GameCube News
Tantric has released a third version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube. This new version addresses some sound issues from the last version and fixes compatibility with the Qoob Pro chip on GameCube consoles.
Changes:
* Right audio channel corruption fixed (thanks cyberdog!)
* Low pass audio filter turned off (muffles audio)
* Changed to alternate audio filter
* PAL Timing corrected
* Cheesy/2X video filters fixed
* Qoob Pro modchip support for GameCube (thanks emukidid!)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=9306
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm’s Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).
No need to go any further into details here, those who want to know the gory details can always refer to the release notes, and all of you are invited to go to our downloads page.
P.S. Soon, pretty soon, look out for more news from us.
Changes:
New Games:
– Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
– Added support for The Legend of Kyrandia: Book Three: Malcolm’s Revenge.
– Added support for Lost in Time.
– Added support for The Bizarre Adventures of Woodruff and the Schnibble.
– Added support for the PC version of Waxworks.
– Added support for the Macintosh version of I Have no Mouth, and I must Scream.
– Added support for Drascula: The Vampire Strikes Back.
General:
– Added CAMD MIDI driver for AmigaOS4.
– Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
– Plugged numerous memory leaks in all engines (part of GSoC’08 task),
– Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).
AGOS:
– Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
– Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
– Speech is played at the correct sample rate. (It used to be pitched a bit too low.)
SCUMM:
– Rewrote parts of Digital iMUSE, fixing some bugs.
– Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
– Improved support for sound effects in Amiga version of Zak McKracken.
– Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
http://www.scummvm.org
Eke-eke has released a new version of Hu-Go GX Turbo Grafix 16 / PC Engine emulator for the Nintendo Wii and GameCube. The most notable feature is the emulator can now load ROM files from the Nintendo Wii’s DVD-ROM drive without the need for a modchip.
Changes:
[NGC/WII]
– fixed Load/Save WRAM options being inverted
– fixed progressive mode (480p) automatic detection
– added automatic alphabetical file sorting (Marty Disibio)
– added ROM History for faster ROM access (Marty Disibio)
– fixed I/II & RUN/SELECT buttons being inverted
– fixed ROM files scrolling size
– added DVD support in Wii mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=3922
Eke-eke has released a new version of SMSPlus a Sega Master System / GameGear emulator for the Nintendo Wii and GameCube. Like his previous release this emulator can now load ROM files from the DVD-ROM drive of the Nintendo Wii saving you much needed space on your SD card(s).
Changes:
– added ROM History for faster ROM access (Marty Disibio)
– added DVD support in Wii mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4209
Eke-Eke has released a new version of his Gameboy Mono/Color emulator for the Nintendo Wii and GameCube. This new version also features the ability to load ROM files from the Nintendo Wii’s DVD-ROM drive.
Changes:
* fixed Classic Controller buttons default map
* added automatic alphabetical file sorting (Marty Disibio)
* added ROM History for faster ROM access (Marty Disibio)
* added DVD support in Wii Mode (no modchip required)
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4443
Eke-eke has released a major update for GenesisPlus GX a Sega Genesis emulator for the Nintendo Wii / GameCube. Along with the massive list of updates (below) it comes with DVD-ROM ROM loading.
Changes:
[Genesis]
– YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
– YM2612(MAME): fixed EG attenuation level on “KEY ON”: fix Ecco 2’s splash sound
– YM2612(MAME): fixed SSG-EG emulation: fix Bubba’n Stix (Track 5) and many others
– YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
– implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
– fixed a bug affecting CRAM/VSRAM DMA timings
– fixed Sprite Attribute Table address mask for VRAM writes
– improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
– disabled “Address Error” emulation when UMK3 hack is loaded: fix game crashing after a round ends up
– added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
– improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
– added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
– added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun’n Games, …)
[NGC/Wii]
– added Wiimote support for Menacer/Justifier/Mouse
– added DVD support in Wii mode (no modchip required)
– added “Gun cursor” option to enable/disable gun position display
– added “Invert Mouse” option to invert Sega Mouse vertical axe (required by some games)
– improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=3919
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Changes:
– proper fullscreen video mode
– multiple graphic modes with different overscan values
– “fullscreen mode” stretches the picture on 16:9 displays
– fixed broken sword 1/2 gfx garbage
– support for setShakePos()
Thanks to www.tehskeen.com for the news.
http://wiibrew.org/wiki/Homebrew_apps/ScummVM
Michniewski has updated his SNES9x port to Wii and Gamecube once again.
Changes:
– source is now available on google code http://code.google.com/p/snes9x-gx/
– added: option to disable AA filtering (snes graphics ‘crisper’, AA now default OFF)
– added: mapped zooming and turbo mode to classic controller
– added: preliminary usb support (loading)
– changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
– changed: by default, autoload/save sram and freeze enabled
http://tehskeen.com/forums/showthread.php?threadid=8292
GL2GX is an OpenGL wrapper for GX on WII or Gamecube.
Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube.
http://code.google.com/p/gl2gx/
salink has released a new version of his JPEG image viewing application for the Nintendo Gamecube.
Changes:
– Compiled with devkitppc r15 and libogc 20080602
– Beta messages were removed
– Images up to 1.9M pixels can now be opened (1600×1200)
– SD card reading is improved with the use of libfat, no more reading glitches
– The downscaling algorithm is now a bit faster
Thanks to your majesty brakken of http://www.tehskeen.com for the news!
http://www.tehskeen.com/forums/showthread.php?threadid=8087