Miscellaneous News
Squarez v0.7 (PSP Game)

A new version of Squarez appeared on GlobWare.com. Squarez is a simple action game utilizing the PSP’s analog stick. Based on a game called Ball by Nicolay Edin and Axel Hammarback, which was inspired by a game called Eskiv made by Jean-Francois Geyelin. Changes:

  • Added new bomber mode which is unlockable by scoring 150 in arcade mode.
  • Added 3:00,2:00&1:00 timed modes to all 4 games allowing for 16 games.
  • Added Top 10 High Score lists and ability to enter initials for all 16 game modes and an option to turn off the lists and revert to older method.
  • Player powerup timer will now turn yellow when counter is<= 20.
  • Added powerup bar timer to lower right hand corner of screen.
  • Added 2 new enemy blockers, smart blockers and generator blockers.
  • Added player grenades to arcade and bomber modes. Press square to drop a grenade. Grenade inventory displayed on lower right side of screen.
  • Added bonus life powerups every 125 points. Displayed on lower right side of screen near grenades. After death, press Square to use a life, and square again to enter the game. (you will be in ghost mode before entering)
  • Added 49 stats from Total Running Time to Grenades Exploded, game timers and game played counters for all games displayable from the main menu.
  • Ability to load up to 10 patterns. Must be named pattern01.wav, pattern02.wav, pattern03.wav…
  • http://www.globware.com/psphomebrew_squarez.php

    By with 0 comments
    PSP Oto (Test 1) (PSP Application)

    PSP Oto is a new media player for the PSP. It currently supports MIDI, OGG, MP3 and WAV format files. Thanks to Guyfawkes for the news.http://emuholic.emuboards.com/…

    By with 0 comments
    DJSP v0.13a (PSP Application)

    DJSP is an visual audio MP3 player for the PSP. Similar to Winamp it shows”visual”effects while playing the music. Changes:

  • 3 new visual (Plasma Desuka, Remixed Chaos, and Aqua Space), brings to a grand total of 10 visuals!
  • Option to Cross Fade between Visuals (Per Song, 1 min, 2 min, 5 min, Off). Press Select to bring up the Options Window.
  • Now searches for all MP3s in /PSP/MUSIC/ including subfolders.
  • Implemented skip to Previous or Next Song. Press Left for previous and Right for Next. Holding Left will restart song, and Holding Right will Fast Forward.
  • Much much faster Fast Forward with acceleration. Holding Right Longer seeks faster and faster.
  • Implemented Headphone Remote Support.
  • Altered code to load essential files from installed folder/directory. * It means that you can use any of the corrupt icon hiding programs and DJSP will still work. * Also means all those people with mp3 window freezing problems can now run the program.
  • When exiting the program, you have to press the Home Key instead of Select. I needed Select.
  • Other small bug fixes. (They are more like ants this time compared to those earlier roaches)
  • Rewrote and added more concise instructions in the readme.txt
  • I’ve been hearing a lot of good things about using DJSP and grafting it into the Car’s Dashboard. I’d love to see some pics of them. Send them in and I’ll post it up onto the website.
  • This is the biggest update I have made so far. Finally, this visual mp3 player is taking shape. 🙂 I still remember the days when the visuals were nothing but 10 lines of decimal numbers. Now after a couple of weeks, it’s looking quite nice. Thanks to all the suggestions and complements. I’ve tried to put in as much as time allowed. If you can help out a bit, I don’t have the money to support the website hosting. Every $10 I get allows me to keep the webspace for one more month. And if I ever (hopefully) get enough for a 2nd psp, I’ll start doing research on adhoc and infrastructure access. I was envisioning a PSP version of Tetrinet. Or perhaps *legal* mp3 trading, but I digress. Enjoy DJSP 0.13a
  • http://www.andyfung.net/djsp/

    By with 0 comments
    FreeSCI GP32 (04-08-2005) (GP32 misc)

    FreeSCI is like ScummVM an adventure game interpretor, but just for Sierra games.http://www.retrovg.com/gp32/

    By with 0 comments
    RIN v1.31 (GB/C emu for PSP)

    Mr. Mirikachi has released v1.31 of his GB/C emulator for the PSP.

    http://mirakichi.hp.infoseek.co.jp/software/RIN.html

    By with 0 comments
    Scorched Earth v1.4a (PSP Game)

    Romshark has updated”Scored Earth”. This not not a final now, more like an Alpha. Here are the release notes:

    Here’s a small update. It’s not really an”official”release, so I’m calling it 1.4a (or alpha). I’m trying out talking tanks here, plus I’m using a method of landscaping that is more”Scorch-Like”(which I modified from a Qbasic program called Bomb by David Duvenaud. Find it under Action Games at QBasic.com ). A few other things were tweaked and changed, but they probably won’t te obvious.

    Since this isn’t a real release, there’s no source code. Just an eboot file. The source code is a mess right now anyway from the coding changes. Next I’m going to work on a menu system and hopefully more weapons. We’ll see how that goes.
    Also, I’d rather have the talking loaded from an external file, so others can add their own dialogue. Can anyone point me in the direction of a demo that loads external files into a text reader or something? I also need to know if it can understand End-Of-Line and End-Of-File, so that I can load one random line of text. Maybe even use it to save settings and some form of game save?

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=7851&page=3

    By with 0 comments
    GBA Relay Demo (GBA misc)

    Sasq had a rather interesting suggestion/idea and made it public at pouet.net, a hughe demoscene portal. Read on:

    Who is interested in participating in a Relay demo (for GBA)?

    The basic idea goes like this:

    Someone (me I guess 🙂 codes the first part. The first part should provide a modplayer at some known adress in RAM that is played with interrupts.

    When the first part ends it should jump to just after the last byte, with the music still playing, and leaving the system state in a known (and documented) state (for instance, you could leave sprites on the screen spelling out a logo and the font in some tiles).

    Anyone can now add a new part to the demo. The new part should use at least some of the previous part(s) data, for instance scroll out the sprites and reuse the font for a later effect – so the new part naturally”blends”with the previous.

    The new part is simply attached to the end of the binary.

    You could even provide pointers to code for effects that can be reused with different data in later demos.

    Now we have a never-ending demo that just grows over time 🙂

    (This could of course be done on other platforms, but its easiest on cartbased systems with tile/sprite graphics hardware, so GBA is the obvious choice).

    Feel free to be part of this or just tell your opinion.

    http://www.pouet.net/topic.php?which=2172

    By with 0 comments
    Simon v0.7 (PSP Game)

    Release notes:

    Hello All. I’ve decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways, i decided at first ill create something really simple to help familiarize myself with the psp environment. So i decided as an exercise in button recognition, I’d create the game Simon. You know, a random pattern of buttons appears and lengthens by one each time and you gotta follow up by inputting the stuff in the correct order. A memory game.

    Revisions to v.07

  • Simple scoring system
  • graphics centered
  • http://www.pspupdates.com/forum/showthread.php?t=10333

    By with 0 comments
    PSPguess v0.1a (PSP Game)

    GuessPSP is an open source Number guessing game program meant mostly to allow newbies to the psp dev scene a chance at having some understanding of what it does, the source code is heavily commented to allow this.http://www.pspupdates.com/forum/showthread.php?t=10653

    By with 0 comments
    Lowser v0.12 (PSP Application)

    Lowser is a file browser for PSP. It needs Shine’s LuaPlayer runtime environment and a Sony PSP with a firmware without the web browser (Firmware version 1.5 or lower). Changes:

  • Added a background picture
  • Rehaul of much internals
  • Lists don’t behave like an ugly hack
  • Changed controls to only use arrows.
  • http://ncoder.nevyn.nu/lowser/

    By with 0 comments