The reviews for the 19th July 2003 are* Maya Mystery (GBA)* Pacoman (GBA)//s-reviews.php
Reviewed today:* GBApac (GBA)* Just Another Invaders Game (GBA)//s-reviews.php
The guys at GP32news have a new version of”Morning Coffee”, which is a texteditor for the GP32. You can get the download and see a picture of the program in action there.http://www.gp32news.com/gp32news/index.php
A new demo appeared yesterday on GBAdev.org. It shows a rotating cube on fire.http://gbadev.org/
Flubba released a new version of his PC Engine emulator for the GBA today. Changes are:
- Simplified the SRAM handling. Use a”CD-ROM System”rom to manageyour save.Added multiplayer support.
Visit the homepage athttp://hem.passagen.se/flubba/gba.htmlfor the downloads.
Reviewed today:* Astrohawk Advance (GBA)* Dangerous XMAS (GBA)//s-reviews.php
Starting with today I’ll release a couple of reviews of homebrewn software. Reviewed today:* Airhockey by Benjamin Stark* Anarkoid by Oscar BraindeadSorry for the lack of updates, but I catched a summerflu and don’t have that much power atm… News service will return to normal when I feel better.//s-reviews.php
Consolius sent me a new version of his Colecovision emulator for the GP32. Changes are:
- – Now working at 66MHz! (at 99MHz, it seems it was causing trouble with some GP32!!)- removed reset with START key
This release is mainly for people that was having problems with random crashing/rebooting so if it was working fine for you stick with the previous release. Downloads can be found atGP32Emu.
A new game for GP32 is out.”Goldwish”brings us”Avoid”. Get it at:http://www.gpzigi.com/
Rlyeh sent me a new WIP beta of his current emulator fsms32. Here is what Rlyeh says:
new WIP betawhatsnew quickly: fixed bugs, improved speed, gg support, gg stretching, frameskip 0 by default, gamma correction, updated rom database, imrpoved file selector, new menu system,etcsome known bugs:- mk3 model sounds buggy yet (fm music in japanese sms)- options that are disabled yet: snapshots, multiplayer&movies- gg strecthing 2:1.5 and 2:1.666 modes are slow yet // gg gamma correction is faulty- pcm sound is not working yet (sonic 1.gg at intro screen for example.. thx dj_syto) – some minor compatibility issues (shadow dancer)- some minor graphical glitches (space harrier, thx kojote)the most important thing its that the rendering code still being *unoptimized*, so stay tuned.. i guess i could slow down the 132 mhzs as soon as I optimize the gfxs 🙂