Miscellaneous News
Doom PSP v0.04u1 (PSP Game Port)

taka912 has released an updated version of lantus’s DoomPSP. The changes he made are:

  • No longer requires Doom-PSP directory
  • Controls are fully configurable via config.ini
  • Introduced Weapon change bug, does not wrap around from fist
  • http://forums.maxconsole.net/showthread.php?t=7352

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    Unofficial Snes9x v0.02y29 (SNES Emu for PSP)

    “Y”has updated his SNES emulator for the PSP console. Here are the changes :

  • Auto-fire function added
  • VSync processing correction at time of GPU use
  • Detailed correction
  • http://ypspdev.hp.infoseek.co.jp/

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    ToME v2.3.1 for the PSP v0.1 (PSP Game Port)

    Image provided by: GendalGendal has released a port for the game ToME. Here are his words :

  • Initial release and differences from the .4 release of Angband:
  • Left Trigger should now act as a full CTRL key, including keys outside of the a-z and A-Z ranges.
  • Removed main function from spawning in a seperate thread, greatly increasing speed for any ascii animations like the introduction. Running is now close to instantaneous along with other small improvements.
  • Macro interface reverted back to star shape
  • Small visual improvements to OSK and Macro interface, including changing key highlight in the OSK to red for easier visibility
  • Added previous message to bottom line next to the Battery display since it was going unused and I often missed the last message because of macros and whatnot clearing the buffer.
  • ToME now flushes the input buffer before sending a macro with the star interface, you should not have to use eee anymore. If anybody can think of a reason this is a bad default, let me know.
  • http://www.dcemu.co.uk/vbulletin/showthread.php?t=8179

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    Quake PSP v0.4 (PSP Game Port)

    Quake game port has been updated by PacManFan. Here are the changes :

  • the major crash bug has been fixed. I’ve played through the first 5 levels with no problems.
  • The framerate is improved because I’ve set the CPU frequency to be 333mhz.
  • I’ve also fixed a few othe small issues.
  • http://home.comcast.net/~shernandez1337/

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    Dual Tetris v1.5 (PSP Game)

    pspepe has updated his tetris game for the PSP. Changes are :

  • Lines, score and time are visible now.
  • Save high score.
  • Classic mode added ( up or down in the main menu to select ).
  • Extra points for 2 or more consecutive lines.
  • Added trinagle and up to rotate the piece.
  • http://www.dcemu.co.uk/vbulletin/showthread.php?t=8042

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    GBA VGM Player v0.16 (GBA Application)

    Image provided by: MaximMaxim has relased a VGM player for the Gameboy Advance. VGM is a music format used on systems such as Sega Master System and Colecovision. Thanks to Eugene for the news.http://www.smspower.org/maxim/gbavgmplayer/

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    3D Reflection (PSP Techdemo)

    Image provided by: wraggsterA 3D demo released by MrZonk. It shows how to use the Stencil-Buffer.http://psp-news.dcemu.co.uk/3dreflection.shtml

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    Genesis v0.17 (Genesis/Megadrive emu for PSP)

    sougen has released (PSP)Genesis v0.17, which is a Genesis/Megadrive emulator for the PSP. Changes in this release:

  • 6 button joystick support
  • zip support (using Ruka’s unziplib)
  • fixed a bug in save states (current saves won’t work – if you really, really want your old save I could consider writing a converter… ).
  • user definable controls
  • optimized the sound code a bit (more games run faster now).
  • games list is now sorted
  • implemented new ui
  • user skins support for ui
  • return to current game support
  • frameskip options (note, if you have manual frameskip and the game cant keep up, the sound will obviously be jumpy if u dont have auto frameskip on)
  • vsync option
  • multiple save slots per game
  • experimental 50Hz conversion
  • added 266Mhz CPU speed setting
  • other miscellaneous fixes and features
  • http://www.dcemu.co.uk/vbulletin/showthread.php?p=41334#post41334

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    MazeGen (PSP misc)

    Aerol33t released a Maze Generator for the PSP. This is no game or anything yet. It just generats a Maze by pressing”X”.http://www.insanepsp.com/aerol33t/

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    Dr. MD (Beta 9) (Megadrive/Genesis emu for GP32)

    Dr. MD by Reesy is a Megadrive/Genesis emulator for the GP32, which is a korean handheld system.

    http://www.gp32x.com/board/index.php?showtopic=19840

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