Miscellaneous News
Mike sent an update version of his Babarian GBA conversation to GBAdev. You can get the download from there. The changes:
Changes so far from last release:-* Completely reworked the animations and cut down the number of frames per move (the GBA version still has more frames than the origonal version).* The sword is now incorporated into each frame whereas before the sword for most frames was drawn seperately due mainly to a smaller cell size. (NOT ALL FRAMES HAVE SWORD IN YET)* Painted in all clothing.* Completely reorganised all data structures to make frame drawing and animations quicker and more compact code-wise. This also meant a complete rewrite for most of the code but I’m pleased with the result. I’ve now had to put in a delay loop which gives me spare CPU time….* Added hit detection. You can now hack the opponent about and he responds by staggering or falling over. (Decapitation also done.)* Added blood splatter at point of impact.* Added blood staining to the floor (An extra improvment on the origonal).* Added scoring updates for successful attacks.* Added life level updates for successful attacks.* ADDED SOUND. Fulldirect sound added during fights.* Fixed bug on title screen which caused glitching if A or B pressed instead of START.TO DO.* AI* Tweaking. (Sfx, Gfx and collision.)
http://www.gbadev.org
JyCet released a brandnew game for the GP32 called Bug Attack. You can get it from his page.http://anthologie.emu-france.com/
Seems two days ago there were two updates of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) and we missed the latest one. You can grab v5.3 from FluBBa’s page.http://hem.passagen.se/flubba/gba.html
ADIC 2003 is over and the organizers made a screenshot page of all submissions.http://adic2003.gp32news.com/games/games.html
Datel UKoffering cash money for Gameboy Advance minigames on short schedule (deadline 25th January). They probably pay 1000-3000 US$ / game. You can grab more information on a temporary page linked below. This might be a good chance for GBA hobby developers to gain attention and make a little money out of it.http://sinistar.sparked.net/gdr.php
There is another coding competition organized by PDRoms.
This competition is not much of a challenge but you have only 10 days of time. Deadline is the 18th January 2004 at midnight (CET time). The goal is to write a”LLamatron”style game (not a clone!). The file size does not matter this time.
Allowed systems are Gameboy Classic/Color, Gameboy Advance, GP32, Neo Geo Pocket Classic/Color and Dreamcast!
Judge support comes from Freeze/Dreamcast-Scene.com and EvilDragon/GP32x.com.
The first prize, which is a NGPC plus seven (!) games, is sponsored by Consolefever.com an onlineshop for consoles, console games and console accessories.
PS.: If you are webmaster of a related page please help spreading the word about this compo, thanks in advance 🙂
[LINK NOT VALID ANYMORE]
Update: Deadline extended to 8th February (Sunday) due to DATEL offering cash money for Gameboy Advance minigames on short schedule (deadline 25th January). That’s what I call bad timing, but since I want to support the GBA scene and still have the one or other LLamatron style game for GBA I extended the deadline. This should also help others to have enough time to make something great :o)
This post might be a little late for now… but WhiteFalcon released a small xmas demo for GP32.http://www.gp32emu.com/
Blastar released a GBA Intro under the Tristar.http://www.gbadev.org/
Thor released a port of a MUGEN game called KOF 91. It’s a fighting game engine where you can add a lot of characteres etc. Just check the official page… 🙂http://us.share.geocities.com/rtb7/