Miscellaneous News
Balloon DS v1.1 (NDS Game)

Image provided by: TipiakTipiak has updated his”catch the baloon”game for the Nintendo DS.http://www.playeradvance.org/forum/showthread.php?t=1313

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webnab v0.3 (PSP Application)

webnab is a feed reader for your PSP. Changes:

Left/Right trigger goes to prev/next news item.Added ‘Download All’ option.Downloaded feeds are highlighted on the menu.Failing to download a site doesn’t crash webnab (not always :P)Text colors can be changed (see colors.txt)Menu Graphics changed.Fixed/Added some international (polish/french) support, I think I’ll move to freetype so this will be a non-issue.Can reconnect to wifi using start button on main menu.

http://localhost.geek.nz/webnab/

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Stella GP2x v2.1 Revision 1 (A2600 emu for GP2x)

Alex Zaballa has updated his port of Stella, an open source Atari 2600 emulator, for the GP2x. Be sure to check out the readme for changes, installation instructions, and other info. All source for Stella is available from the Stella homepage at http://stella.sourceforge.net/. Stella is licensed under the GPL.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1228

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BMP Splitter v1.0 (GBA Win32 Appilcation)

BMP Splitter is a sprite export tool for Windows.

http://atow.atspace.com/index.htm

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DSOrganizer v1.002 (NDS Application)

DSOrganizer has been updated. Now with handwriting recognition!

http://www.youngmx.com/?loc=ndsdev/NDSDEV

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snes9xTYL v0.3 (SNES emu for PSP)

YoYoFR has released a new version of snes9xTYL which is a Super Nintendo Entertainment emulator for the PSP. Changes:

  • [NEW] mode 7 optimizations when no rotation is used (maps in rpg, …). Does not apply to fzero, mario kart, …
  • [NEW] now 2 versions ! the”me”one is using media engine for sound mixing.
  • [NEW] roms can be deleted from file browser (press SELECT).
  • [NEW] savestates can deleted from menu.
  • [NEW] screen adjustement (pseudo calibration) to get rid of those nasty black borders!
  • [NEW] minor GUI adjustements (easily swap analog/pad, easier navigation with triggers)
  • [NEW] now accept 8bpp and 24bpp logo.bmp background file.
  • [NEW] new logo from pochi.
  • [FIX] some rendering&internal emulation core bugs.
  • [FIX] stability issues&memory card corruption should be gone (at least on my psp).
  • [FIX] debug settings are now correctly saved.
  • http://yoyofr92.free.fr/psp/files/

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    Atari800 v0.9 (Atari800 emu for GP2x)

    Atari800 is an Atari 800/XL/XE emulator. Changes for the GP2x version:

  • Bumped emulator core to 2.0.1
  • Moved CPU clock speed into external script, seems to differ depending on peoples LCD prefs etc.
  • I included cpu_speed_light, cpu_speed built with dietlibc and an example script
  • Added 16-way input and simple speed control for 5200
  • Added default menus for people who put the config in the wrong place!
  • Now uses proper atari800 config file, so things can go anywhere. I included an example.
  • Still accesses /tmp (booo), but I included the Linux ramdisk module. I recommended mounting /tmp on that.
  • Lots of other things I’ve forgotten
  • Broke my GP32 version again:-( Plan to fix in the next few weeks.
  • http://www.scrameta.net/a800.html

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    GnGeo v0.6.8 (NeoGeo emu for GP2x)

    A new version of the NeoGeo emulator GnGeo has been released. Changes:

  • Update the game list that need sram protection hack
  • GP2X: Optimize a little sound mixing routine
  • GP2X: By default, return to selector after exit (use –no-selector to disable it)
  • GP2X: Add sound volume support.
  • GP2X: some optimisation here&there
  • GP2X: Use Hw Accelerated Sdl made by Paeryn for the build.
  • http://www.gp32spain.com/foros/showthread.php?t=27791

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    3D Cube (PSP Techdemo)

    This is lostjared’s shot at modfiying the cube example from the PSPSDK. Tested on 2.6 by Teknogeek1300. Tested on 2.0 by lostjared.http://forums.qj.net/showthread.php?t=36615

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    MasterPiece 3D (PSP Game)

    lostjared has released a 3D version of MasterPiece. Use the L/R/Square/Triangle to rotate the grid in total 360 degrees use the Cross and Circle to shift the blocks. Use the dpad to move the blocks.http://forums.qj.net/showthread.php?t=36681

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