Nintendo DS News
Nintendomax back on Track (NDS misc)

The french homebrew page Nintendomax, mainly covering Nintendo systems, is back on track!

http://www.nintendomax.com/

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Dududu v0.3 (NDS Game)

Birslip presents an updated version of his bird themed shoot’em up.

Thanks to cid2mizard / http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,4393.msg43522.html#msg43522

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XMid (13-09-2009) (NDS misc)

XMid plays MIDI files. It’s available for Gameboy Advance and Nintendo DS.

Specs:

-16 note polyphony (on both GBA and DS)
-Assembler optimized sound mixing (GBA only)
-Assembler written sound code (GBA/DS)
-GBA: ~5KB EWRAM, ~2KB IWRAM
-DS: ~0.7KB ARM7 RAM, ~3KB main RAM
-Four music players, to allow special effect ‘songs’
-No timers used on DS (timer 0 used on GBA)

http://forum.gbadev.org/viewtopic.php?t=16855

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Handwriting Calculator v0.25 (NDS Application)

Quipeace has updated his “handwriting” calculator for Nintendo DS. Other than other calculators you write the mats onto the screen. The calculators recognizes * : + and -.

Quote:

Another minor update:

Parenthesis are now supported 2*(4-2) = 4).
NOTE: “1” has to be written like you see it on your screen right now, a simple down-going line will result in a left parenthesis. You will be able to change this in the next release.

Valid input now turns green, and invalid backspaces will no longer erase pixels other than the black line itself.

http://forum.palib.info/index.php?topic=7850.0

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Handwriting Calculator v0.2 (NDS Application)

Quipeace has updated his “handwriting” calculator for Nintendo DS. Other than other calculators you write the mats onto the screen. The calculators recognizes * : + and -.

Quote:

Hey all 🙂 , time to release V0.2,

Not much has changed, I’m still trying to think of a good and nice looking options menu so that will come later. I have the code ready though, so it won’t take much longer.

You can now draw an diagonal (bottom left to upper right) line trough the last input to erase, so you can easily correct your mistakes. Invalid backspaces will be erased so they won’t clog up your screen.

The next release will hopefully include the options menu, with customizable handwriting shapes, a toggle between graffiti and two different pad input methods.

http://forum.palib.info/index.php?topic=7850.0

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Handwriting Calculator v0.1 (NDS Application)

Quipeace released a calculator for Nintendo DS.

Quote:

Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.

Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).

http://forum.palib.info/index.php?topic=7850.0

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DS OOP Layer (DSOL) v0.01 (NDS misc)

DS OOP Layer (DSOL for short) is a object orientated programming library for the Nintendo DS. It is written in c++ and is build directly onto libNDS. It’s main objective is to let people easily program for the DS in an object orientated way while still allowing people to take more controll if they need it. It also focuses on creating good and clean code and using good programming habits.

The library is fairly new, and therefore is still missing alot of stuff.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=13827 for the news.

http://vuurrobin.100webcustomers.com/index.php/about

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Seno DS WIP (NDS Application)

Seno DS is an easy to use music “live” sequencer. It uses WAV samples or DS microphone input.

Release date: soon

Features:

* 8 Tracks , 8 Clips per track
* Track audio from WAVE samples or Microphone
* Track settings: Sample, Polyphone/Monophone/Trigger mode, ADSR curve,
Transpose +/- 36 semitones (3 Octaves)
* max. 16 Voices
* Clip records 12 notes per step with velocity
* Choose different musical scales i.e Seno scale (A3-E5 Major),
Ionic (C4), Chromatic (C4), Major pentatonic (C4), Minor pentatonic (C4), Arabic (C4)
* Clip settings: lenght 1-16 steps, speed
* KAOS pads
* Live recording and arranging via Stylus
* BPM 40-240 and Swing
* Mixer with Distortion
* Loads WAVE files from folders “seno1″…, “seno4” (max. 128 sounds for each soundbank)
* Saving of snapshots
* “Memory saving” sample managment

Thanks to http://www.ds-scene.net/?s=viewtopic&nid=8329 for the news hint!

http://a128.wordpress.com/projects/seno-ds-sequencer-nds-2009/

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Animanatee v1.5b (NDS Application)

DekuTree64 has updated his art program Animanatee.

Changes:

– Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).

http://forum.gbadev.org/viewtopic.php?t=14116

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Dududu v0.2 (NDS Game)

Birslip presents an updated version of his bird themed shoot’em up. It now comes with auto-fire and it’s possible to adjust the speed.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=13750 and http://www.dcemu.co.uk/vbulletin/showthread.php?t=242252 and http://mobiles.gx-mod.com/modules/news/article.php?storyid=8918 for the news!

http://www.dev-fr.org/index.php?topic=4393.0

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