Toy Wars by davidgf is a game inspired in Toy Commander from Dreamcast. The game consists on missions which take place in a house, like the original.
Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator for Wii and GameCube. Additionally a very simple SDL port for Win32 is available too. This is a port of Charles MacDonald’s Genesis Plus, with plenty of improvements.
Changes:
Core/Sound
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.Core/VDP
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).Core/CPU
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvementCore/IO
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.Core/MD
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 – Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.Core/MS
* added Cyborg Z to Korean mapper database.Core/GG
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).Core/General
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* various code cleanup.Gamecube/Wii
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, …)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
General:
– Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device.Mohawk:
– Added detection entries for more variants of some Living Books games.Tinsel:
– Fixed a regression that made Discworld uncompletable.SAGA:
– Fixed a regression in Inherit the Earth’s dragon walk code which was causing crashes there.
– Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.SCI:
– Added detection entries for some Macintosh game versions.
– Audio settings are now stored correctly for the CD version of EcoQuest 1.SCUMM:
– Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
General release notes:
1.3.0 (2011-05-28)
New Games:
– Added support for Backyard Baseball.
– Added support for Backyard Baseball 2001.
– Added support for Urban Runner.
– Added support for Playtoons: Bambou le Sauveur de la Jungle.
– Added support for Toonstruck.
– Added support for Living Books v1 and v2 games.
– Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
– Added support for Amiga SCI games (except Conquests of the Longbow).
– Added support for Macintosh SCI1 games.New Ports:
– Added WebOS port.General:
– Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
– Added Danish translation.
– Added Norwegian Bokmaal translation.
– Added Norwegian Nynorsk translation.
– Added Swedish translation.
– Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
– Closed significant memory leaks. RTL should now be more usable.AGOS:
– Closed memory leaks in Simon 2 and Feeble Files.Cine:
– Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
– Made Operation Stealth completable, though significant graphical glitches remain so not official supported.Drascula:
– Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
– Improved French translation of the game.
– Added support for “Return To Launcher”.Gob:
– Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.Kyra:
– Closed memory leaks.Parallaction:
– Corrected issue which could cause crash at engine exit.
– Closed memory leaks in Nippon Safes Amiga.SCI:
– Added a CMS music driver for SCI1 – SCI1.1 games.
– Added an option to toggle undithering from the ScummVM GUI.
– Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
– Added support for SCI1.1 magnifier cursors.
– Added support for the keypad +/- keys.
– Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
– Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
– Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
– Corrected resource loading leaks.
– Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
– Corrected several issues in Hoyle Classic Card Games.
– Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
– Fixed several script bugs.
– Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
– Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
– Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
– Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
– Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
– Function keys now work correctly when the num lock key is on.
– Improved support for fanmade game scripts.
– Improved support for non-English versions of games.
– Made several enhancements and fixes related to MT-32 music (e.g. reverb).
– Music is no longer out of tune when loading saved games.SCUMM:
– Improved support for FM-TOWNS versions of games.Sky:
– Fixed crashes on sequences for several ports (Android, OpenGL, …).Teenagent:
– Closed memory leaks.Tinsel:
– Closed memory leaks in Coroutines.
– Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.Touche:
– Corrected memory leaks and minor issues.Tucker:
– Added workarounds for several issues present in the original game.SDL ports:
– Closed memory leaks in Mouse Surfaces.Android port:
– Switched to the official NDK toolchain for building.
– Fixed GFX output for various devices.
– Fixed various crashes.
– Switched to the native screen resolution to improve text readability.
– Added support for pause/resume.
– Added support for games using 16bit graphics.
– Increased the performance significantly.
– Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
– Added a new graphics mode for linear filtering.
– Overhauled the input system (see README.Android).
– Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).Nintendo DS port:
– Added support for loadable modules.PSP port:
– Added support for loadable modules.
– Added image viewer.PS2 port:
– Added support for loadable modules.Wii/GameCube port:
– Added support for loadable modules.
– Fixed 16bit mouse cursors on HE games.
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
Changes:
* Added Turkish translation
Thanks to http://www.nintendomax.com/viewtopic.php?t=13342&f=6 and http://www.nintendomax.com/viewtopic.php?t=13341&f=54 for the news.
SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii and GameCube. The GUI is powered by libwiigui.
Features:
Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
* Ported a few upstream game fixes for: Mutant Chronicles – Doom Troopers,
Porky Pig’s Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle
Tech 3050
* Added Turkish translation
Thanks to http://www.nintendomax.com/viewtopic.php?t=13344&f=6 and http://www.nintendomax.com/viewtopic.php?t=13343&f=54 for the news.
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
Changes:
* Fixed audio skipping (thanks thiagoalvesdealmeida!)
* Added Turkish translation
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
Thanks to http://www.nintendomax.com/viewtopic.php?t=13346&f=6 and http://www.nintendomax.com/viewtopic.php?t=13345&f=54 for the news.
Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator. This is a port of Charles MacDonald’s Genesis Plus to the Wii, with a lot of improvements.
Changes:
Core/VDP
added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
added Mode 4 rendering for both Genesis & Master System modes.
added alternate BG planes rendering functions (should be faster on PPC architectures).Core/IO
added support for Master System compatibility mode (Z80 ports access mode).
added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
added XE-1AP (analog controller) emulation.
added Activator emulation.
Core/Extra]
added support for all known Master System cartridge mappers.
added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls). (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
fixed Game Genie when several codes affect same ROM address.
fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)Core/General
added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
various code cleanup & comments.Gamecube/Wii
fixed cheat codes handling when several codes affect same ROM address.
improved input controller detection on menu exit.
improved key remapping dialog box to match emulated device
changed Menu key for Gamecube controller to allow MODE button mapping
fixed DVD not being unmounted on swap (memory leak)Wii only
added USB mouse support for Sega Mouse emulation
compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.
Rules:
* Original content (Satire will be considered fair use).
* All entries must run on hardware, the hardware being one of:
o Nintendo DS
o Nintendo Gameboy Advance
o Nintendo Wii or Gamecube (seperately judged!)
* Multiple entries are encouraged but only one prize will be awarded to any individual / group.
* You are of course welcome to work in teams and split your prize how you see fit.
* No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
* Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder “art”.
* Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
* Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
Deadline is March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world)!
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald’s Genesis Plus to the GameCube, with a lot of improvements.
Changes:
Core/VDP
improved VBLANK flag accuracy, as observed on real hardware.
improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
improved DMA Fill timing accuracy.
fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
fixed Vertical Counter in interlace mode 1, as observed on real hardware.
fixed horizontal border width, as observed on real hardware.
various code improvments & optimizations.Core/Extra
improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
improved unlicensed ROM mappers emulation
added Chinese Fighters III mapper support
added Top Fighter mapper support
fixed Barver Battle Saga mapper support
fixed cartridge hardware soft-reset (Game Genie, SVP, …)
fixed Game Genie registers byte readsGamecube/Wii
added message box when inputs config uses disconnected controllers.
added message box when settings are reseted to default on startup.
fixed default inputs configuration.
fixed memory leak in Cheat Menu causing spurious resets.
added an option to enable/disable automatic cheat activation
increased max number of cheat codes
optimized cheat codes requiring RAM patching.
improved default horizontal scaling to better match output from a real Mega DriveGamecube specific
fixed inverted keys in cheat menu.
fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),(NB: Wii samplerate has been verified to be closer to 48000 Hz)
Wii specific
added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.