Image provided by: revorevo has released the first version of his draw application for the NDS. It features:
Image provided by: officiallypoorofficiallypoor has released version 0.1b of his PSP Lua game. Grab it from his page.http://forums.ps2dev.org/viewtopic.php?t=3322http://psplua.allpspskins.com/Off-poor/home.html
The team around Space Oddity has updated their Master System homebrew shooter. Changes:
09/13/2005About version 23:*shame* like 4 months without update! *shame*Bullet ! colliding with monsters and turning them into CosmoJelly
Image provided by: DidouTetravex is a puzzle game like a 4-sided dominos. The aim is to send all the shapes from the lower-right grid to the upper-left one. Shapes can freely move in the lower area. Conversely, in the upper grid, they are constrainted by a correct matching of numbers on each side. The lower-right area is then your pool, and the upper-left your aim. Switching between the 2 areas is done using the L/R keys.http://forum.gbadev.org/viewtopic.php?t=6885http://francois.pessaux.neuf.fr/creations.html
Morback is a kind of tic-tac-toe with an 8×8 grid, where you must align 5 tokens to win. Options don’t work for now. The IA is rather low. The game board and tokens are skinnable. Thanks to wraggster for the news.http://www.dcemu.co.uk/vbulletin/showthread.php?t=10648
ZMaster has released a Lumines like game for the Dreamcast a bit over two weeks ago. Here are the release notes:
I’ve been working on a Lumines like game for the DC over the past few weeks. The game takes the basic idea from Lumines and is called ‘Block Smash’ but I don’t know in what extent you can call it a clone of Lumines because I never played the original one However, all the artwork and content has been created by myself or under permission of the respective owner and is not stolen from anywhere. The game features 12 Levels/Skins, Sound FX&Music and VMU support (to save your Highscore and current level).
Feel free to send him feedback
Image provided by: UnknownGuide your character, avoiding snakes and Chuck LeDuc, and gain the treasure of the pirates. Tap the joystick in the direction you want to move. The fire button on the joystick is used to pick up/use items, and fight. The game is turn-based.
Image provided by: CybergothCybergoth has released the first preview of his game Colony 7. It’s not yet playable and still pretty raw.http://www.atariage.com/forums/index.php?showtopic=75038
seemo has created a new game for the Atari 2600. Release notes:
Hi Everyone,here’s Flow, my new game.You have to put red sticks around the blue (cpu) sticks.Move the flashing indicator with joystick in port A, and add sticks pressing FIRE.To score, the sum of red sticks above/below/to the left/to the rightof a blue cell must match the value of the blue cell.When this happens, the blue cell changes color.There’s a running indicator, looping through the matrix : you will see how many loops it has to do, before score is computed, on bottom left corner of the screen.If you change color of every cpu cell, the loop counter will be forced to 0 and a bonus will be added to your score for every unused loop.Every time the loop counter reaches/is forced to 0, new cpu cells are added to the matrix.Game ends when the entire matrix is full of cpu cells.Simone
Image provided by: SdwSdw has ported an ipod-demo by the group Hooy-Program over to the GP32. Since the iPod is only 160×128, the demo runs either in a small box, or zoomed in 2×2 mode – press ‘select’ (once the demo is running) to switch between these two modes.http://www.gp32x.com/board/index.php?act=ST&f=4&t=20682