News
DaedalusX64 (Revision 725) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 347 – Corn
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
Rev 348 – Salvy
[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions
Rev 349 – Salvy
[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM…fixed
Rev 350 – Corn
[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ
Rev 351 – Salvy
[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there’s no point to disable it)
Rev 352 – Corn
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
Rev 353 – Salvy
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
Rev 354 – Salvy
[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won’t work anymore when volatile memory is unlocked) (credits to JJS)

Note: The only side effects when volatile memory is used is that suspend and dialogs won’t work I won’t affect us though, since we don’t depend on neither 😉
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.

Rev 355 – Salvy
[!] Forgot VolatileMemPSP.cpp
Rev 356 – Salvy
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.
Rev 357 – Salvy
[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules
Rev 358 – Corn
[+] Enable to choose 32bit color mode at boot time by pressing “Circle” until splash screen shows up (default is 16bit)
Rev 359 – Corn
[+] Show 32/16Bit choice in splash screen
Rev 360 – Corn
[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won’t happen every frame when showing splash screen
Rev 361 – Salvy
[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont
Rev 362 – Corn
[-] removed bit info from main menu
[!] Cosmetic change to splash screen

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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WiXP v5.0 (NDS Application)

WiXP by ametller124 is a shell application for Nintendo DS, designed after Windows XP.

Thanks to http://nintendomax.com/viewtopic.php?t=13756&f=19 for the news.

http://nds.scenebeta.com/noticia/wixp

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Mission Failed v1.2 (Wiz Game)

Zilli “RZZ” Roberto updated his game “Mission Failed”. It’s an oldschool 2D spacer shooter with graphics ripped from various games.

Changes:

– Your option settings will be saved
– 2 different difficulty levels: Normal (as before) and Easy (smaller ship hitbox,
slower enemy fire, less enemy fire..)
– You can choose wich level to play, once completed
– Added a mini-game once finished the game:
* In mini-game there are 2 kinds of asteroids: brown and grey. You have to destroy more asteroids as possible, but if a gray asteroid escapes, the game in over. 1 live, infinie ammo.
– Added a simple tutorial, in level 1, wich invites you to use the correct weapon
– Longer invincibility time after death
– The period of invincibility is indicated by a graphic effect.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,539

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Komi v1.04 (Pandora Game Port)

Komi is a 2D arcade style game licensed under the GNU GPL. The basic aim is to collect all the money by extending Komi the Space Frog’s tongue, while avoiding the bad guys. Komi’s spiritual predecessor is an old Spectrum game called Glug Glug which had similar(ish) gameplay.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,434

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DScraft (23-08-2011) (NDS Game)

DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adaptation of “creative mode” (or Minecraft Classic), which means there is only exploration and creation in this version. Survival mode is planned for future versions.

Changes:

No changelog available

http://smealum.net/dscraft/

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Chess2x v0.5 (GP2x Game)

Chess2x by ParkyDR is a chess program using GNUchess as its engine. The game has seen it’s last update sometime in 2007, but got updated last week.

Changes:

1) Tighten up promote check
2) Auto repeat for joystick, L/R and volume
3) Get rid of 2 pixel gap on right of screen
4) Combine move and in game menus
5) Provide feedback on volume change

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,1912

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DSDoom v1.2.1 (NDS Engine Port)

DSDoom is a port of Doom by wintermute to the Nintendo DS based off the PrBoom source tree because of its purity and portability. Original game data is required and does not come with the download pack. The author accepts donations!

Changes:

* restore automap zoom controls
* prevent freeze on changing SFX volume
* bring up keyboard for save name editing
* A & B buttons operate as select & back in menus

You can discuss about the release here: http://forum.gbadev.org/viewtopic.php?t=17568

http://dsdoom.com/

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Fleshchasmer I – The Eve (21-08-2011) (Dingoo Linux Game Port)

Quasist’s 3D adventure game Fleshchasmer is now available for Dingux.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,525

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Everyman (20-08-2011) (NDS Game)

Set in the 26th century, “Everyman” explores the dystopian society that has employed technology as a means to repress and control its people. Play as the eponymous character, Everyman, as he follows on his quest to escape the constraints of routine and reunite him with his loving family.

http://www.neoflash.com/forum/index.php/topic,7140.0.html

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DScraft (20-08-2011) (NDS Game)

DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adaptation of “creative mode” (or Minecraft Classic), which means there is only exploration and creation in this version. Survival mode is planned for future versions.

Source: http://www.neoflash.com/forum/index.php/topic,7133.0.html

http://smealum.net/dscraft/

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