Miscellaneous News
Vorton is a remake of the classic game Highway Encounter. It is built with Simple DirectMedia Layer libraries, portable on Windows, Linux, Dreamcast, GP32. The changs for Alpha 3:
Alpha-3 version released !.A lot of changes: Speech synthesis samples, more video effects, hero dead, added more sound effects, pause screen, game over screen, language menu option (only screen), top records menu option (only screen) and command arguments (audio/video options).Source code and binaries provided.
http://vorton.sourceforge.net/
Another demo which has been sent to gbadev, this time by OrR:
our friends all play piano, trumpet or violin? Now you’ve finally got your own instrument! With this useless little program your GBA can beep 3 octaves! You only have to press the right button combinations.This program really doesn’t make much sense… But it’s my first GBA program! Indeed my first program for a really long time… This explains why it’s so simple, stupid and in spite of that the code (done with DragonBasic, should be included in this zip along with the really lovely background that might as well be a screenshot…) is a lot of crap…
http://www.gbadev.org/
Scott sent a”Multiplayer Demo”to gbadev.org. Here are the details:
ere’s a little demo that shows how to replicate a MULTIBOOT ROM across a link cable (without a 2nd flash cart), and then exchange structured data between the gameboys. Once the ROM is replicated, the gameboys call a function called ExchangeStructs() once per game loop. Each player has their own STRUCT that you can change to be anything you like. The function handles the multiplayer transfer, ensuring that everyone has a”current state”view of the game.
http://www.gbadev.org/
Tony recently released an updated version of his program GBA JPEG Viewer. In fact GBA JPEG Viewer is a windows program which outputs GBA slideshows of decided JPEG pictures.http://www.caimans.net/gba/
Another update to PCE Advance, which is a PC Engine / TG16 emulator for the Gameboy Advance. Changes:
-Added speedhacks for A LOT of games.-Optimized all the fransfer operands.-Fixed the”one folder under the root”problem in Pogoshell.-Fixed the TRB&TSB operands.”Parasol Stars”works.
http://hem.passagen.se/flubba/gba.html
Vorton is a remake of the classic game Highway Encounter. It is built with Simple DirectMedia Layer libraries, portable on Windows, Linux, Dreamcast, GP32.http://vorton.sourceforge.net/
Whoever thought the NGPC (Neo Geo Pocket Color) developer scene is dead is wrong. Darek J Davis released a brandnew game for NGPC called”Neo Yahtzee”. Beside this game you can also find an early RPG engine on his page, which is for NGPC as well.http://www.ngpc.darekdavis.com
I released a small but important update to my homegrown game Darts GP32. It fixes two things, first is the bug when scoring a treble 11, treble 8 and treble 5, the second is a bug when scoring double 5.I will start work on the next proper version of Darts hopefully tonight or tomorrow so this new release should be fully working until v0.4 is finished.You can download v0.3.1 atGP32Emu.
Another update of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) is out. Changes:
V5.4 – 2004-01-11 (FluBBa)* Fixed LSR from zeropage,x (Gunhed(J)/Blazing Lazers(U)).* Fixed multibooting from multibooted GBA.
http://hem.passagen.se/flubba/gba.html
Mike sent an update version of his Babarian GBA conversation to GBAdev. You can get the download from there. The changes:
Changes so far from last release:-* Completely reworked the animations and cut down the number of frames per move (the GBA version still has more frames than the origonal version).* The sword is now incorporated into each frame whereas before the sword for most frames was drawn seperately due mainly to a smaller cell size. (NOT ALL FRAMES HAVE SWORD IN YET)* Painted in all clothing.* Completely reorganised all data structures to make frame drawing and animations quicker and more compact code-wise. This also meant a complete rewrite for most of the code but I’m pleased with the result. I’ve now had to put in a delay loop which gives me spare CPU time….* Added hit detection. You can now hack the opponent about and he responds by staggering or falling over. (Decapitation also done.)* Added blood splatter at point of impact.* Added blood staining to the floor (An extra improvment on the origonal).* Added scoring updates for successful attacks.* Added life level updates for successful attacks.* ADDED SOUND. Fulldirect sound added during fights.* Fixed bug on title screen which caused glitching if A or B pressed instead of START.TO DO.* AI* Tweaking. (Sfx, Gfx and collision.)
http://www.gbadev.org