GameCube News
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator based on VBA-M.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatiblity based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
Changes:
* Reverted USB2 changes
Plenty of legal GBA homebrew games to try out can be found here at PDRoms -> http://www.pdroms.de/files/gameboyadvance/
http://code.google.com/p/vba-wii/
FCE Ultra GX is a modified port of FCE Ultra. The GUI is powered by libwiigui.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.3
Getting Started
Changes:
* Reverted USB2 changes
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
http://code.google.com/p/fceugc/
SNES9x GX is a Super Nintendo emulator based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Features:
Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
* Reverted USB2 changes
* Fixed return-to-menu crash with Filtered mode
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
http://code.google.com/p/snes9x-gx/
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatiblity based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
Changes:
[2.1.8 – July 14, 2010]
* Ability to use both USB ports (requires updated IOS 202 – WARNING: older versions of IOS 202 are NO LONGER supported)
* Hide non-ROM files
* Other minor improvements
http://code.google.com/p/vba-wii/
FCE Ultra GX is a modified port of FCE Ultra. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.3
Getting Started
Changes:
[3.1.9 – July 14, 2010]
* Fixed 16:9 correction in Original mode
* Fixed PAL/NTSC timing switching issue
* Ability to use both USB ports (requires updated IOS 202 – WARNING: older versions of IOS 202 are NO LONGER supported)
* Hide non-ROM files
* Other minor improvements
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
http://code.google.com/p/fceugc/
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Features:
Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
[4.2.1 – July 14, 2010]
* Improved audio timing
* Fixed 16:9 correction in Original mode
* Ability to use both USB ports (requires updated IOS 202 – WARNING: older
versions of IOS 202 are NO LONGER supported)
* Fixed issue with IPS patch files
* Hide non-ROM files
* Other minor improvements
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
http://code.google.com/p/snes9x-gx/
CubeSX is a PSX emulator for the Nintendo Gamecube brought to you by Wii64Team (emu_kidid, sepp256, tehpola). It is based on various PCSX code bases, see the credits section for specifics.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12048&f=6 for the news.
http://emulatemii.com/wordpress/?p=336
Hu-Go GX is a port of Hugo, a PC Engine/TG16 emulator originally created by Zeograd, running on the Gamecube and Wii using libogc devellopment library.
Changes:
– Added Instructions for SMB Settings
– Added USB Support / XML Settings
Thanks to http://www.nintendomax.com/viewtopic.php?t=11950&f=6 for the news.
http://code.google.com/p/hugo-gx/
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Features:
Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
[4.1.9 – May 19, 2010]
* DVD support fixed
* Fixed some cheats issues
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
Thanks to http://www.nintendomax.com/viewtopic.php?t=11858&f=6 for the news.
http://code.google.com/p/snes9x-gx/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
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