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Portable MasterMind (PSP Lua Game)

Author release notes:

This is my first homebrew attempt, it’s a simple game, but not so easy to win.The goal is simple, you have to find out what the secret code is.Using left and right on your analog pad, you select the circle.Using up and down you change the cirle’s color.If you are satisfied with the colors of the row, press cross,now the little circles will show how good your guess was:-the number of green circles is the number of correct colors at the correct place-the number of blue circles is the number of correct colors at the incorrect placeThis game is limited to 6 attempts, it is based on mini mastermind which is a mini versionof the original mastermind.If feedback is positive, I plan on expanding the game with the following:-more (and harder) game modes-high score list-two player mode (one player inputs the code, the other one has to crack it)for any (constructive) feedback: homebrew.psp|at|gmail.com / or this thread

http://forums.qj.net/showthread.php?t=34544

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PSP Galaxy Issue #4 (PSP misc)

Image provided by: gamersgalaxy.netA new issue of PSP Galaxy is out.http://www.gamersgalaxy.net/news/index.php?nid=1011

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Win2DS v0.1a (NDS Application)

Remotely control your Windows PC with a NintendoDS. Changes:

v0.1a:

  • Fixed problem with screenshots updating and worked around another (screenshots should never stop updating now).
  • Fixed potential lock-up with password checking.
  • http://www.1emulation.com/forums/index.php?showtopic=16875

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    NeoCD PSP v0.5 (Alpha 3) (NJ) (NeoGeo CD emu for PSP)

    NJ, author of NeoGeo CDZ, isstill working on a continuation of NeoCD PSP from YoYoFR, which is a NeoGeo CD emulator. His latest release (v0.5 Alpha 3) can be found at his page.

    http://neocdz.hp.infoseek.co.jp/

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    MoonShell v0.9 (NDS Application)

    MoonShell is a shell for the NintendoDS by Infantile Paralysiser. Changes:

    Interchangeability concerning PassMe/FlashMe has been improved.When the cover cap was shut, PowerLED was blinked.WavePlugin was supported. (Only no compression LinerPCM.)SPCPlugin was speed-up.Various points of DPGPlugin and dpgenc were corrected.M3SD was supported and detected automatically.SCSD automatic detection routine has been improved.The file reading bug was corrected, and MODPlugin/GIFPlugin etc was corrected.The window memory was dynamically allocated. unused memory is liberated.When the still picture was displayed, it was possible to zoom and reduce with X/Y button. (65%~800%)When the music reproduction ends, power supply OFF can be done.Going up to 400% of the volumes other than movie can be done.The problem misjudged to CrashMe (DS Bricker) by the virus checker might be able to be evaded.

    http://mdxonline.dyndns.org/archives/nds/

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    SexyPSF v0.4.5 r1 PSP v1.1d (PSP Application)

    SexyPSF is a PSF player for the PSP. PSF is the music format of the Playstation. This new version fixes a few bugs about sound switching, but it has also has new functions and modifications.http://www.consoleworld.org/showthread.php?t=1449

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    CapriceGP2x v0.01c (CPC emu for GP2x)

    The port of Caprice (CPC emulator) for the GP2x has been updated. As the release thread holds the changelog in spanish, here is a plain bablefish translation:

  • Eliminated scr_width, scr_heigh, scr_window and scr_style of the CAP32.cfg (so that? 320×200 full screen and goes that it shoots… no? )
  • Eliminated of I cosay to 32 source all”drivers”of 24 and bpp
  • Added parametro — nosound to deshabilitar audio (Priority on parametro of the CFG) Asi we can have the audio one qualified, but deshabilitar when we want from scrip or the selector of Kounch, without reediting the CFG – DIRTY TRICK to raise framerate… I have obtained with frameskip zero that emu shows the same rate of imagenes that without the sound before. 200Mhz we can play 84% of the speed of the originalCPC, and 250-266 mhz the 100% in mayoria of the cases. It depends on the intensive use that matches of the AY (audio chip of the CPC) the AY makes us lose a 12% of the speed… Not to use frameskip greater of 2, because this DIRTY TRICK fight a little with I cosay of frame skip…
  • Eliminated button START for reset of the CPC (So that? mola to see those yellow letters in blue bottom and despues you not key in anything) and used now to mostrar/quitar info of emu. SELECT continues being worth to leave emu.
  • Volume + and -, they serve now to fit the volume 8)
  • http://www.gp32spain.com/foros/showthread.php?t=27170

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    URL2PSP v0.1 Beta (PSP Application)

    This application, URL2PSP does the following: It allows you to download files (binary) through http:// or ftp:// (public) protocol directly to your PSP by entering the URLS at our website (since the PSP has no easy input method!). This is a FREE program and service and we hope everyone will find it as useful as the creators do.http://www.bestsoftworks.com/fileshare.htm

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    Wumpus v0.2.7 (GP2x Game)

    Image provided by: UnknownWumpus is a remake of an old computer/calculator game called”Hunt the Wumpus”. It was available for the calculator TI99/4A and many other systems.Description of”Hunt the Wumpus”from wikipedia.org:Hunt the Wumpus was an important early computer game. It was based on a simple hide-and-seek format, featuring a mysterious monster (the Wumpus) that lurked deep inside a network of rooms. Using a command line text interface, the player would enter commands to move through the rooms, or shoot arrows along crooked paths through several adjoining rooms. There were twenty rooms, each connecting to three others, arranged like the vertices of a dodecahedron (or the faces of an icosahedron). Hazards included bottomless pits, super bats (which would drop the player in a random location) and the Wumpus itself. When the player had deduced from hints which chamber the Wumpus was in without entering it, he would fire an arrow into the Wumpus’ chamber to slay it. However, firing the arrow into the wrong chamber would startle the Wumpus, which might then devour the player.Originally written by Gregory Yob in BASIC while attending the University of Massachusetts Dartmouth, and noticed on mainframes at least by 1972, Hunt the Wumpus was first published in the”Peoples Computer Company”1 journal in 1973, again in 1975 in”Creative Computing”, and finally in 1979 in the book MORE BASIC Computer Games. Building on several grid-based games of the”Battleship”variety, Yob injected adversarial humor into the computer’s hints, prefiguring the”voice”of the Infocom narrator. 1 Later versions of the game offered more hazards and other cave layouts. An implementation of Hunt the Wumpus was typically included with MBASIC, Microsoft’s BASIC interpreter for CP/M and one of the company’s first products.http://forum.gp2x.de/viewtopic.php?t=943

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    NDS Homebrew Firmware (21-01-2006) (NDS misc)

    This is an attempt to create a native NDS homebrew firmware which is VERY minimalistic, don’t expect anything exciting. If you just want to see what it looks like without changing your firmware, run firmware.ndshttp://www.cs.utah.edu/~tew/hbfirmware/

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