preparation theme)
– Removal of the splashscreen
– New splashscreen
http://www.nintendomax.com/phpBB2/viewtopic.php?t=10112
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