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Powder (Build 102) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Release notes:

Much thanks go to Marvin Sanchez who has ported POWDER to the PSP so you don’t need to run the GBA version inside an emulator any more. This initial release is still Alpha – I don’t have a PSP to check directly with, so any problems are thanks to my meddling, not Marvin.

Changes:

Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc) Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough) Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough) When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items. KnownItems in the Option menu will give you a list of everything you have identified this game, similar to in Nethack. (conkstah) Can no longer swap places when either part is submerged or in a pit (Irashtar) "Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough) "Suits of plate" rather than "Suites of plate". (Zach Firth) A wand of dig will make a pit in undiggable levels. (Zach Firth) A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt. New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar) Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated. The input line now has a cursor showing where you are currently typing. A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin) Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin) A cursor has been added to the text input to make it clear when space is hit. Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this. Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with. Throwing a -2 mithril chainmail in the air will no longer heal you. Belweir's library now also has scrolls. (Brog) Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar) Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar) Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar) I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 102) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Release notes:

A large assortment of polish issues and minor bug fixes. The biggest change will be for GBA users that now have a way to enter their name that doesn’t require a few days of research to understand.

Changes:

Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc) Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough) Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough) When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items. KnownItems in the Option menu will give you a list of everything you have identified this game, similar to in Nethack. (conkstah) Can no longer swap places when either part is submerged or in a pit (Irashtar) "Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough) "Suits of plate" rather than "Suites of plate". (Zach Firth) A wand of dig will make a pit in undiggable levels. (Zach Firth) A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt. New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar) Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated. The input line now has a cursor showing where you are currently typing. A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin) Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin) A cursor has been added to the text input to make it clear when space is hit. Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this. Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with. Throwing a -2 mithril chainmail in the air will no longer heal you. Belweir's library now also has scrolls. (Brog) Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar) Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar) Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar) I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.

http://www.zincland.com/powder/index.php?pagename=release

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iFile v0.14 (NDS Application)

Using iFile is very simple, all you have to do is put the according “.nds” file in your flashcard/linker and through it’s menu, load the program, once done, use the up and down arrow to select the file/folder. Use “A” to open and “B” to go to the parent folder.

Changes:

*Now deletes folders and subfolders (thanks masscat)
*Now scrolls up and down (press up or down and hold it 😉 )
*DS now says hello 🙂
*Cleaned up the “Current Dir” variable
*Now displays the filesize 😀
*Fixed the warning window not disapearing when deleting a single file.
*Added check for folder renaming (doesn’t work yet 🙁 )

http://altocircuito.net/darkchild/

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Garden2x v0.1 (GP2x Game Port)

Garden2x is a port of “Garden of Coloured Lights” ( http://www.allegro.cc/depot/GardenofColouredLights ). It’s a musical shoot-em-up influenced by rRootage, Radiant Silvergun and Rez.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2499

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Funiculus v0.60 (iPhone Application)

Funiculus is a Guitar Tuner to be used with an iPhone.

Release notes:

Funiculus 0.60 is out…it will be on Installer soon (via the ModMyiFone.com source), but until then, here is a copy for those who want to install it manually:
funiculus_0_60.zip

If you do install it manually, be sure to set the permissions. See the previous entry for instructions on how to do this.

For screen shots, take a look at the “Four Faces of Funiculus” entry from a few days earlier. For those updating since the last Installer release (0.50), there are a huge number of changes. For those updating since 0.58, here are the tunings that are now present:

Guitar: Standard
12 String Guitar: Standard
Mandolin: Standard
Banjo: Standard
Ukulele: Standard
Violin: Standard
Viola: Standard
Cello: Standard
Baritone Ukulele: Standard
Guitar: Drop D
Guitar: Open A maj
Guitar: Open C maj
Guitar: Open D maj
Guitar: Open E maj
Guitar: Open E min
Guitar: Open G maj
Guitar: Open G min

http://mauvilasoftware.com/funiculus/

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SpringDial v0.995 (Beta) (iPhone Application)

SpringDial puts speed dials of your contacts on the SpringBoard of a jailbroken iPhone. The advantage of this is over using the Webclip method is that it is more of a true speed dial. Safari doesn’t have to load, and you are not asked to confirm the call. If you happen to have a photo for the contact in your Address Book (don’t know what Apple is doing for windows users, so this is probably only available for Mac OSX users, but you can edit the contact on the iPhone to add a photo), then it is what is used as the icon for the contact.

http://springdial.mineshaftgap.net/

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iPhysics v1.1 (iPhone Game)

iPhysics is a physics engine and comes with a bunch of levels/examples to play with.

Changes:

Update for 1.1.3/1.1.4 compatibility and a “minor” directory reorganization. Now the levelpacks reside at ~/Media/iPhysics /blockquote>

http://iphysics.r4m0n.net/index.php?title=Latest_Updates

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1Shoot (iPhone Application)

Shoot a single photo quickly!

How it works:
Tap 1Shoot icon in SpringBoard.
Point to what/who you want to capture.
Stay calm.
Done, no further tap required.

As soon as the accelerometer inside your iPhone thinks is stable enough 1Shoot will capture the picture without any further tapping. The application will close inmediately after the shoot. Your new photo is saved in the Camera Roll photo album.

Not very useful, unless
* You care taking the photo as fast as possible
* You like self portraits
* You have kids or pets (not comparison intended)

http://iphone.wuonm.com/1Shoot/

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iDial (iPhone Application)

iDial is a “nostalgic dialer” for your iPhone.

http://www.modmyifone.com/forums/showthread.php?t=46651

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iDope v0.1 (iPhone Game)

Dopewars for the iPhone. It’s a bad bad game where you earn your money with doing bad bad stuff 🙂

Release notes:

As promised, fulfilled based on this request in the 3rd Party apps request :
http://www.modmyifone.com/forums/showthread.php?t=7992

iDope v.0.1

Features :
– Travel across 5 places
– Buy in bulk (use picker)
– Sell in bulk (use picker)
– Sfx

This version is just a preview of what to come in the future, meanwhile check out the app and see if you can spot the bugs

Planned:
– Online Scoreboard
– Different prices for locations
– Locations pointer
– Save game / Load Game
– Guns, cops and events

If you have any ideas, do suggest!

http://www.modmyifone.com/forums/showthread.php?t=44801

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