Some more screenshots of the upcomming new game by Tailzone. You’ll notice tiny changes if you seen any of the older screenshots.http://www.tailzone.com/
Another news taken from GBAdev.org 😉
Here is another code sample, it shows an simple way to draw traingles in flipped mode 5. It also shows some other stuff (hardware sin/cos, interrupts…) but it isn’t very well commented… but I think you could get an idea how thinks are working when looking at the code.
Text taken from GBAdev.org:
This is my 1st attempt using multiple backgrounds to produce that parallax SNES effect. Use the D-pad to move the fish around.I used DEvKitAdvance to compile the code. Feel free to use the code for whatever you want. My apologies for lack of comments, documentation and efficient code. Thanks to Dovoto for the GBA tutorials! They are very helpful.
Doyong updated his TXT viewer for GP32. You can get the current version at his homepage.http://www.doyongid.com/
FluBBa released a new version of PCEAdvance. Get the new release from:http://hem.passagen.se/flubba/gba.html
Craig released the sixth version of his Doom port. The changes:
Changes:More options, 15% faster.Notes:I made up a version with heavy optimisation which got doom2 running at the speed of doom1, unfortunately it also made it too unstable, i’ll work on that.Saves:They might work, they might not, use the level select. Saves are broken because of an issue with the GCC compiler, I don’t have time to move to ADS, the source code is available, genrally the saves will work until you turn off the console.Games supported are: Doom shareware (doom1.wad)Doom commercial/registered/ultimate (doom.wad)Doom II (doom2.wad) (it is not optimised to run doom2, so some levels may be jumpy)
The ZIP file does NOT contain any WAD files.They are still copyrighted, but if you do not own the original you can get the shareware version of Doom 1 on various shareware pages.Doom v6 – Release Threat
It seems”Little John”had problems in the previous release (v0.20). YoYo, the author of this NES emulator for the GP32, brought us a sligtly fixed version today. The changes:
fixed crashed when entering menu by using”L”+”R”instead of”R”fixed crashed when sound resyncing (usually encountered at frameskip=0 and sound on) fixed some bad cache management in rom browser added mappers (in a hurry, not tested) : 34,40,41,42,43,44,45,255 added”reset”function in GUI minor other changes&bug fixes…
Consolius emailed me a new version of his Colecovision emulator ported from ColEm. Changes for this release are:
- * Sound support(noise generator may be a bit too hard ;-)?)* Alphabetic sort of roms solved
A readme.txt is now included with the download and explains the controls properly. This release is looking great so be sure to check it out! VisitGP32Emuto download the new release. The author got very little feedback on the first release so please take some time to help out if you try the emulator, let him know on the posthere.
A new version of the JPEG viewer for the GBA has been released. Changes are:
- – Brand new Jpeg decoding engine: up to 3 timesfaster!!!- Added a password system- Added a basic area selection option to encode only apart of a picture (useful when encoding comics)- Added a sharpen/text enhancement option(again:useful for comics).
Visit the homepage athttp://www.caimans.net/gba/for the downloads.
SDW posted on the GP32Emu forums that he has released a new version of the Vectrex emulatorGP32Vecx. Changes are:
- – You can now select and load ROMs from a file selector (thanks to CHNs excellent file requester!).- Invert color palette with”Select”- Some minor speedups
Over 20 games have been tested and are mostly playable. Visit the homepageherefor the downloads. Leave any feedback on this release in the post SDW startedhere.