Miscellaneous News
OpenSnes9xGP v0.2 (SNES emulator for GP32)

The second ever avaliable SNES emulator forGP32 comes from Yoyo and a few other guys. This one is called OpenSnes9xGP and is open-source!!! … and it has been updated recently. Here are the changes:

8bpp mode triple buffering in 8bpp mode : fixes flickering issue at low frameskip new transparency hack mode : zelda&mario world seem ok. sound bug causing random crash fixed .cfg file for all / per game. improved GUI. dsp1 optimized a bit. zsnes .zs* savestate can be loaded if correctly named (mariow.zip<->mariow.zst, mariow.zs1…) C4 support (megaman X 2&X 3) BUG FIXED : gamma settings not used in directcolourmode(super metroid…) added spc playback, using openspc++ from kode54. code cleaning&memory management improved

http://yoyofr.fr.st/

By with 0 comments
SNES-Station v0.20 (SNES emulator for PS2)

After a long time there is finally a new release of SNES-Station, which is a SNES emulator for Playstation 2. The changes:

The release has several of the things I was aiming for completed, but there is still much planned for future releases. Done: Loading of Zipped ROM files Full Save State Loading and Saving (compressed) New GUI (as previewed) GUI Screen Calibration (with Saving) In-game GUI In-Game Screen calibration New config saving system done Memcard Manager Multi-tap support(multi-tap must be in port 2 when starting emulator C4 games fixed Planned for future release MC Support for loading ROMs from Memory Card Hard Drive Support for loading Emu and ROMs from Hard Drive SDD1 decompression, to get sDD1 games working New sound core New graphics core

http://snes-station.gamebase.ca/

By with 0 comments
TetrisGC -Preview- (GC game)

The first freeware Tetris for Gamecube out… You can get it at Dextrose!http://www.dextrose.com/index.php?s=4

By with 0 comments
Rockford v0.9 (GBA game)

Keen on a Rockford remake for GBA? Zapf Bandit coded one and you can download it from gbadev. Here is what the coder said:

Here is my first real GBA game. It is a very accurate recreation of one of my favorite every DOS games.It is not 100% complete but unfortunately I can’t make it to a few of the levels in the original so I’m not sure what some of the blocks are… If you are a rockford fan please let me know what they are when you get to them.

http://www.gbadev.org/

By with 0 comments
AGB Rogue (GBA game)

Donnie sent his”Rogue”conversation to the guys at GBAdev… here is what he said:

It’s a port of the first graphical adventure game, Rogue, designed by M. Toy and G. Wichman. Today it would be called an RPG, and was the origin of the term”Roguelike”. This is a complete port, not a demo. The screen text is very tiny, and the controls are a bit cumbersome, but after adjusting to these weaknesses, I think the gameplay is exactly like the original. I did take the liberty of adding a few sound effects.I would love to hear if this game has been successfully played on the actual hardware. I tested it only through emulation.

http://www.gbadev.org/

By with 0 comments
StarDust v1.0 Alpha (GP32 game)

StarDust is a space shooter for GP32. Here is the description from the coder:

StarDust is a very ugly looking space shooter. It’s my very first attempt at coding something for the GP32. All you need to know about the game is in the user manual (which is included with the game). Enjoy!

http://www.kostiadis.com/

By with 0 comments
DiscShop (GP32 game)

Another game mentioned on GP32spain.com is DiscShop. You can get a description in spanish, screenshot plus download at GP32spain.http://www.gp32spain.com/archivos.php?tipo=Juegos&pagina=detalles&numero=370

By with 0 comments
Bubble Bobble v0.95 (GBA game)

Thomas Maniero updated his very very very old Bubble Bobble GBA clone. It’s worth checking it out…

Yesterday I played the official Bubble Bobble port for GBA and I saw that the developers have used a clever trick to fit the original sized levels (or just something very close to) on the little GBA screen. So after an hour I have reproduced the trick on my oooold Bubble Bobble demo.

http://www.shlzero.com/

By with 0 comments
Another 15 days coding competition is over (GP32)

Results and downloads of the”Another 15 days coding competition”organized by GP32emu and GBAX are out. There were a few submissions. The winner was a SNES emulator for GP32 called”OpenSNES”.http://another15days.gp32emu.com/

By with 0 comments
Help request from Piratero…

This morning I found this help-request from Piratero in my inbox. Mainly he is looking for an GFX artist for a demo he is coding. But read more…

Hi i’m creating a demo for the sega saturn and i would like to ask you if its possible for you to post an ad. this ad is mostly a request for a gfx artist.Here it is:Mr. Piratero :: MRP-MCAuthor: Mr. PirateroConsole: Sega SaturnEmail: el_piratero-[at]-hotmail-[dot]-comScreenshot: http://ss_snk_359.atheos.net/ss-3.jpgDemo: http://ss_snk_359.atheos.net/destruya_psx.zipDescription: Try to catch as many Saturns as you can before The Sony PSX devours you!What is needed: a 24bit 64×64 polar bear, and 640×480 splash screen. Here is an idea of what is exactly needed:The polar bear will have angel wings… white and pink wings. Of course there willbe animated wings. The bear is to have a dopey look. His Stature can resemble: http://remon.btoy1.net/icons/bluc/linux-penguin.png.Of course style can be either FF3/6 style or a heavily shaded style. The splash screen can be anything your heart desires as longas it meets the requirements: must be 256 colors and at a resolution of 640×480 and has to look good :]. The wordingwill be: `MRP-MC`if any questions come up please pm in iRC (My nick is Piratero, in EFNET.) or contact me trough email.P.S. A graffiti style to the splash screen would be nice

By with 0 comments