News
Stone Age (11-01-2009) (NDS Game)

maRk2512 updated his remake of the Amiga game Stone Age.

Changes:

Press X + L to restart the map.

http://forum.palib.info/index.php?topic=6355.0

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XM7Play (12-01-2009) (NDS Application)

XM7Play by sverx is a simple XM player based on libxm7.

Changes:

1st: Now it loads also squeezed XMs. No more loading errors, hopefully. 🙂

2nd: It includes a little sample optimizer (well, I’m still working on it…) that optimizes samples that would probably have detuning problems (or even don’t play at all) if played without manipulation. (You can temporary disable the optimizer by holding L or R key while pressing A to play a module, this way you can hear the differences)

3rd: It uses libnds 1.3.1 . Well, not so important for you, actually 😉

Very important: If you use this tool to test the XMs you want to use in your homebrew and you read that a sample has been optimized, then optimization of the sample directly in the XM is recommended so that libxm7 can play it properly. Read the section “Getting the most of your tune” of the libxm7 documentation for more details.

Feedback appreciated, especially if you find a module that can’t be loaded. And sorry, there’s still no GUI…

http://forum.gbadev.org/viewtopic.php?t=16313

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Woopsi v0.37 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Fixes:
– ListBox::setAllowMultipleSelections() works correctly.
– Replaced byte and short iterator variables with ints.
– Compatible with devKitPro v24 and libnds 1.3.1.
– Renamed “DynamicArray” to “WoopsiArray” for compatibility with dkp24.
– Made libnds makefile the default instead of PALib.

http://forum.gbadev.org/viewtopic.php?t=14332&start=45

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Chocobo Joust (10-01-2009) (NDS Game)

Chocobo Joust is a Joust style game (the old arcade game with the knights and flying ostriches/vultures) but with a touch of a Final Fantasy.

http://forum.palib.info/index.php?topic=6426.0

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FingerMenu v1.07 (Beta) (PPC Application)

FingerMenu replaces the standard menu of windows mobile devices with a more finger-friendly one.

Changes:

– changed the way the program works (no more standard menu)
– support for SIP menu
– more similar to Opal SIP Menu
– support for WQVGA (like Omnia)

http://forum.xda-developers.com/showthread.php?t=459125

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Frodo v3 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

Changes:

Fixed the buggy classic controller and allow binding all buttons on it
More speed improvements. The emulation speed is now selectable
A few bug fixes and code improvements

http://wiibrew.org/wiki/Frodo

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Warning to homebrew developers (Wii misc)

Modchip manufacturer Argon has released a Wii channel DRM locked to their modchip which relies on illegal distribution of code for installation. This channel downloads homebrew applications turned into channels, which Argon distributes from their site.

Quote:Modchips + homebrew – free + illegal = ArgonChannel by marcan

The Argon modchip guys have been trumping up this new cool thing they call the Argon Channel. At first details were sketchy, but as time passed what it was started to become obvious: some homebrew launching or installing “solution”, locked to a modchip.

Update: Their solution seems to be to install homebrew packaged as channels, complete with stolen banners and probably using my nandloader without permission. Scroll down for more details.

Recently, the Argon guys showed up on IRC and had an interesting conversation with me, where they tried to get me to help them get the channel to work on System Menu 3.4 by convincing me of the wonderful world of modchip software. The conversation was somewhere along the lines of this, excluding the broken English: “By bundling it with our modchip we make homebrew more popular”. “But it’s locked to your modchip, how will that make it more popular?” “Yes, that makes it even more popular because it’s exclusive and people will want it.”

The response, obviously, was no.

Now the channel has showed up and gasp, it’s compatible with 3.4. Wait, did they find an exploit?

Of course they didn’t…

Read on on hackmii.com!

http://hackmii.com/2009/01/argonchannel-failure/#more-271

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Frodo v2 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

Changes:

Emulation speed has improved a bit
Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
Added support for the classic controller. Note: this is untested since I don’t have a classic controller. Please test and fix bugs in this part!
Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed

http://wiibrew.org/wiki/Frodo

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iContact v0.9 (PPC Application)

iContact is designed to be an all-inclusive finger-friendly contact manager for Windows Mobile PocketPC phones.

Changes:

Reworked and greatly sped up list reload time
Added contact categories!
Better touch feedback (area touched is highlighted in blue)
Updated skin titlebar to match iDialer
Removed TitlebarBackground, TitlebarSignal, TitlebarText from .skn file, they’re now calculated from the .png
Better integration with iDialer (now able to change iDialer service from iContact)
Fixed bug with incorrect call log details sometimes being displayed
Optimized graphics routines for faster, smoother scrolling
Fixed bug with Exit on Minimize sometimes not exiting
Fixed bug with settings icon in control panel
Fixed bug with scrolling: click once to stop scrolling, click again to open contact
Added “-add” command line option
Fixed called party name display when not used with iDialer
Added better iDialer detection if iContact and iDialer not installed on the same memory (thanks l3v5y)

http://forum.xda-developers.com/showthread.php?t=395829

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Block Rage v0.2.3 (DC Game Port)

Block Rage is falling blocks game with a 2-player hoseat mode, detailed graphics and animated plasmatic backgrounds. It is a remake of the awesome DOS classic Xixit.

http://www.dreamcast.es/news.php?readmore=230

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