PorpoiseOfEmail has released a new version of his game Simon. Changes:
partially working options menu high scores list difficulty setting (1 to 5…1 being hardest) source added
PorpoiseOfEmail has released a new version of his game Simon. Changes:
partially working options menu high scores list difficulty setting (1 to 5…1 being hardest) source added
LiraNuna just fixed his Golf game. It had issues with the touch screen which should be gone now.http://www.pdroms.de/file_details.php?fn=2535
vdub_bobby has released a new version of his game M4 for the Atari 2600. This is probably the last version (tho he said that few times already). Changes:
Most notably: the tanks move at half their former speed. This matches up better with the arcade original. Second-most notably: big modification to AI. Added color mode back in, is now the default. Switch between color and B&W with, counterintuitively, the COLOR/B-W switch Slight tweaks to graphics; mostly the explosion graphics. Slight tweaks to sound.
http://www.atariage.com/forums/index.php?showtopic=67921&st=25
Image provided by: Mike HaggarMike Haggar has released his first game even. It’s a Dr. Mario clone for the PSP and requires the Lua-Player.
Quiest has released a little fun tool for the GP32. Klatterbox is a little app to play wave samples. It can play the samples at a adjustable random rate, or it can play them by pressing buttons.
Image provided by: ShawnDrugs Wars is a conversation of a popular text game for the Nintendo DS by Shaun Taylor. Aim of the game is to buy and sell drugs, so this game, even if it’s textbased might not be suitable for all ages. Thanks toNDS-Updatesfor the news.
LiraNuna has updated his Golf game for the Nintendo DS. Changes:
Added Obsticales Added Scoring system Added Smart level generation ( may take some time! )
DJSP is a”Audio Visual MP3 Player for PSP (Playstation Portable)”.http://www.andyfung.net/djsp/
Image provided by: mnemonicmnemonic sent me his first release of TwixT for the Gameboy Advance. Here is a description of the game concept:
Twixt is a three dimensional version of an old pen and paper game. The object of the game is to build an uninterrupted”bridge”from one end of the board to the other. The players do this by alternately placing”pegs”on the board. If a player has placed a peg in such a position that it can be connected to another peg, they can place a”link”connecting the pegs. The restriction is that links cannot cross each other, so a player can place pegs and links in such a manner that they block their opponents links. The first player to created an uninterrupted path from one side of the board to the other is the winner.
One tricky aspect to placing pegs and links is that the links will not connect if the pegs are placed in line with each other. The pegs must be placed on a one by two diagonal. Pegs can be placed in such a way that they can connect with up to eight other pegs.
Further release notes:
This is a two-player game, there is no link support as of yet (doubtful unless somebody really shows that they are interested)
There is no computer AI to play against. (Such implementation would be mind-boggling to say the least.)
I’m a very amature coder so the code is weak, and the fence linking detection is horrible. Not to mention red player can put fences over black’s(blue on the GBA – easier to see) – even though you’re not supposed to. I’m to lazy to implement detection. Besides, anyone serious about playing the game should know the rules and would easily be able to avoid/ignore this. There is also no Win condition detection. The players would have to know that they have won.
Regardless it is still a playable version of TwixT on the GBA.
If you are a registered user at the gbadev.org boards, you can leave leave feedback here:http://forum.gbadev.org/viewtopic.php?t=6516
A new version of Squarez appeared on GlobWare.com. Squarez is a simple action game utilizing the PSP’s analog stick. Based on a game called Ball by Nicolay Edin and Axel Hammarback, which was inspired by a game called Eskiv made by Jean-Francois Geyelin. Changes:
Added new bomber mode which is unlockable by scoring 150 in arcade mode. Added 3:00,2:00&1:00 timed modes to all 4 games allowing for 16 games. Added Top 10 High Score lists and ability to enter initials for all 16 game modes and an option to turn off the lists and revert to older method. Player powerup timer will now turn yellow when counter is<= 20. Added powerup bar timer to lower right hand corner of screen. Added 2 new enemy blockers, smart blockers and generator blockers. Added player grenades to arcade and bomber modes. Press square to drop a grenade. Grenade inventory displayed on lower right side of screen. Added bonus life powerups every 125 points. Displayed on lower right side of screen near grenades. After death, press Square to use a life, and square again to enter the game. (you will be in ghost mode before entering) Added 49 stats from Total Running Time to Grenades Exploded, game timers and game played counters for all games displayable from the main menu. Ability to load up to 10 patterns. Must be named pattern01.wav, pattern02.wav, pattern03.wav…