Miscellaneous News
Image provided by: YashamaruYashamaru has updated his Duck Hunt remake for the PSP. As it’s written in LUA it requires the Lua-Player for PSP. Changes:
30 levels are playable MODE A / MODE B / MODE C
Ducks get faster with each level
BUGFix–shots have a delay now – no more shooting all ammo at once
Duck Falls 3x faster (AndrewMP requested)
4 more images added to clays flying animation (Thx XteticX)
Added an options menu
Exploding Ducks on/off in Options menu(Jer420 requested)
Change Analog speed in Options menu (XteticX requested)
Change Digital speed in Options menu (XteticX requested)
Analog/Digital both work same time in game (XteticX requested)
New Shotgun Sounds (Dan requested)
Can shoot the dog when he laughs (everyone requested)
Dog Shot FaceB (MADE BY MAIcrosoft)
Pause in any GAME MODE (Dan requested)
Select end game / back to menu (Dan requested)
http://www.pspupdates.com/forum/showthread.php?t=15628
http://files.pspupdates.com/cgi-bin/cfiles.cgi?0,0,0,0,12,1295
Image provided by: DidouTetrigram is a puzzle game in which you have to make an image by placing, on a pattern, shapes (in restricted amount) similar to those that can be found in Tetris. Hence this game is a kind of tangram with differents basic shapes.http://www.playeradvance.org/index.php?showtopic=11761http://www.didougba.fr.st/
Image provided by: AnonymousTipsterAnonymousTipster has released RoboTORN3D to the public. It seems to be a kind of 3D shooting game.http://forums.ps2dev.org/viewtopic.php?t=3391
Nexis, who is now known as PSmonkey has released another update to ngPsp, which is a Neo Geo Pocket emulator for the PSP. Thanks to PSmonkey himself for the news. Here are the release notes:
v1.3.1
——
Sorry this build took so long. I actualy forgot to finish it off when I had issues with getting irda to work. I desided to just go ahead and release this build as there are a few who wish to have it. Yet there is a few issues with this build.
First Samurai Shodown 2&Last blade have some serious issues with the emulator. I have no ideawhat broke still but both games will lock up for a few mins durring a battle then resume but yet keep repeating this every so often. Someone told me Sonic was not working in the last build but seem to be fine in this build (I played till the 2nd world just fine). The game is actualy decent to play at 333 and a frameskip of 4. Well thats about it. Enjoy.
Oh one last thing. Thanks to everybody who donated for me to get a second PSP. I have been working on the wifi library, dubed Nemo, and I am very very close to getting adhoc suport done for p2p. So hopefuly I can get a adhoc demo out in the near future once i can finish off the rewrite of the librarys. Exspect a huge thank you personaly to every donator in the wifi demo.
Ps. I officialy changed my name from nexis2600 to PSmonkey now.
— *NOTE* – This build defaults to 333Mhz as it was a development build. You can still downclock the emu to 222 via the menu.
.) Removed VSync from rendering. Games get a small boost and framerate is now around 40-50 fps in most games. A improvement over being a pretty solid 30.
.) Sound code is there but ungodly bad. I left it in this build in the hope someone can help me out with correcting it and getting it accurate.
.) Suport for using a real bios added but disabled in this build.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=6077
Jeff Mitchell has updated his CaSTaway for the PSP. CaSTaway is a great Atari ST emulator. Changes: Caching of disk database; no more long waits for database scanning when you have lots of games/apps!
http://www.codejedi.com/shadowplan/castaway.html
Kraln joines the round of scene interviewers. He catched up SgStair recently and they had an informative talk about the NDS Wifi stuff. Read on here:http://128.238.9.135/…
Jeff Mitchell has updated his CaSTaway for the PSP. CaSTaway is a great Atari ST emulator. Changes: More disk-database integration, throttling and frameskip, nicer menus with fast-scrolling and all sorts of goodness.http://www.codejedi.com/shadowplan/castaway.html
Image provided by: UnknownPicross DS is out. For those who don’t know about it, it’s an addictive puzzle game. This version already has 10 levels, 100 are planed.http://forum.gbadev.org/viewtopic.php?t=6834
Franxis has updated his MAME port for the GP32. This release is dedicated to TheGrimReaper, Mark and Maria. Changes are :
TheGrimReaper: Frontend improvements. Access to new options screen pressing START+SELECT simultaneously: Delete ROMs, reset configuration and high scores files, re-assign controls, adjust analog controls sensitivity, update available game list, etc.
TheGrimReaper: Improvements in the game options screen. All options are changed with the joypad.
TheGrimReaper: New options are available to change underclock/overclocking for emulated processors and audio CPUs. Depending on the game, decreasing more CPU clocks gives a nice speed improvement. Play with these options 🙂
TheGrimReaper: Control improvements in Battle Zone.
TheGrimReaper: Sprites corrected in Nibbler and Fantasy.
Franxis: Accurate sound option added. Sound is better but emulation is slowed. It disables some speed hacks in the sound library.
Franxis: Minor optimizations and source code cleaned up.
http://www.talfi.net/gp32_franxis/