taka912 has released an updated version of lantus’s DoomPSP. The changes he made are:
No longer requires Doom-PSP directory Controls are fully configurable via config.ini Introduced Weapon change bug, does not wrap around from fist
taka912 has released an updated version of lantus’s DoomPSP. The changes he made are:
No longer requires Doom-PSP directory Controls are fully configurable via config.ini Introduced Weapon change bug, does not wrap around from fist
“Y”has updated his SNES emulator for the PSP console. Here are the changes :
Auto-fire function added VSync processing correction at time of GPU use Detailed correction
Image provided by: GendalGendal has released a port for the game ToME. Here are his words :
Initial release and differences from the .4 release of Angband: Left Trigger should now act as a full CTRL key, including keys outside of the a-z and A-Z ranges. Removed main function from spawning in a seperate thread, greatly increasing speed for any ascii animations like the introduction. Running is now close to instantaneous along with other small improvements. Macro interface reverted back to star shape Small visual improvements to OSK and Macro interface, including changing key highlight in the OSK to red for easier visibility Added previous message to bottom line next to the Battery display since it was going unused and I often missed the last message because of macros and whatnot clearing the buffer. ToME now flushes the input buffer before sending a macro with the star interface, you should not have to use eee anymore. If anybody can think of a reason this is a bad default, let me know.
Quake game port has been updated by PacManFan. Here are the changes :
the major crash bug has been fixed. I’ve played through the first 5 levels with no problems. The framerate is improved because I’ve set the CPU frequency to be 333mhz. I’ve also fixed a few othe small issues.
pspepe has updated his tetris game for the PSP. Changes are :
Lines, score and time are visible now. Save high score. Classic mode added ( up or down in the main menu to select ). Extra points for 2 or more consecutive lines. Added trinagle and up to rotate the piece.
Image provided by: MaximMaxim has relased a VGM player for the Gameboy Advance. VGM is a music format used on systems such as Sega Master System and Colecovision. Thanks to Eugene for the news.http://www.smspower.org/maxim/gbavgmplayer/
Image provided by: wraggsterA 3D demo released by MrZonk. It shows how to use the Stencil-Buffer.http://psp-news.dcemu.co.uk/3dreflection.shtml
sougen has released (PSP)Genesis v0.17, which is a Genesis/Megadrive emulator for the PSP. Changes in this release:
6 button joystick support zip support (using Ruka’s unziplib) fixed a bug in save states (current saves won’t work – if you really, really want your old save I could consider writing a converter… ). user definable controls optimized the sound code a bit (more games run faster now). games list is now sorted implemented new ui user skins support for ui return to current game support frameskip options (note, if you have manual frameskip and the game cant keep up, the sound will obviously be jumpy if u dont have auto frameskip on) vsync option multiple save slots per game experimental 50Hz conversion added 266Mhz CPU speed setting other miscellaneous fixes and features
http://www.dcemu.co.uk/vbulletin/showthread.php?p=41334#post41334
Aerol33t released a Maze Generator for the PSP. This is no game or anything yet. It just generats a Maze by pressing”X”.http://www.insanepsp.com/aerol33t/
Dr. MD by Reesy is a Megadrive/Genesis emulator for the GP32, which is a korean handheld system.